Tira - Combo List

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Violent Vodka

Pick Your Poison
:sc5sc:Natural Combos:sc5se:

Terms:
BT= Back Turned -- e.g. facing away from enemy.
WS = While Standing -- e.g. while rising from crouched position.
W! = Wall Hit -- Should be fairly self-explanatory.
JS = Jolly State.
GS = Gloomy State.



Jolly:
:A::A: - 20
:(3):*:(6):*:(9): :A::A: - 39
:B::B: - 26
WS :B::K: - 45
WS :B::K::A: - 52 ~ chance of persona change.
WS :B::K::B: - 57
WS :B::K::K: - 52
:(3):*:(6):*:(9)::bA+B+K: - 22 / 0.5 meter ~ chance of persona change.
:(2):*:(8)::B: - 20
:(3):*:(6):*:(9)::K: - 26
:(1):*:(4):*:(7)::K: - 22
:2::3::6::kA+B+K: - 36 / 0.5 meter ~ chance of persona change.
:4::B+K::B: - 40
BT :B+K::B: - 31

---

:1::A:
  • :3::B: - 36
  • :2::3::6::2::3::6::A+B+K: - 68 / 1.0 meter - shortened animation.
---

:4::A:
  • :A::A: - 40
  • :4::K: - 42 ~ chance of persona change, see Gloomy :3::B: or :4::B:::B:::B: for possible combo extensions.
  • :2::3::6::2::3::6::A+B+K: - 65 / 1.0 meter ~ persona change.
---

:(2):*:(8)::A:
  • :A::A: - 36
  • :4::K: - 38 ~ chance of persona change, see Gloomy :3::B: or :4::B:::B:::B: for possible combo extensions.
  • :2::3::6::2::3::6::A+B+K: - 60 / 1.0 meter ~ persona change.
---

:(4)::A::A: (second hit connect)
  • :(6)::B: - 39
  • :(6)::bA+B+K: BT :2::B: - 59 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :(6)::B: - 74 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :(6)::bA+B+K: - 85 / 1.0 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :6::6::(6)::B: - 100 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :6::6::(6)::bA+B+K: - 107 / 1.0 meter ~ chance of persona change.
  • :2::3::6::kA+B+K: - 55 / 0.5 meter ~ chance of persona change.
---

:3::B:
  • :(6)::A::A: - 47
  • :4::A: :4::K: - 47 ~ chance of persona change, Gloomy 66B/666B can be done if changed. -- character specific, please see Note One at the bottom of this page.
  • :2::3::6::kA+B+K: - 45 / 0.5 meter ~ chance of persona change.
  • :2::3::6::2::3::6::A+B+K: - 71 / 1.0 meter ~ persona change.
---

WS :B: or :8:*:9::B: - +2 damage for :9::B:
  • :(6)::B: - 30-32
  • :3::B: - 35-37
  • :4::K: - 35 ~ chance of persona change.
  • :(6)::bA+B+K: BT :2::B: - 40-42 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :(6)::B: - 48-50 / 0.5 meter ~ chance of personality change.
  • :(6)::bA+B+K: GS BT :B+K: :(6)::bA+B+K: - 54-56 / 1.0 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :6::6::(6)::B: - 61-63 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :6::6::(6)::bA+B+K: - 65-67 / 1.0 meter ~ chance of persona change.
  • (when WS :B: or :8:*:9::B: done at max range) :2::3::6::2::3::6::A+B+K: - 63-65 / 1.0 meter ~ persona change.
---

:(3):*:(6):*:(9)::B:
  • :(6)::A::A: - 47
  • :4::A: :4::K: - 47 ~ chance of persona change.
  • :(6)::bA+B+K: BT :2::B: - 48 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :(6)::B: - 64 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :(6)::bA+B+K: - 74 / 1.0 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :6::6::(6)::B: - 90 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :6::6::(6)::bA+B+K: - 97 / 1.0 meter ~ chance of persona change.
  • :(6)::bA+B+K: BT :A: :2::3::6::2::3::6::A+B+K: - 84 / 1.5 meter ~ chance of persona change.
  • :2::3::6::kA+B+K: - 45-87 / 0.5 meter ~ chance of persona change.
  • :2::3::6::2::3::6::A+B+K: - 71-111 / 1.0 meter ~ persona change.
Note: for the last two of this section, it is possible to get the full CE animation, though it's less common.

---

:(3):*:(6):*:(9)::bA+B+K: ~ chance of persona change.
  • BT :B+K::B: - 46 / 0.5 meter
  • :G: :4::K: - 36 / 0.5 meter ~ chance of persona change.
  • GS BT :B+K: :(6)::B: - 50 / 0.5 meter ~ chance of persona change.
  • GS BT :B+K: :(6)::bA+B+K: - 60 / 1.0 meter ~ chance of persona change.
  • GS BT :B+K: :6::6::(6)::B: - 74 / 0.5 meter ~ chance of persona change.
  • GS BT :B+K: :6::6::(6)::bA+B+K: - 80 / 1.0 meter ~ chance of persona change.
  • GS :G: :4::K: :(6)::B: - 59 / 0.5 meter ~ chance of persona change.
  • GS :G: :4::K: :(6)::bA+B+K: - 70 / 1.0 meter ~ chance of persona change.
  • GS :G: :4::K: :6::6::(6)::B: - 84 / 0.5 meter ~ chance of persona change.
  • GS :G: :4::K: :6::6::(6)::bA+B+K: - 93 / 1.0 meter ~ chance of persona change.
  • BT :2::A: :2::3::6::2::3::6::A+B+K: - 66-75 / 1.5 meter ~ chance of persona change.
  • GS BT :2::A: :2::3::6::2::3::6::A+B+K: - 66-99 / 1.5 meter
Note: for the last two of this section, players can escape the CE by aerial controlling back-right and/or back-left.

