Laswagga
[09] Warrior
As I pack my bags to head to Final Round, I decided to try to address some of my personal demons to better prepare myself for what may come my way during this week end. So I did some lab-work and came up with this tiny little idea for learning which throws to break and why i'm breaking them. My reason for posting this is because this eliminates the threat of trying to always guess which throw your opponent is going to attempt by saying to them "Listen, you're not going to use <insert throw here> on me. You can use your other one, but that one is off-limits unless I decide otherwise." What that does, in my opinion, is not only deprive your opponent of a quick win off of a ring out, or some easy-mode damage from a powerful throw but it eliminates the issue that i've seen some players have with ducking throws out of fear of getting thrown.
I understand, you just simply don't want to take the damage. Well unfortunately, a throw is just that, damage that is promised in some form or another (you even take minor damage for breaking throws now, so consider that.) But think of it this way, some characters only have access to their most damaging combos when you crouch. This is how you get baited into losing 100+ of your health bar, rather than the 50-60 (103/114 if your name is A.Pat....take that as you will) you would've taken had you just guessed wrong on the throw. This can also be said about any lows that threaten you while you stand there, refusing to crouch. I don't think there is a single low in any Soul Calibur game to date that has lead to 100+ damage for landing it. So, really, take the damn low. Don't die trying to preemptively block a low that hasn't happened yet. Block the lows as they come and don't freak out and die trying to avoid losing a few points of damage.
With aaaallll that said, i'll leave you with these numbers to crunch as you please.
Note: This list has not included clean-hit damage or side throws. Back-throws are unbreakable unless your name is Voldo.
Imma go get beat up at Final Round now. Hope this helps someone.
TL:DR
DURRRR SUM THROWZ HURT MRE DEN UDDERZ, BUT ITZ K CUZ THROWS HURT LEZ DEN DA COMBOO.
I understand, you just simply don't want to take the damage. Well unfortunately, a throw is just that, damage that is promised in some form or another (you even take minor damage for breaking throws now, so consider that.) But think of it this way, some characters only have access to their most damaging combos when you crouch. This is how you get baited into losing 100+ of your health bar, rather than the 50-60 (103/114 if your name is A.Pat....take that as you will) you would've taken had you just guessed wrong on the throw. This can also be said about any lows that threaten you while you stand there, refusing to crouch. I don't think there is a single low in any Soul Calibur game to date that has lead to 100+ damage for landing it. So, really, take the damn low. Don't die trying to preemptively block a low that hasn't happened yet. Block the lows as they come and don't freak out and die trying to avoid losing a few points of damage.
With aaaallll that said, i'll leave you with these numbers to crunch as you please.
Note: This list has not included clean-hit damage or side throws. Back-throws are unbreakable unless your name is Voldo.
Imma go get beat up at Final Round now. Hope this helps someone.
TL:DR
DURRRR SUM THROWZ HURT MRE DEN UDDERZ, BUT ITZ K CUZ THROWS HURT LEZ DEN DA COMBOO.
-Alpha Patroklos (B threat)
B- 55
B Command - 30 base damage, potential 103 damage with a chance of 114 if clean hits are calculated with ring out possibility. Strangely enough, it seems that this throw is not only the most versatile throw in the game, with multiple follow ups, but the most dangerous to get hit by. Who woulda thought? U mad Astaroth? )
A- 25 base damage with potential 57 and slight ring out possibility if angled properly (behind).
- Patroklos (100% guess)
A- 55 damage
B and Command B- 55 damage
Because either throw can do the same amount of damage no matter what, it is up to you to decide which throw you will and will not allow your opponent to use on you. You'll have to guess a few times to decide which throw they will go for more often than the other. The only time there really isn't a mix up to be afraid of is if you get thrown with your back to the ring out. You don't have a choice at this point, you need to break B as his Mashed command throw rings out if your back is to the edge.
Again, don't break A if your back is to the ring. There is no reason to.
