Violent Vodka
Pick Your Poison
Natural Combos
Terms:
BT= Back Turned -- e.g. facing away from enemy.
WS = While Standing -- e.g. while rising from crouched position.
W! = Wall Hit -- Should be fairly self-explanatory.
JS = Jolly State.
GS = Gloomy State.
Jolly:
- 20
** - 39
- 26
WS - 45
WS - 52 ~ chance of persona change.
WS - 57
WS - 52
**:bA+B+K: - 22 / 0.5 meter ~ chance of persona change.
* - 20
** - 26
** - 22
:kA+B+K: - 36 / 0.5 meter ~ chance of persona change.
- 40
BT - 31
---
- - 36
- - 68 / 1.0 meter - shortened animation.
- - 40
- - 42 ~ chance of persona change, see Gloomy or :: for possible combo extensions.
- - 65 / 1.0 meter ~ persona change.
*
- - 36
- - 38 ~ chance of persona change, see Gloomy or :: for possible combo extensions.
- - 60 / 1.0 meter ~ persona change.
(second hit connect)
- - 39
- :bA+B+K: BT - 59 / 0.5 meter ~ chance of persona change.
- :bA+B+K: GS BT - 74 / 0.5 meter ~ chance of persona change.
- :bA+B+K: GS BT :bA+B+K: - 85 / 1.0 meter ~ chance of persona change.
- :bA+B+K: GS BT - 100 / 0.5 meter ~ chance of persona change.
- :bA+B+K: GS BT :bA+B+K: - 107 / 1.0 meter ~ chance of persona change.
- :kA+B+K: - 55 / 0.5 meter ~ chance of persona change.
- - 47
- - 47 ~ chance of persona change, Gloomy 66B/666B can be done if changed. -- character specific, please see Note One at the bottom of this page.
- :kA+B+K: - 45 / 0.5 meter ~ chance of persona change.
- - 71 / 1.0 meter ~ persona change.
WS or * - +2 damage for
- - 30-32
- - 35-37
- - 35 ~ chance of persona change.
- :bA+B+K: BT - 40-42 / 0.5 meter ~ chance of persona change.
- :bA+B+K: GS BT - 48-50 / 0.5 meter ~ chance of personality change.
- :bA+B+K: GS BT :bA+B+K: - 54-56 / 1.0 meter ~ chance of persona change.
- :bA+B+K: GS BT - 61-63 / 0.5 meter ~ chance of persona change.
- :bA+B+K: GS BT :bA+B+K: - 65-67 / 1.0 meter ~ chance of persona change.
- (when WS or * done at max range) - 63-65 / 1.0 meter ~ persona change.
**
- - 47
- - 47 ~ chance of persona change.
- :bA+B+K: BT - 48 / 0.5 meter ~ chance of persona change.
- :bA+B+K: GS BT - 64 / 0.5 meter ~ chance of persona change.
- :bA+B+K: GS BT :bA+B+K: - 74 / 1.0 meter ~ chance of persona change.
- :bA+B+K: GS BT - 90 / 0.5 meter ~ chance of persona change.
- :bA+B+K: GS BT :bA+B+K: - 97 / 1.0 meter ~ chance of persona change.
- :bA+B+K: BT - 84 / 1.5 meter ~ chance of persona change.
- :kA+B+K: - 45-87 / 0.5 meter ~ chance of persona change.
- - 71-111 / 1.0 meter ~ persona change.
---
**:bA+B+K: ~ chance of persona change.
- BT - 46 / 0.5 meter
- - 36 / 0.5 meter ~ chance of persona change.
- GS BT - 50 / 0.5 meter ~ chance of persona change.
- GS BT :bA+B+K: - 60 / 1.0 meter ~ chance of persona change.
- GS BT - 74 / 0.5 meter ~ chance of persona change.
- GS BT :bA+B+K: - 80 / 1.0 meter ~ chance of persona change.
- GS - 59 / 0.5 meter ~ chance of persona change.
- GS :bA+B+K: - 70 / 1.0 meter ~ chance of persona change.
- GS - 84 / 0.5 meter ~ chance of persona change.
- GS :bA+B+K: - 93 / 1.0 meter ~ chance of persona change.
- BT - 66-75 / 1.5 meter ~ chance of persona change.
- GS BT - 66-99 / 1.5 meter
---
:bA+B+K: (second hit only) ~ chance of persona change.
- delay :kA+B+K: - 38 / 1.0 meter ~ chance of persona change.
- JS - 32 / 0.5 meter
- JS * (ground hit, left step mainly) - 70 / 1.5 meter ~ shortened animation.
- JS * (air hit, right step mainly) - 70 / 1.5 meter ~ persona change. (escapable back-right and back-left)
- JS - 39 / 0.5 meter
- GS - 53 / 0.5 meter ~ chance of persona change.
- GS :bA+B+K: - 63 / 1.0 meter ~ chance of persona change.
- GS - 77 / 0.5 meter ~ chance of persona change.
- GS :bA+B+K: - 84 / 1.0 meter ~ chance of persona change.
- GS * (right step only) - 61 / 0.5 meter ~ chance of persona change.
- GS * (right step only) :bA+B+K: - 71 / 1.0 meter ~ chance of persona change.
- GS * (right step only) - 84 / 0.5 meter ~ chance of persona change.