---

:(6)::bA+B+K: (second hit only) ~ chance of persona change.
  • delay :2::3::6::kA+B+K: - 38 / 1.0 meter ~ chance of persona change.
  • JS :(6)::A::A: - 32 / 0.5 meter
  • JS :(2):*:(8)::B: (ground hit, left step mainly) :2::3::6::2::3::6::A+B+K: - 70 / 1.5 meter ~ shortened animation.
  • JS :(2):*:(8)::B: (air hit, right step mainly) :2::3::6::2::3::6::A+B+K: - 70 / 1.5 meter ~ persona change. (escapable back-right and back-left)
  • JS :(4)::B: - 39 / 0.5 meter
  • GS :4::A: :4::K: :(6)::B: - 53 / 0.5 meter ~ chance of persona change.
  • GS :4::A: :4::K: :(6)::bA+B+K: - 63 / 1.0 meter ~ chance of persona change.
  • GS :4::A: :4::K: :6::6::(6)::B: - 77 / 0.5 meter ~ chance of persona change.
  • GS :4::A: :4::K: :6::6::(6)::bA+B+K: - 84 / 1.0 meter ~ chance of persona change.
  • GS :(2):*:(8): (right step only) :(6)::B: - 61 / 0.5 meter ~ chance of persona change.
  • GS :(2):*:(8): (right step only) :(6)::bA+B+K: - 71 / 1.0 meter ~ chance of persona change.
  • GS :(2):*:(8): (right step only) :6::6::(6)::B: - 84 / 0.5 meter ~ chance of persona change.
  • GS :(2):*:(8): (right step only) :6::6::(6)::bA+B+K: - 90 / 1.0 meter ~ chance of persona change.
---

:1::K:
  • :4::K: - 33 ~ chance of persona change.
  • :2::3::6::2::3::6::A+B+K: - 63 / 1.0 meter - shortened animation.
---

:4::B+K::B:
  • :2::3::6::kA+B+K: - 67 / 0.5 meter ~ chance of persona change.
Gloomy:
:A::A: - 24
:3::A::A: - 42
:3::A::aA+B+K: - 70 / 0.5 meter
:B::B: - 32
:4::B:::B:::B: - 40
:(6)::B: - 30
:(6)::bA+B+K: - 45 / 0.5 meter
:6::6::(6)::B: - 65
:6::6::(6)::bA+B+K: - 75 / 0.5 meter
:(1):*:(4):*:(7)::B: - 36
:(1):*:(4):*:(7)::(B): - 72
:(1):*:(4):*:(7)::K: - 30
:2::3::6::kA+B+K: - 36 / 0.5 meter
:4::B+K::B: - 40

---

:(3):*:(6):*:(9)::A: -- These can be all be teched any direction.
  • :3::B: - 52 - Doesn't connect at :(6)::A:'s max range.
  • dash forward :(6)::B: - 59 ~ chance of persona change.
  • dash forward :(6)::bA+B+K: - 69 / 0.5 meter ~ chance of persona change.
  • dash forward :6::6::(6)::B: - 83 ~ chance of persona change.
  • dash forward :6::6::(6)::bA+B+K: - 90 / 0.5 meter ~ chance of persona change.
  • :2::3::6::kA+B+K: - 63 / 0.5 meter ~ chance of persona change.
---
:(2):*:(8)::A:
  • :A::A: - 45
  • :3::A::A: - 58
  • :3::A::aA+B+K: - 71 / 0.5 meter
  • :B::B: - 52
  • :4::K: :(6)::B: - 59 ~ chance of persona change.
  • :4::K: :(6)::bA+B+K: - 66 / 0.5 meter ~ chance of persona change.
  • :4::K: :6::6::(6)::B: - 76 ~ chance of persona change.
  • :4::K: :6::6::(6)::bA+B+K: - 81 / 0.5 meter ~ chance of persona change.
  • :2::3::6::2::3::6::A+B+K: - 80 / 1.0 meter
---

:1::A:
  • :(6)::B: - 44 ~ chance of persona change.
  • :(6)::bA+B+K: - 55 / 0.5 meter ~ chance of persona change.
  • :6::6::(6)::B: - 71 ~ chance of persona change.
  • :6::6::(6)::bA+B+K: - 77 / 0.5 meter ~ chance of persona change.
  • :2::3::6::2::3::6::A+B+K: - 68 / 1.0 meter - shortened animation.
---

