RyujiSakamoto
Premium Member
I want her to be ginger
but we already have amy and yun-seong for that, too bad Xiba was actually Yun-seong's son....
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I want her to be ginger
I saw a lot of people talking about Stonehenge today, it wouldn't take much work to recreate something like that. Of course, everyone will prefer a Colosseum, which is his trademark.Actually Stonehenge would be a amazing stage to have.
I saw a lot of people talking about Stonehenge today, it wouldn't take much work to recreate something like that. Of course, everyone will prefer a Colosseum, which is his trademark.
I can see Dante enter here just to give you a dislike..he doesn't need to be at that Colosseum
Takamatsu Castle??In the twenty-five years Namco have been making these games, not once has a level referenced an actual specific historical location. Sometimes you get a reference to as specific city of antiquity, but that's about it. They don't really reference specifical real-world landmarks.
Good call. I had meant to add "That I can recall" to that sentence. Still, it's rather an outlier, and even then, you'll notice it's a very fictionalized version of the castle. I just wouldn't expect to start seeing major historical sites in the game: it clashes with their fictional history too much.Takamatsu Castle??
The thing is, Stonehenge would not be Project Soul's style. In the twenty-five years Namco have been making these games, not once has a level referenced an actual specific historical location. Sometimes you get a reference to as specific city of antiquity, but that's about it. They don't really reference specifical real-world landmarks. For example, if they want to represent Egypt, they don't show you the pyramids at Giza, or the Sphinx, or the temple at Karnak. Instead they show you a huge battle platform in some unnamed tomb, or another situated atop a giant stone being pulleyed up next to some scafolding abreast a construction work one-hundred times larger than anything ever actually created in the classical world. They most hint vaguely at the classical world but use their own fictional constructions to fill in the specifics: I'd be very surprised if they started dropping in the more 'touristy' real locations instead, all of the sudden.
I was thinking more generally about this and SCVII - who can we assume will be in the base roster for that game and who will be DLC? It doesn’t seem right that just because a character was DLC in SCVI means that they then can’t be in the base roster in SCVII. In fact the optimist in me would like to think most of if not all of the DLC characters in SCVI will make the base roster next time round (excluding guests and budget providing)..Unless Hwang makes a big splash in his supposed DLC debut, I suspect in SCVII that X and Y will be default roster characters and Hwang will be DLC fare....
As much as I love Hwang I think it's too late for him to ever be a non DLC roster character...
I was thinking more generally about this and SCVII - who can we assume will be in the base roster for that game and who will be DLC? It doesn’t seem right that just because a character was DLC in SCVI means that they then can’t be in the base roster in SCVII. In fact the optimist in me would like to think most of if not all of the DLC characters in SCVI will make the base roster next time round (excluding guests and budget providing)..
I was thinking more generally about this and SCVII - who can we assume will be in the base roster for that game and who will be DLC? It doesn’t seem right that just because a character was DLC in SCVI means that they then can’t be in the base roster in SCVII. In fact the optimist in me would like to think most of if not all of the DLC characters in SCVI will make the base roster next time round (excluding guests and budget providing)..
I think Dissidia has the right end of the stick here. Indeed, i would go further and say, much as we might not like to hear it, we ought to be expecting exactly the opposite trend. We are simply done with the days of getting huge rosters off the bat: the future of this industry, particularly as concerns this genre (and even more particularly, the games with lower market share within the genre) is the continuing support DLC model. I think you will see content increasingly serialized and that you will be paying more for the complete roster, but as a consequence, those rosters will get larger by the end of a game's DLC support cycle, even if the same roster is somewhat anemic for the base game.As of now there are 25 characters (including setsuka and hwang if leaks are true) that would be suitable to return in SCVII from the roster. I took out the guest and inferno. If we add a potential Season 3 that adds 3-4 more characters who could come back in VII too. SC has never really topped 30 characters on launch which is why I'm hesitant to assume that we would get that.
Plus we would need at least one guest for SCVII and at least one to two newcomers for SCVII. With how small project soul is I think they would cut the least popular characters and either use them for DLC or omit them entirely.
Certain commands are pretty universal (with some rare exceptions) that help you learn the basics of the characters. The character unique differences seem to branch out from this foundation of basics.
I kinda want to see the characters RE specific attacks reworked into actual moves for the cast. Astaroth for example would get some benefit to his RO game if his RE B was reworked into a regular move in his move list. Perhaps retune it into a Counter hit move (possibly a Just Frame) to avoid making it completely ridiculous, if they decide to scrap RE.In comparison to past games, the basics are even more universal. I personally find this to be one of the crowning changes in SC6 as you're no longer scratching your head when using a new character, trying to remember what command does a low (for example) as they are all universally 1A, 1B, 1K across all characters.
Some thoughts on what I would like to see implemented and removed when it comes to mechanics.
RE has got to go. It was a decent experiment and while it's no longer the tedious bitch it was in season 1, it's still a mini game in a competitive fighting game which is never going to match the main mechanics.
More delay attack moves. What I mean by that is having moves or strings where you hold down a button and delay the swing. Some characters in game even buff those delay attacks to a Break Attacks. This is where I think SC7 really needs to focus on. It would add tons of mind games and would allow players have more freedom with their character. I don't think I'm alone with the opinion that it's great to see players play the same character in different ways (I'm still butt mad that Taki's neutral was butchered in SC6, let alone the shit lows which makes her ridgid as fuck to play).
Make Soul Charge moves normal moves. I like SC6's Soul Charge but I don't like having moves locked behind it. Just balance them accordingly. Soul Charge already buffs moves with chip damage and there are other ways to buff moves like turning certain moves into Break Attacks, Just Frames or extend the reach of some moves while in Soul Charge (Maxi's 6A+B is a great example).
Bring back advance step guard. It would give people the option to shuffle away from an opponent who is applying pressure. No idea why this was removed.