The Astaroth Combo Thread

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JasonL

[08] Mercenary
This is the New Astaroth Combo Sticky. All combos submitted in the combo discussion forums will be tested and placed here in the future. I have attempted to account for damage differences due to system mechanics in all damage totals.

NC:
B,B6 (42 dmg)
22_88A,A (36~39 dmg
1A,A (51 dmg)
236A,A,A,A,A (73 dmg)
66A,B (56 dmg)
3[K],A (76 dmg)
4B+K,B (44 dmg)

NCC:
A,A (39~41 dmg)
A,B (41~43 dmg)
6A,A (25~26 dmg)
66A,B (100~110 dmg)
1B,B (42 dmg)
3K,A (58~64 dmg)
1K,A (60~63 dmg)
WR K,A (47~52 dmg)

Stun and Launcher Combos:
CH 3A
--4B (44 dmg) (4B will catch techs in all directions, more damage if opponent techs into 4B)

44[A]
--A,B, 22K, 22B (114 dmg)
--A,B, 22K, 22B BE, A+G (116 dmg)
--A,B, 22K, 22B BE, 66B (118 dmg)
--A,B, 22K, 22B BE, 66K BE (123 dmg)
*Notes:
1) In these combos if your close enough you can replace A,B with B,B6 and get the same stun follow up as A,B. This nets you a little more damage but you need to be close
2)22K range is kind of short so it if the distance is at question than skip the 22K in these combos and go straight to the 22B

3B
--4B (47 dmg)

4B
--4B (66 dmg)

CH 6B or CH on second hit of A,B
--22K, 22B (101~104 dmg)
--22K, 22B BE, A+G (107~110 dmg)
--22K, 22B BE, 66B (109~112 dmg)
--22K, 22B BE, 66K BE (122~125 dmg)

CH 66B
--4B (51~54 dmg Must Be Close or Might Wiff)
--3B (60~62 dmg)
--66K BE (71~73 dmg)

22B BE
--A+G (69 dmg)
--66B (73 dmg)
--2,8B (107~131 dmg on just frame)

CH 6K
--4B (46~48 dmg)
--66K BE (66~70 dmg)

66[K] or Revenge Bullrush off of 66K BE
--22B (89 dmg)
--22B BE A+G (107 dmg)
--22B BE 66B (111 dmg)
-2,8B+G (96~105 dmg on just frame)

CH 3A+B
--1A,A (67~69 dmg)

CH BT B+K
--22K, 22B (91~93 dmg)
--22K, 22B BE, A+G (101~104 dmg)
--22k, 22B BE, 66B (106~108 dmg)
--22k, 22B BE, 66K BE (120~123 dmg)

CH on second hit of B,B6
--22K, 22B (75~78 dmg)
--22K, 22B BE, A+G (85~87 dmg)
--22k, 22B BE, 66B (91~93 dmg)
--22k, 22B BE, 66K BE (104~107 dmg)

CE
--22B (91 dmg)
--22B BE A+G (106 dmg)
--22B BE 66B (110 dmg)
--22B BE 66K BE (118 dmg)

Wall Splat Combos
FC 3K W!
--3K,A W!, 6B, 22K 22B (125 dmg)
--3K,A W!, 6B, 22K 22B BE 66B (136 dmg)
*Note if you are too close to opponent when hitting with FC 3K you cannot land the 3K,A after the wall splat

63214B+G, 22B BE, A+G W!
--3K,A W!, 6B, 22K, 22B (173 dmg)
--3K, A W!, 6B, 22K, 22B BE 66B (178 dmg)

CE, 22B BE, A+G W!
--3K,A W!, 6B, 22K, 22B (191 dmg)
--3K, A W!, 6B, 22K, 22B BE 66B (200 dmg)

**You cannot have the same stun twice per combo so if manage to get a CH 6B or CH BT B+K against an opponent near the wall the listed combos will stop at 6B as they will not be stunned. If you happen to stun near the wall with these combos be sure to not use 6B again. Experiment with follow ups to 3k,A W! to optimize your damage and position.

Example:
CH 6B, 22K, 22B BE, A+G W!, 3K,A, 6K, 1A+G_B+G leaves you with 134 damage off the combo with your opponent severely minus against the wall for another good mix up.
CH 6B, 22K, 22B BE, A+G W!, 3K,A, 3A+B, 1A,A gives you 147 damage

Guaranteed Throw Attempts
A good number of Asta's moves on CH guarantee a crouch throw attempt on hit or CH. All the moves that guarantee these set ups are listed below with the corresponding damage listings for each option.

CH 4A or CH on Second Part of A,A
--2A+G (64~69 dmg)
--2B+G (74~79 dmg)
--2A+G BE (79~82 dmg)
--2B+G BE (89~94 dmg)

CH 6A,A
--2A+G (71~74 dmg)
--2B+G (80~83 dmg)
--2A+G BE (84~86 dmg)
--2B+G BE (95~97 dmg)

CH 1B,B
--2A+G (72~74 dmg)
--2B+G (79~81 dmg)
--2A+G BE (79~81 dmg)
--2B+G BE (89~92 dmg)

CH 6k
--1A+G/B+G (52 dmg)

CH 3A+B
--2A+G (69~71 dmg)
--2B+G (79~81 dmg)
--2A+G BE (75~79 dmg)
--2B+G BE (91~93 dmg)

4K
-A+G (40 dmg)
--B+G (40 dmg)
 
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