:4::A:
  • :(6)::K: - 39
  • :2::A+B: - 34
  • :2::3::6::kA+B+K: - 43 / 0.5 meter ~ chance of persona change.
  • dash forward :(6)::B: - 39 ~ chance of persona change.
  • dash forward :(6)::bA+B+K: - 49 / 0.5 meter ~ chance of persona change.
  • dash forward :6::6::(6)::B: - 63 ~ chance of persona change.
  • dash forward :6::6::(6)::bA+B+K: - 70 / 0.5 ~ chance of persona change.
  • dash forward :4::K: :(6)::B: - 50 ~ chance of persona change.
  • dash forward :4::K: :(6)::bA+B+K: - 58 / 0.5 meter ~ chance of persona change.
  • dash forward :4::K: :6::6::(6)::B: - 69 ~ chance of persona change.
  • dash forward :4::K: :6::6::(6)::bA+B+K: - 75 / 0.5 meter ~ chance of persona change.
  • :(4)::B: - 43-45. (45 if they try to tech right, left tech escapes)
  • :(4)::(B): - 51-68. (68 if near wall/edge, back/left/right tech escapes, front techtraps: 90)
---

:3:*:(3):*:(9)::B: - +2 damage done for :(3):*:(9)::B:.
  • :4::A: :4::K: :(6)::B: - 66-68 ~ chance of persona change.
  • :4::A: :4::K: :(6)::bA+B+K: - 76-78 / 0.5 meter ~ chance of persona change.
  • :4::A: :4::K: :6::6::(6)::B: - 89/91 ~ chance of persona change.
  • :4::A: :4::K: :6::6::(6)::bA+B+K: - 95-97 / 0.5 meter ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :(6)::B: - 77 ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :(6)::bA+B+K: - 86 / 0.5 meter ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :6::6::(6)::B: - 97 ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :6::6::(6)::bA+B+K: - 102 / 0.5 meter ~ chance of persona change.
  • :4::A: :2::3::6::2::3::6::A+B+K: - 105-107 / 1.0 meter - :3:*:(3):*:(9): tip range.
  • :4::A: :A::A: :2::3::6::2::3::6::A+B+K: - 117-119 / 1.0 meter - Escapable back, back-right, and back-left aerial control.
  • :(6)::K: - 57 -- character specific, please see Note Two at the bottom of this page.
  • :2::3::6::kA+B+K: - 47-49 / 0.5 meter ~ chance of persona change.
  • :2::3::6::2::3::6::A+B+K: - 94-96 / 1.0 meter
---

:4::B:::B:::B:
  • :4::A: :4::K: :(6)::B: - 72 ~ chance of persona change.
  • :4::A: :4::K: :(6)::bA+B+K: - 78 / 0.5 meter ~ chance of persona change.
  • :4::A: :4::K: :6::6::(6)::B: - 85 ~ chance of persona change.
  • :4::A: :4::K: :6::6::(6)::bA+B+K: - 89 / 0.5 meter ~ chance of persona change.
  • :4::A: :2::3::6::2::3::6::A+B+K: - 77-90 / 1.0 meter -- Full CE animation's timing is kinda strict here.
  • :(6)::A: - 65
  • :(6)::K: - 70
  • :(4)::B: - 60
  • :(4)::(B): - 64 in the open, 74 near an edge or a wall.
  • :2::A+B: :(6)::B: - 69 ~ chance of persona change.
  • :2::A+B: :(6)::bA+B+K: - 75 / 0.5 meter ~ chance of persona change.
  • :2::A+B: :6::6::(6)::B: - 83 ~ chance of persona change.
  • :2::A+B: :6::6::(6)::bA+B+K: - 87 / 0.5 meter ~ chance of persona change.
  • :2::A+B: :(4)::B: - 72
  • :2::A+B: :(4)::(B): - 76 in the open, 86 near an edge or a wall.
  • :4::B:::B:::B: :2::A+B: :4::K: :(6)::B: - 78 ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
  • :4::B:::B:::B: :2::A+B: :4::K: :(6)::bA+B+K: - 84 / 0.5 meter ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
  • :4::B:::B:::B: :2::A+B: :4::K: :6::6::(6)::B: - 92 ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
  • :4::B:::B:::B: :2::A+B: :4::K: :6::6::(6)::bA+B+K: - 97 / 0.5 meter ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
---

WS :B: or :8:*:9::B: - +2 damage for :9::B:
  • :4::K: :(6)::B: - 51-53 ~ chance of persona change.
  • :4::K: :(6)::bA+B+K: - 59-61 / 0.5 meter ~ chance of persona change.
  • :4::K: :6::6::(6)::B: - 69-71 ~ chance of persona change.
  • :4::K: :6::6::(6)::bA+B+K: - 75-77 / 0.5 meter ~ chance of persona change.
  • (when WS :B: or :8:*:9::B: done at max range) :2::3::6::2::3::6::A+B+K: - 77-79 / 1.0 meter
---

:(6)::K:
  • :3::B: - 44
  • :(6)::B: - 51 ~ chance of persona change.
  • :(6)::bA+B+K: - 61 / 0.5 meter ~ chance of persona change.
  • :6::6::(6)::B: - 75 ~ chance of persona change.
  • :6::6::(6)::bA+B+K: - 82 / 0.5 meter ~ chance of persona change.
  • :2::3::6::kA+B+K: - 55 / 0.5 meter ~ chance of persona change. (they can tech left and you'll miss.)
---