-Leixia (A threat)
A-55 Base damage
B-45 Base damage, ring out possible. Break B if your back is to the edge.
-Natsu (B threat)
A- 38
B- 55
B command- 65
A command (BE)- 60 amage with Ring out possibility if her back is to the edge.
Break B, as it is the most damaging of the two and her command throw leaves her in the perfect position for oki pressure. The A throw requires a BE, if you see the BE flash break A on reaction. Its hard to do, I know, but it is a dead give away.
- Ezio (A Threat)
A- 55
B- 50
-Raphael (A threat)
A- 50
B- 45 Ring Out possible if your back is to the edge. Break B in this situation.
A Command - 59 damage, mashable for minor-health regeneration.
-Viola (varying threats, decide for yourself based on her "stance")
WO A- 45
wO B- 50
A- 20 base/58 possible
B- 40 base/Ring out possible if your back is to the edge.
-Pyrrha ( B threat unless they show you otherwise.)
A- 25
B- 50
A Command- 55
-Siegfried (B threat)
A- 45
B- 50
A-Low- 30 base damage, ring Out if your back is to the edge.
B-Low- 30 base damage, ring out if his back is against the edge.
-Hilde
A- 55
B- 50 base damage, ring out if her back is to the edge.
-Xiba (A threat)
A- 55
b- 50
-Ivy (B threat)
A- 50
B- 55
B Command- 75
A command- 65 and requires BE, practice breaking A on reaction to the flash and you should be fine.
-Cervantes (B threat)
A- 50 base damage with ring out possibility when your back is to the edge.
B-
-Aeon (B threat)
A- 55 ring out possibility if his back is to the edge.
B- 50
- Tira (100% guess)
A- 50 ring out possibility if your back is to the edge.
B- 50
A is the threat at the edge.
-Nightmare (A threat)
A- 55
B- 50 ring out possibility if his back is to the edge.
A-Low- See Siegfried
B-Low- See Siegfried
-Mitsurugi (B threat)
A- 30 base damage with ring out possibility if your back is to the edge.
B- 55
Stance-A- 45 damage, ring out possibility at an odd angle. Slightly diagonal to the edge of the stage and has to be positioned properly. This probably isn't going to happen on accident so get used to the positioning and deny him this chance.
Stance-B- 50 damage
-Maxi (B threat)
A- 50
B- 52 (Lol, typical maxi. What a random number compared to everything else)
- Voldo (B threat)
A- 50, rings out if your back is to the edge.
B- 55
-Astaroth (B threat, I know. B does less damage over-all, but letting him have the B+G command throw is just too risky.)
A- 55
B- 50 with ring out possibility if your back is to the edge.
A Command- 64
B Command- 40 base damage with a 67 damage and ring out (your back to the edge) possibility if followed up.
I have not posted the stats of his low throws because there is no reason you should be getting hit by them. His lows are slow and easy to see. I don't see any reason to be ducking vs Astaroth unless you sniff out a high throw attempt. But if you want those stats, feel free to fire up your console.
-O. Pyrrha (A threat)
A- 50
B- 40 base damage with 65 follow up (just mash B during the animation. You really shouldn't be getting hit by the second half of the throw)
A Command - 55
-ZWEI (B threat)
A- 16 base damage with 90 damage and ring out possibility if he wants to use 1 BE and 1 CE. I didn't test this too far, just face value so the damage could easily be higher. Help me out her Zwei players.
B- 54 damage.
B- 55
B Command - 30 base damage, potential 103 damage with a chance of 114 if clean hits are calculated with ring out possibility. Strangely enough, it seems that this throw is not only the most versatile throw in the game, with multiple follow ups, but the most dangerous to get hit by. Who woulda thought? U mad Astaroth? )
A- 25 base damage with potential 57 and slight ring out possibility if angled properly (behind).
