Sora
[11] Champion
Hi guys! So as I'm continuing to study/master Ivy; I've been racking my brain in trying to find out her best counter-step moves. I think it's particularly tricky with Ivy since you have to have a good anti-step or two for each stance. o.o; The problem is, each stance's anti-step is not as effective as the next... or so I think? I would like more insight in this matter.
WP
3A - Obviously. :p
SS - Obviously, especially on blockstun.
WR A - Good move, good reach, the only problem is getting to crouch.
6AA - Definitely good on CH, but quite unsafe and last hit is high. Especially against Amy players, I'm finding this highly ineffective and not worth the risk. (But then again so is the rest of the WP moveset)
CL
3A - Seriously, I wish this had a more decent followup on CH.
33A - Good on CH, but on the slow side.
SW
1KBK - I love the tracking properties of this move. Possibly one of the best in SW in terms of CH/Buffering/Anti-step
66A - Good on CH, relatively unsafe against certain characters, definitely on the slow side.
4A - No idea on this move. Slow as heck. ><
44A - Godly on CH... if the CH ever hit. It's slow and can't step to save its life.
WR A - Such a good move! But again, has to be from crouch which limits its anti-step potential.
CS - Obviously as well.
I have anti step issues with particularly fast characters such as Taki/Amy (Gah... Amy 33B is so annoying ><). So anyone have any insight? Not only via listing moves, but in general gameplay as well.
WP
3A - Obviously. :p
SS - Obviously, especially on blockstun.
WR A - Good move, good reach, the only problem is getting to crouch.
6AA - Definitely good on CH, but quite unsafe and last hit is high. Especially against Amy players, I'm finding this highly ineffective and not worth the risk. (But then again so is the rest of the WP moveset)
CL
3A - Seriously, I wish this had a more decent followup on CH.
33A - Good on CH, but on the slow side.
SW
1KBK - I love the tracking properties of this move. Possibly one of the best in SW in terms of CH/Buffering/Anti-step
66A - Good on CH, relatively unsafe against certain characters, definitely on the slow side.
4A - No idea on this move. Slow as heck. ><
44A - Godly on CH... if the CH ever hit. It's slow and can't step to save its life.
WR A - Such a good move! But again, has to be from crouch which limits its anti-step potential.
CS - Obviously as well.
I have anti step issues with particularly fast characters such as Taki/Amy (Gah... Amy 33B is so annoying ><). So anyone have any insight? Not only via listing moves, but in general gameplay as well.