:4::B+K::B:
  • :2::A+B: - 57
  • :2::3::6::kA+B+K: - 67 / 0.5 meter ~ chance of persona change.
---
BT :B+K: ~ chance of persona change.
  • GS :(6)::B: - 56 ~ chance of persona change.
  • GS :(6)::bA+B+K: - 68 / 0.5 meter ~ chance of persona change.
  • GS :6::6::(6)::B: - 84 ~ chance of persona change.
  • GS :6::6::(6)::bA+B+K: - 92 / 0.5 meter ~ chance of persona change.
  • GS :3::B: :4::A: :4::K: :(6)::B: - 83 ~ chance of persona change.
  • GS :3::B: :4::A: :4::K: :(6)::bA+B+K: - 85 / 0.5 meter ~ chance of persona change.
  • GS :3::B: :4::A: :4::K: :6::6::(6)::B: - 92 ~ chance of persona change.
  • GS :3::B: :4::A: :4::K: :6::6::(6)::bA+B+K: - 95 / 0.5 meter ~ chance of persona change.
  • GS :3::B: :2::3::6::2::3::6::A+B+K: - 91 / 1.0 meter
  • GS :4::B:::B:::B: :4::A: :4::K: :(6)::B: - 90 ~ chance of persona change.
  • GS :4::B:::B:::B: :4::A: :4::K: :(6)::bA+B+K: - 96 / 0.5 meter ~ chance of persona GS change.
  • GS :4::B:::B:::B: :4::A: :4::K: :6::6::(6)::B: - 102 ~ chance of persona change.
  • GS :4::B:::B:::B: :4::A: :4::K: :6::6::(6)::bA+B+K: - 107 / 0.5 meter ~ chance of persona change.
  • GS :(2):*:(8)::B: :(6)::B: - 73 ~ chance of persona change.
  • GS :(2):*:(8)::B: :(6)::bA+B+K: - 81 / 0.5 meter ~ chance of persona change.
  • GS :(2):*:(8)::B: :6::6::(6)::B: - 90 ~ chance of persona change.
  • GS :(2):*:(8)::B: :6::6::(6)::bA+B+K: - 97 / 0.5 meter ~ chance of persona change.
  • GS :4::B+K::B: :2::A+B: - 76
  • GS :2::3::6::2::3::6::A+B+K: - 87 / 1.0 meter
  • GS iWR :B::K::K: :(6)::B: - 90 ~ chance of persona change.
  • GS iWR :B::K::K: :(6)::bA+B+K: - 95 / 0.5 meter ~ chance of persona change.
  • GS iWR :B::K::K: :6::6::(6)::B: - 102 ~ chance of persona change.
  • GS iWR :B::K::K: :6::6::(6)::bA+B+K: - 106 / 0.5 meter ~ chance of persona change.
  • JS :3::B: :(6)::A::A: - 70
  • JS :(4)::K: :2::3::6::2::3::6::A+B+K: - 81 / 1.0 meter ~ persona change.
  • JS :(4)::K: BT :B+K::B: - 70
  • JS :(6)::bA+B+K: BT :B+K::B: - 63 ~ chance of persona change.
  • JS :(6)::B: :(6)::bA+B+K: BT :2::B: - 66 / 0.5 meter ~ chance of persona change.
  • JS :(6)::B: :(6)::bA+B+K: GS BT :B+K: :(6)::B: - 75 ~ chance of persona change.
  • JS :(6)::B: :(6)::bA+B+K: GS BT :B+K: :(6)::B: - 81 / 0.5 meter ~ chance of persona change.
  • JS :(6)::B: :(6)::bA+B+K: GS BT :B+K: :6::6::(6)::B: - 89 ~ chance of persona change.
  • JS :(6)::B: :(6)::bA+B+K: GS BT :B+K: :6::6::(6)::bA+B+K: - 94 / 0.5 meter ~ chance of persona change.
  • :4::B+K::B: :2::3::6::kA+B+K: - 81 / 0.5 meter ~ chance of persona change.
  • iWR :B::K::A: - 79 ~ chance of persona change.
  • iWR :B::K::B: - 83
  • iWR :B::K::K: - 78
 

Violent Vodka

Pick Your Poison
:sc5sc: Natural Counter Combos:sc5se:
Jolly:
:6::A::B: - 36
:2::A::B: - 26
:(1):*:(4):*:(7)::A::2::A: - 32
:(1):*:(7)::B: - 40 ~ chance of persona change.
:7:*:8:*:9::B: - 61/64/66

---

:(2):*:(8)::B: (second hit only)
  • :(6)::A::A: - 47
  • :4::K: - 33 ~ chance of persona change, see Gloomy :3::B: or :4::B:::B:::B: for possible combo extensions.
  • :4::K: :2::3::6::2::3::6::A+B+K: - 84 / 1.0 meter
  • :(6)::K: :(6)::A::A: - 52
  • :(4)::K: BT :B+K::B: - 52
  • :7:*:8:*:9::K::A: - 47
  • :7:*:8:*:9::K::B: - 52
  • :7:*:8:*:9::K::K: - 46
  • :2::3::6::2::3::6::A+B+K: - 54 / 1.0 meter ~ persona change.
  • :(6)::K: :2::3::6::2::3::6::A+B+K: - 62 / 1.0 meter ~ persona change.
---