- Patroklos (100% guess)
A- 55 damage
B and Command B- 55 damage
Because either throw can do the same amount of damage no matter what, it is up to you to decide which throw you will and will not allow your opponent to use on you. You'll have to guess a few times to decide which throw they will go for more often than the other. The only time there really isn't a mix up to be afraid of is if you get thrown with your back to the ring out. You don't have a choice at this point, you need to break B as his Mashed command throw rings out if your back is to the edge.
Again, don't break A if your back is to the ring. There is no reason to.
-Leixia (A threat)
A-55 Base damage
B-45 Base damage, ring out possible. Break B if your back is to the edge.
-Natsu (B threat)
A- 38
B- 55
B command- 65
A command (BE)- 60 amage with Ring out possibility if her back is to the edge.
Break B, as it is the most damaging of the two and her command throw leaves her in the perfect position for oki pressure. The A throw requires a BE, if you see the BE flash break A on reaction. Its hard to do, I know, but it is a dead give away.
- Ezio (A Threat)
A- 55
B- 50
-Raphael (A threat)
A- 50
B- 45 Ring Out possible if your back is to the edge. Break B in this situation.
A Command - 59 damage, mashable for minor-health regeneration.
-Viola (varying threats, decide for yourself based on her "stance")
WO A- 45
wO B- 50
A- 20 base/58 possible
B- 40 base/Ring out possible if your back is to the edge.
-Pyrrha ( B threat unless they show you otherwise.)
A- 25
B- 50
A Command- 55
-Siegfried (B threat)
A- 45
B- 50
A-Low- 30 base damage, ring Out if your back is to the edge.
B-Low- 30 base damage, ring out if his back is against the edge.
-Hilde
A- 55
B- 50 base damage, ring out if her back is to the edge.
-Xiba (A threat)
A- 55
b- 50
-Ivy (B threat)
A- 50
B- 55
B Command- 75
A command- 65 and requires BE, practice breaking A on reaction to the flash and you should be fine.
-Cervantes (B threat)
A- 50 base damage with ring out possibility when your back is to the edge.
B-
A command- 70 damage, requires BE.His B throw grants 3B for 57 total or iGDR for 65 on normal hit, 70+ clean hit. Additionally, if he's got meter, he can CE x2 for 110.
-Aeon (B threat)
A- 55 ring out possibility if his back is to the edge.
B- 50
- Tira (100% guess)
A- 50 ring out possibility if your back is to the edge.
B- 50
A is the threat at the edge.
-Nightmare (A threat)
A- 55
B- 50 ring out possibility if his back is to the edge.
A-Low- See Siegfried
B-Low- See Siegfried
-Mitsurugi (B threat)
A- 30 base damage with ring out possibility if your back is to the edge.
B- 55
Stance-A- 45 damage, ring out possibility at an odd angle. Slightly diagonal to the edge of the stage and has to be positioned properly. This probably isn't going to happen on accident so get used to the positioning and deny him this chance.
Stance-B- 50 damage
-Maxi (B threat)
A- 50
B- 52 (Lol, typical maxi. What a random number compared to everything else)
- Voldo (B threat)
A- 50, rings out if your back is to the edge.
B- 55
-Astaroth (B threat, I know. B does less damage over-all, but letting him have the B+G command throw is just too risky.)
A- 55
B- 50 with ring out possibility if your back is to the edge.
A Command- 64
B Command- 40 base damage with a 67 damage and ring out (your back to the edge) possibility if followed up.
I have not posted the stats of his low throws because there is no reason you should be getting hit by them. His lows are slow and easy to see. I don't see any reason to be ducking vs Astaroth unless you sniff out a high throw attempt. But if you want those stats, feel free to fire up your console.
-O. Pyrrha (A threat)
A- 50
B- 40 base damage with 65 follow up (just mash B during the animation. You really shouldn't be getting hit by the second half of the throw)
A Command - 55
-ZWEI (B threat)
A- 16 base damage with 90 damage and ring out possibility if he wants to use 1 BE and 1 CE. I didn't test this too far, just face value so the damage could easily be higher. Help me out her Zwei players.
B- 54 damage.