THE MIGHTY ALGOL DOES NOT NEED FRAMES!:the algol frame data thread

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PartyEagle

[09] Warrior
lets see them try to ban us now! as always if you like this frame data , go buy the guide. these guys worked hard to bring IMO the best fg strat i have seen. you can get the guide here

if you've read any of the frame data ive posted you all will know i take the lazy way out of writing it but i can be kinda confusing at first glance, so lets go over it if i write bb 15f 2,4 -8,-6
this means that bb is 15 frames, +2 on first hit and +4 on second hit and -8 and -6 respectively .

A MOVES

aa 13f 2,6 -8,-2

6aab 18f lnc -18,-12,-16

3aa 22f 0,stn -14,-14

2a 13f 8 -6

1a 31f knd -16

4ab 21f 0,knd -12,-14

FCa 12f 8 -6

WRa 18f 0ppBT(on hit) -6

jump a 24f 5 -7

66a 17f knd -12

33abk 20f stn,lnc,knd -7,-16,--

22a 27f knd -0

44aa 23f 8,stn -8,-17

BTa 15f 5 -6

BT2a 16f 4 -6

B MOVES

bb 15f 2,4 -8,-6

b8 15f 4 -6

6bb:b 14f stn -8,-14

3bb 19f lnc,knd -16,-14

2b 16f 2 -8

1b 21f 4 -13

4ba 16f stn,knd -18,-18

623b 30f lnc -22 (TC and aGI all m,L 4f~14f)

FCb 15f 2 -8

FC3b 15f 6 -8

FC8b 16f stn -15

WRb 20f lnc -14

jump b 23f 4 -8

66b 18f knd -4

33bb 19f lnc,knd -16,-14

22b 27f stn 2

11b 18f +0 -21

44b 27f lnc -10

BTb 8f 5 -7

BT2b 19f 2 -8

3b_33b BE 19f lnc --

FC8b BE 16f stn -8

66b BE knd 6

K MOVES

k 13f 2 -8

6kk 14f 1,knd -13,-10

3k 17f 2 -10

2k 15f -2 -14

1k 18f 0 -18

4k 19f 5 -13

4[k] 38f -2 stn

FCk 14f -2 -14

WRkk 15f 4,4 -14,-16

WRk[k] 4,stn -14,-2

jump k 28f knd -10

66k 24f 8 -6

22k 18f 8 -8

11k 22f -4 -16

44k 24f stn 0

sliding k 21f knd -22

BTk 15f 2 -8

BT2k 17f -2 -14

SIMULTANEOUS

a+b 21f stn -13

6a+b 53f knd -15

2a+b 21f stn -18

8a+b 21f stn -13

4a+b 24f stn -13

214a+b 73f knd UB

4b+k ? lnc (cant block, but has recovery... id say at least 25f worth)

2b+kb 28f knd,stn -14,-14

6b+k 18f knd -10

8b+k bbbb 52f -- --

8b+kk 60f knd -4

FC a+b 21f stn -16

66a+b 29f knd -10

66b+k 27f stn -14

BT a+b 15f stn 6

BT b+k stn 6

4a+b BE 21f stn --

Q FLIP

Qflip a -f stn 2

Qflip b -f knd -11

Qflip k -f knd -20

Qflip a+b b -f stn,stn -38 , --f (safe ish?)

QFLIP a+b b BE 38f stn --

CE 18f stn -19

TYPOS the book says that 3aa is on block -14,14 instead of -14,-14 and that 11b is 7 on hit instead of what it is : -7 on hit
 
thanks man I'll re-post this in the algol frames topic later and credit you. nothing too surprising here for me. the 4AB data on block is a lie though, it's way worse than -14
 
thanks man I'll re-post this in the algol frames topic later and credit you. nothing too surprising here for me. the 4AB data on block is a lie though, it's way worse than -14
yea im starting to think they got kinda lazy with his frame data haha. so many discrepancies .. oh well we will just have to find and correct them
 
Are you sure 1K is 0 on hit? I tested it against another Algol in training and my AA and BB beats his if I hit him with 1K.

I might be testing this wrong, though. When I started playing competitively back in SCIV all of the frame data was already done so I'm just going by common sense to test frames.
 
Are you sure 1K is 0 on hit? I tested it against another Algol in training and my AA and BB beats his if I hit him with 1K.

I might be testing this wrong, though. When I started playing competitively back in SCIV all of the frame data was already done so I'm just going by common sense to test frames.

it certainly is +0 on hit. you probably did something wrong with your recording
 
There shouldn't be. That's exactly how I tested it and I got +0 before the frames came out. I'm walking to my console right now after posting this, and if I'm wrong, I will happily edit it with: "Crow is a big stupid face with bad frames." If I'm right, i'll write "CROW WINTERS IS A SEX GOD." This is very important. BRB

EDIT: Welp, *I* have good news. But before I get to that, 1K is +0 on hit.

EDITEDIT: Straight face time. Just try re-recording it, maybe you accidentally hit a direction or something before recording and recorded a pause.
 
@PartyEagle Any chance of editing the first post and highlighting the frame data that is faulty in the guide for anyone that wants to correct it? I'm waiting for my guide to be delivered probably tomorrow or tuesday and I'm probably gonna edit it with a marker or whatnot so I can always check there.

Also I'd think it be useful for anyone just hitting this up real fast and might not notice that the guide has errors so typing that into the first post would be helpful aswell.
 
sry bro, too much hassle, you gotta remember this isnt the only frame data ive been posting, ive been taking care of others and i got alot more to post, ive been correcting the frame data i have posted when ever i have something found, but thats just outta generosity . im not a mod and i have no responsibilities to the community =p
 
I took the liberty to modify the existing Frame Data posted here by PartEagle so all credits for the actual data goes to him.
I've just structured the whole thing but since the forum won't allow posting with "tabs" or whatever they're called...

You can find the file here: http://textuploader.com/?p=6&id=UAsNl

*EDIT* You can Copy-paste the whole thing into Notepad and save the file aswell and it'll look the same as in the browser.
 
It must be i18, it doesn't feel like i8. btw, I'd like someone to help me with the frame data on the wiki, so if anyone wants to be the 2nd algol mod and is willing to update the wiki frame data feel free to start a conversation with me about it. Otherwise it's probably gonna take me a long time to get it all in the wiki.
 
6BB (first two hits): -14 on block, +4 on hit. Not as good as a poke as I would've hoped.
7_8_9B+K (the stance itself) is -15 on block.
 
His frame data is kept up-to-date in the wiki. If I recall correctly, the only things that have changed from v1.01 were the speed for which FC 8B can be executed from standing, the pushback on 6BBB, and FC 8B BE's damage and clean hit rate.
 
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