:(1):*:(7)::B: ~ chance of persona change.
  • BT :B+K::B: - 60 -- Aerial control escapes: front left and back right.
  • GS BT :B+K: :(6)::B: - 60 ~ chance of persona change.
  • GS BT :B+K: :(6)::bA+B+K: - 65 / 0.5 meter ~ chance of persona change.
  • GS BT :B+K: :6::6::(6)::B: - 74 ~ chance of persona change.
  • GS BT :B+K: :6::6::(6)::bA+B+K: - 77 / 0.5 meter ~ chance of persona change.
---

:(6)::K: (second hit only)
  • :(6)::A::A: - 45
  • :2::3::6::2::3::6::A+B+K: - 70 / 1.0 meter ~ persona change.
---

BT :B+K::B: (second hit only)
  • :(6)::bA+B+K: 2B - 53 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :(6)::B: - 69 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :(6)::bA+B+K: - 80 / 1.0 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :6::6::(6)::B: - 95 / 0.5 meter ~ chance of persona change.
  • :(6)::bA+B+K: GS BT :B+K: :6::6::(6)::bA+B+K: - 103 / 0.5 meter ~ chance of persona change.
---
:B+K::B::A+B:(second hit starter)
  • :(6)::bA+B+K: BT 2B - 64 / 0.5 meter ~ chance of persona change.
  • :2::3::6::kA+B+K: - 69 / 0.5 meter ~ chance of persona change.
  • GS :(2):*:(8)::B: :(6)::B: - 91 ~ chance of persona change.
  • GS :(2):*:(8)::B: :(6)::bA+B+K: - 99 / 0.5 meter ~ chance of persona change.
  • GS :(2):*:(8)::B: :6::6::(6)::B: - 109 ~ chance of persona change.
  • GS :(2):*:(8)::B: :6::6::(6)::bA+B+K: - 115 / 0.5 meter ~ chance of persona change.
Gloomy:
:7:*:8:*:9::B: - 61/64/66
:(3):*:(6):*:(9)::K: - 66

---

:2::A+B:
  • :4::A: :4::K: :(6)::B: - 75 ~ chance of persona change.
  • :4::A: :4::K: :(6)::bA+B+K: - 85 / 0.5 meter ~ chance of persona change.
  • :4::A: :4::K: :6::6::(6)::B: - 98 ~ chance of persona change.
  • :4::A: :4::K: :6::6::(6)::bA+B+K: - 104 / 0.5 meter ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :(6)::B: - 86 ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :(6)::bA+B+K: - 94 / 0.5 meter ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :6::6::(6)::B: - 105 ~ chance of persona change.
  • :4::A: :4::K: dash forward :4::K: :6::6::(6)::bA+B+K: - 110 / 0.5 meter ~ chance of persona change.
  • :2::3::6::kA+B+K: - 55 / 0.5 meter ~ chance of persona change.
  • :2::3::6::2::3::6::A+B+K: - 105 / 1.0 meter
 

Violent Vodka

Pick Your Poison
:sc5sc:Wall Combos:sc5se:
Jolly:
:4::A: :4::K: GS :3::aA+B+K: W!
  • :(2):*:(8)::A: :3::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::B: - 201 / 1.0 meter ~ chance of persona change.
---

:3::B: W!
  • :(6)::K: W! :6::A::B: BT :B+K::B: - 82 ~ chance of persona change.
  • :(6)::K: W! :6::A::B: GS BT :B+K: :(6)::B: - 84 ~ chance of persona change.
  • :(6)::K: W! :6::A::B: GS BT :B+K: :(6)::bA+B+K: - 90 / 0.5 meter ~ chance of persona change.
  • :(6)::K: W! :6::A::B: GS BT :B+K: :6::6::(6)::B: - 98 ~ chance of persona change.
  • :(6)::K: W! :6::A::B: GS BT :B+K: :6::6::(6)::bA+B+K: - 102 / 0.5 meter ~ chance of persona change.
  • :(4)::K: BT :B+K:W!:B::A+B: :(2):*:(8)::B: :2::K: - 84 ~ chance of persona change.
  • :(4)::K: BT :B+K:W!:B::A+B: GS :(2):*:(8)::B: :(6)::B: - 97 ~ chance of persona change.
  • :(4)::K: BT :B+K:W!:B::A+B: GS :(2):*:(8)::B: :(6)::bA+B+K: - 103 / 0.5 meter ~ chance of persona change.
  • :(4)::K: BT :B+K:W!:B::A+B: GS :(2):*:(8)::B: :6::6::(6)::B: - 111 ~ chance of persona change.
  • :(4)::K: BT :B+K:W!:B::A+B: GS :(2):*:(8)::B: :6::6::(6)::bA+B+K: - 115 / 0.5 meter ~ chance of persona change.
  • :4::B+K::B: W! :(6)::K: :(6)::A::A: = 80
  • :4::B+K::B: W! :(6)::K: :2::3::6::2::3::6::A+B+K: - 92 / 1.0 meter ~ persona change.
  • :(6)::K: W! :(2):*:(8)::B: :(4)::K: BT :B+K::B: - 82
  • :(6)::K: W! :(2):*:(8)::B: :4::K: - 65 ~ chance of persona change, please see Gloomy :3::B: or :4:B:::B:::B: for possible combo extensions.
  • :(6)::K: W! :(2):*:(8)::B: :4::K: :A+G:*:B+G: - 95/97 -- Stepping right with :(2):*:(8)::B: has a better chance at a throw as the left side throw can whiff.
  • :(6)::K: W! :(2):*:(8)::B: :2::3::6::2::3::6::A+B+K: - 87 / 1.0 meter ~ persona change.
  • :(6)::K: W! :(2):*:(8)::B: :(6)::K: :2::3::6::2::3::6::A+B+K: - 93 / 1.0 meter ~ persona change.
  • :(6)::K: W! :(2):*:(8)::B: :4::K: GS :2::3::6::2::3::6::A+B+K: - 112 / 1.0 meter ~ chance of persona change.
---

:4::B+K::B: W!
All of the :3::B: combos above will work with this starter except :4::B+K::B:. It's recommended that when using this as a starter, you step left when using :(2):*:(8)::B:, unless it specifies stepping right. Stepping right whiffs on certain characters (see Note Three at the bottom of this thread).
  • :(6)::K: W! :(2):*:(8)::B: :7:*:8:*:9::K::A: - 91 ~ chance of persona change.
  • :(6)::K: W! :(2):*:(8)::B: :7:*:8:*:9::K::B: - 98
  • :(6)::K: W! :(2):*:(8)::B: :7:*:8:*:9::K::A: - 93
With this starter, you'll do about 10-13 more damage than with the :3::B:starter above.

---

:6::A+B: W!
  • :1::B: - 85
  • :3::B: - 87 -- works mainly if they fall towards you.
Gloomy:
:3::A::A: W!
  • :3::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::B: - 186 / 1.0 meter ~ chance of persona change.
  • :3::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::bA+B+K: - 194 / 1.5 meter ~ chance of persona change.
  • :3::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::B: - 201 / 1.0 meter ~ chance of persona change.
  • :3::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::bA+B+K: - 205 / 1.5 meter ~ chance of persona change.
  • :(2):*:(8)::B: :(6)::B: - 83 ~ chance of persona change.
  • :(2):*:(8)::B: :(6)::bA+B+K: - 89 / 0.5 meter ~ chance of persona change.
  • :(2):*:(8)::B: :6::6::(6)::B: - 110 ~ chance of persona change.
  • :(2):*:(8)::B: :6::6::(6)::bA+B+K: - 107 / 0.5 meter ~ chance of persona change.
  • :2::A+B: :4::A: :4::K: :4::K: :(6)::B: - 98 damage ~ chance of persona change.
  • :2::A+B: :4::A: :4::K: :4::K: :(6)::bA+B+K: - 105 damage / 0.5 meter ~ chance of persona change.
  • :2::A+B: :4::A: :4::K: :4::K: :6::6::(6)::B: - 109 damage ~ chance of persona change.
  • :2::A+B: :4::A: :4::K: :4::K: :6::6::(6): :bA+B+K: - 116 damage / 0.5 meter ~ chance of persona change.
  • :A+G:*:B+G: (front throw) - 96/102
  • :A+G:*:B+G: (right side throw) - 111
  • :A+G:*:B+G: (left side throw) - 107
  • :A+G:*:B+G: (back throw) - 121
---

:3::A::aA+B+K: W!
  • :(2):*:(8)::A: :3::A::aA+B+K: - 134 / 1.0 meter
  • :(2):*:(8)::A: :3::A::aA+B+K: W! :2::A+B: :4::A: :4::K: :(6)::B: - 171/ 1.0 meter ~ chance of persona change.
  • :(2):*:(8)::A: (right step mainly) :3::A::aA+B+K: W! :2::A+B: :4::A: :4::K: :(6)::bA+B+K: - 175 / 1.5 meter ~ chance of persona change.
  • :(2):*:(8)::A: (right step mainly) :3::A::aA+B+K: W! :2::A+B: :4::A: :4::K: :6::6::(6)::B: - 184 / 1.0 meter ~ chance of persona change.
  • :(2):*:(8)::A: (right step mainly) :3::A::aA+B+K: W! :2::A+B: :4::A: :4::K: :6::6::(6)::bA+B+K: - 185 / 1.5 meter ~ chance of persona change.
*The damage for these combos are likely to fluctuate. It depends on what angle they hit the wall, what angle you launch them from, etc.
For the last few combos of this list involving a second wall hit, you have to have the wall to your right side for the wall hit to connect properly, so it's not always likely to work. Even though, it's very good damage even if the wall hit doesn't connect.

---

:(6)::A: W!
  • :3::A::aA+B+K: - 92 / 0.5 meter
  • :3::B: :4::A: :4::K: :4::K: :(6)::B: - 98 ~ chance of persona change.
  • :3::B: :4::A: :4::K: :4::K: :(6)::bA+B+K: - 104 / 0.5 meter ~ chance of persona change.
  • :3::B: :4::A: :4::K: :4::K: :6::6::(6)::B: - 110 ~ chance of persona change.
  • :3::B: :4::A: :4::K: :4::K: :6::6::(6)::bA+B+K: - 115 / 0.5 meter ~ chance of persona change.
  • :3::B: :4::A: :2::3::6::2::3::6::A+B+K: - 110 / 1.0 meter
---

:3::B: W!
  • :4::B+K::B: W! :3::B: :4::A: :4::K: :(6)::B: - 84 ~ chance of persona change.
  • :4::B+K::B: W! :3::B: :4::A: :4::K: :(6)::bA+B+K: - 88 / 0.5 meter ~ chance of persona change.
  • :4::B+K::B: W! :3::B: :4::A: :4::K: :6::6::(6)::B: - 94 ~ chance of persona change.
  • :4::B+K::B: W! :3::B: :4::A: :4::K: :6::6::(6)::bA+B+K: - 96 / 0.5 meter ~ chance of persona change.
---

:3::B: :4::K: W!
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::B: - 121 ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::bA+B+K: - 125 / 0.5 meter ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::B: - 131 ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::bA+B+K: - 135 / 0.5 meter ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :2::A+B: :(4)::(B): - 130
  • :3::A::aA+B+K: W! :A+G:*:B+G: - 100-112
---

:6::A+B: W!
  • :3::B: - 87
  • :(6)::B: - 94 ~ chance of persona change.
  • :(6)::bA+B+K: - 103 / 0.5 meter ~ chance of persona change.
  • :6:6::(6)::B: - 117 ~ chance of persona change.
  • :6::6::(6)::bA+B+K: - 121 / 0.5 meter ~ chance of persona change.
---

CH :2::A+B: :4::K: W!
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::B: - 126 ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :(6)::bA+B+K: - 130 / 0.5 meter ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::B: - 136 ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :4::A: :4::K: :4::K: :6::6::(6)::bA+B+K: - 140 / 0.5 meter ~ chance of persona change.
  • :3::A::aA+B+K: W! :4::B:::B:::B: :2::A+B: :(4)::(B): - 135
  • :3::A::aA+B+K: W! :A+G:*:B+G: - 105-117
---

BT :B+K:_____ W! ~ chance of persona change.
  • :4::B+K::B: W! :3::A::aA+B+K: W! :A+G:*:B+G: (front) - 122/124 / 0.5 meter
  • :4::B+K::B: W! :3::A::aA+B+K: W! :A+G:*:B+G: (left) - 126 / 0.5 meter
  • :4::B+K::B: W! :3::A::aA+B+K: W! :A+G:*:B+G: (back) - 132 / 0.5 meter
  • :4::B+K::B: W! :3::A::aA+B+K: W! WR :B::K::A: - 128 / 0.5 meter ~ chance of persona change.
  • :4::B+K::B: W! :3::A::aA+B+K: W! WR :B::K::B: - 133 / 0.5 meter
  • :4::B+K::B: W! :3::A::aA+B+K: W! WR :B::K::K: :(6)::B: - 139 / 0.5 meter ~ chance of persona change.
  • :4::B+K::B: W! :3::A::aA+B+K: W! WR :B::K::K: :(6)::bA+B+K: - 144 / 1.0 meter ~ chance of persona change.
  • :4::B+K::B: W! :3::A::aA+B+K: W! WR :B::K::K: :6::6::(6)::B: - 150 / 0.5 meter ~ chance of persona change.
  • :4::B+K::B: W! :3::A::aA+B+K: W! WR :B::K::K: :6::6::(6)::B: - 155 / 1.0 meter ~ chance of persona change.
  • JS :4::B+K::B: W! :(6)::K: W! :(6)::bA+B+K: BT :B+K::B: - 110 / 0.5 meter ~ chance of persona change.
  • JS :4::B+K::B: W! :(6)::K: W! :(2):*:(8)::B: :(6)::K: :2::3::6::2::3::6::A+B+K: - 125 / 1.0 meter ~ persona change.
 

Violent Vodka

Pick Your Poison
:sc5sc:Tech Traps:sc5se:
Jolly:
CH :(1):*:(7)::B: - catches all. (If they don't tech, they can guard it, but you're at big advantage.
3B will beat any counter attack or step.)

---

:(3):*:(6):*:(9)::B:
  • delayed :1::A: - catches all.
  • delayed :(6)::B: - catches front, back, and right.
  • delayed :(2):*:(8)::A: - catches front, back, and left.
  • delayed :1::K: - catches all.
  • delayed :(6)::A::A: - catches all.
---

WR :B: or NH :8:*:9::B:
  • :(3):*:(9)::A::A: - catches all.
  • :4::B+K::B: - catches all.
  • :(2):*:(8)::B: - catches front and left.
  • :(3):*:(9)::K: - catches front, right, and back.
  • :2::3::6::K: - catches front, left, and back.
  • :1::K: - catches all. (no knockdown on back)
  • :(1):*:(7)::K: - catches all.
---
:1::K:
  • :(3):*:(9)::A::A: - catches front, left, and back.
Gloomy:
:4::B:::B:::B:
  • :(4)::(B): - catches all.
  • delayed :1::A: - catches all.
---

:4::K:
  • :1::A: - catches all. (groundstun - catches front, back, and right.)
  • :(4)::B: - catches front and back. (groundstun - catches front, back, and a few hits catch right.)
  • :(4)::A: - catches front, right, and left; catches back if they land with head towards you. (groundstun - catches all.)
  • :(3):*:(9)::B: (groundstun - catches front, back, and left.)
  • dash :3::A::A: - catches all. (groundstun - catches all.)
---
WR :B: or NH :8:*:9::B:
  • :(3):*:(9)::B: - catches front, left, and back.
  • :(4)::A: - catches all.
  • Dash :3::A::A: - catches front, left, and back.
  • :4::B+K::B: - catches all.
  • :2::3::6::K: - catches front, left, and back.
---
:(6):*:(3):*:(9)::K:
  • Dash :3::A::A: - catches front, left, and back.
 

Violent Vodka

Pick Your Poison
:sc5sc:Wake-up:sc5se:
ws :B::K::K:
  • :6::A+B: is very hard to step, however it still can be interrupted or JG’ed.
  • :1::B: hits grounded and tech traps all directions.
  • GS :(2)::B: hits grounded and catches left tech.
  • GS :(6)::B:*:6::6::(6)::B: catches all ukemis and hit grounded.
---

:A+G:
  • Very weak against back ukemi.
  • :2::3::6::kA+B+K: hits all but back ukemi.
  • GS :(4)::(B): catches side rolls.
  • GS :2::A+B: hits all.
---

:B+G:
  • :1::B:, :(2)::B:, :3::B: catches left rolls.
  • :2::K:, GS :1::K: catches side rolls.
  • JS :(6)::B: catches right rolls.
  • GS :(4)::(B): catches all rolls.
---

Left-side throw
  • :2::3::6::kA+B+K: catches all.
  • GS :(4)::(B): catches side rolls.
  • Dash GS :(6)::B: catches all.
---

Right-side throw
  • Dash :2::K: catches side rolls.
  • GS :(4)::(B): catches all.
---

Backthrow
  • :2::K: catches side rolls.
  • :1::B:, :3::B:, GS :(6)::B:*:6::6::(6)::B: catches left and back rolls.
  • GS :(4)::(B): and GS :1::K: catches all.
---

:2::3::6::kA+B+K:
  • JS :3::B: is escapable only by right ukemi, mix them up in that case.
  • GS :(6)::B:*:6::6::(6)::B: is a forced block.
  • GS :3::B: is a forced block.
Jolly:
:(6)::A:
  • :2::3::6::kA+B+K: catches all but back ukemi and SSL.
  • :(6)::B: catches all but roll left and back ukemi.

Gloomy:
:(6)::B:*:6::6::(6)::B: ender
  • :2::A+B: catches back roll and side ukemis.
  • :2::3::6::kA+B+K: catches all but back ukemi and right roll.
  • Dash :(6)::B: hits all but right roll, back roll and back ukemi.
  • Dash :2::K: hits all but back ukemi.
---

:3::aA+B+K:
  • :(4)::(B): catches all but back ukemi
  • :2::3::6::kA+B+K: catches back ukemi
  • Dash :(6)::B: hits all but right roll
  • :1::K: hits all rolls
---

:(6)::A:
  • GS :(4)::(B): hits all but back ukemi.
  • If they decide to back ukemi, you can dash and mix up
---

:(2)::B:
  • GS :4::B: is a forced block.
  • GS :(6)::B:*:6::6::(6)::B:, :1::K:, :(4)::(B): will hit all but back ukemi.
  • If they decide to back ukemi, you can dash and mix up.
 

Violent Vodka

Pick Your Poison
Please visit Tira's Combo Discussion if you have a question or would like to add to this list.​
Jolly :3::B: :4::A: is a character specific combo that only connects on the following characters:
Z.W.E.I., Ezio, Raphael, Siegfried, Hilde, Ivy, Cervantes, Aeon, Tira, Nightmare, Mitsurugi, Maxi, Yoshimitsu, Dampierre, Voldo, Astaroth, Alpha Patroklos, Edge Master*, Algol, and Kilik*.
*Edge Master and Kilik may not always work with every style.
Gloomy :3::B: :(6)::K: is a character specific combo that only connects on the following characters:
Z.W.E.I., Ezio, Raphael, Siegfried, Hilde, Ivy, Cervantes, Aeon, Tira, Nightmare, Mitsurugi, Maxi, Yoshimitsu, Dampierre, Voldo, Astaroth, Alpha Patroklos, Edge Master*, Algol, and Kilik*.
*Edge Master and Kilik may not always work with every style.
Note: At :3::B:'s tip range, :(6)::K: will always connect.
After :B+K::B:, stepping right will cause the second hit of :(2)::B: to whiff on:
Patroklos, Leixia, Pyrrha, Xiba, Ivy, Aeon, Elysium*, Edge Master*, Kilik*, Pyrrha Omega.
9K won't connect on Nightmare, Siegfried, Cervantes, Maxi, Edge Master*, Kilik*.
These specific styles will will cause the second hit of :(2)::B: to whiff when stepping to the right after :4::B+K::B::
*Elysium: All styles.
*Edge Master: Raphael, Pyrrha, Viola, Patroklos, Ivy, Maxi (9K only), Tira, Pyrrha Omega, Xiba, Leixia, Aeon, Natsu.
*Kilik: Aeon, Xiba, Patroklos, Raphael, Maxi (9K only).

If 3B is used as the starter, you'll do about 10-13 less damage. :(2)::B:'s second hit won't whiff, but :9::K: almost always will (except on Dampierre and Algol). The rest of the step-specific combos aren't effected by the starter.
:4::B:::B:::B: :2::A+B: :4::K: won't work on Leixia, Natsu, Viola, Pyrrha, or Pyrrha Omega.
 
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