- GS * (right step only) :bA+B+K: - 90 / 1.0 meter ~ chance of persona change.
- - 33 ~ chance of persona change.
- - 63 / 1.0 meter - shortened animation.
- :kA+B+K: - 67 / 0.5 meter ~ chance of persona change.
- 24
- 42
:aA+B+K: - 70 / 0.5 meter
- 32
:: - 40
- 30
:bA+B+K: - 45 / 0.5 meter
- 65
:bA+B+K: - 75 / 0.5 meter
** - 36
** - 72
** - 30
:kA+B+K: - 36 / 0.5 meter
- 40
---
** -- These can be all be teched any direction.
- - 52 - Doesn't connect at 's max range.
- dash forward - 59 ~ chance of persona change.
- dash forward :bA+B+K: - 69 / 0.5 meter ~ chance of persona change.
- dash forward - 83 ~ chance of persona change.
- dash forward :bA+B+K: - 90 / 0.5 meter ~ chance of persona change.
- :kA+B+K: - 63 / 0.5 meter ~ chance of persona change.
*
- - 45
- - 58
- :aA+B+K: - 71 / 0.5 meter
- - 52
- - 59 ~ chance of persona change.
- :bA+B+K: - 66 / 0.5 meter ~ chance of persona change.
- - 76 ~ chance of persona change.
- :bA+B+K: - 81 / 0.5 meter ~ chance of persona change.
- - 80 / 1.0 meter
- - 44 ~ chance of persona change.
- :bA+B+K: - 55 / 0.5 meter ~ chance of persona change.
- - 71 ~ chance of persona change.
- :bA+B+K: - 77 / 0.5 meter ~ chance of persona change.
- - 68 / 1.0 meter - shortened animation.
- - 39
- - 34
- :kA+B+K: - 43 / 0.5 meter ~ chance of persona change.
- dash forward - 39 ~ chance of persona change.
- dash forward :bA+B+K: - 49 / 0.5 meter ~ chance of persona change.
- dash forward - 63 ~ chance of persona change.
- dash forward :bA+B+K: - 70 / 0.5 ~ chance of persona change.
- dash forward - 50 ~ chance of persona change.
- dash forward :bA+B+K: - 58 / 0.5 meter ~ chance of persona change.
- dash forward - 69 ~ chance of persona change.
- dash forward :bA+B+K: - 75 / 0.5 meter ~ chance of persona change.
- - 43-45. (45 if they try to tech right, left tech escapes)
- - 51-68. (68 if near wall/edge, back/left/right tech escapes, front techtraps: 90)
** - +2 damage done for *.
- - 66-68 ~ chance of persona change.
- :bA+B+K: - 76-78 / 0.5 meter ~ chance of persona change.
- - 89/91 ~ chance of persona change.
- :bA+B+K: - 95-97 / 0.5 meter ~ chance of persona change.
- dash forward - 77 ~ chance of persona change.
- dash forward :bA+B+K: - 86 / 0.5 meter ~ chance of persona change.
- dash forward - 97 ~ chance of persona change.
- dash forward :bA+B+K: - 102 / 0.5 meter ~ chance of persona change.
- - 105-107 / 1.0 meter - ** tip range.
- - 117-119 / 1.0 meter - Escapable back, back-right, and back-left aerial control.
- - 57 -- character specific, please see Note Two at the bottom of this page.
- :kA+B+K: - 47-49 / 0.5 meter ~ chance of persona change.
- - 94-96 / 1.0 meter
::
- - 72 ~ chance of persona change.
- :bA+B+K: - 78 / 0.5 meter ~ chance of persona change.
- - 85 ~ chance of persona change.
- :bA+B+K: - 89 / 0.5 meter ~ chance of persona change.
- - 77-90 / 1.0 meter -- Full CE animation's timing is kinda strict here.
- - 65
- - 70
- - 60
- - 64 in the open, 74 near an edge or a wall.
- - 69 ~ chance of persona change.
- :bA+B+K: - 75 / 0.5 meter ~ chance of persona change.
- - 83 ~ chance of persona change.
- :bA+B+K: - 87 / 0.5 meter ~ chance of persona change.
- - 72
- - 76 in the open, 86 near an edge or a wall.
- :: - 78 ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
- :: :bA+B+K: - 84 / 0.5 meter ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
- :: - 92 ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
- :: :bA+B+K: - 97 / 0.5 meter ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
WS or * - +2 damage for
- - 51-53 ~ chance of persona change.
- :bA+B+K: - 59-61 / 0.5 meter ~ chance of persona change.
- - 69-71 ~ chance of persona change.
- :bA+B+K: - 75-77 / 0.5 meter ~ chance of persona change.
- (when WS or * done at max range) - 77-79 / 1.0 meter
- - 44
- - 51 ~ chance of persona change.
- :bA+B+K: - 61 / 0.5 meter ~ chance of persona change.
- - 75 ~ chance of persona change.
- :bA+B+K: - 82 / 0.5 meter ~ chance of persona change.
- :kA+B+K: - 55 / 0.5 meter ~ chance of persona change. (they can tech left and you'll miss.)
- - 57
- :kA+B+K: - 67 / 0.5 meter ~ chance of persona change.
BT ~ chance of persona change.
- GS - 56 ~ chance of persona change.
- GS :bA+B+K: - 68 / 0.5 meter ~ chance of persona change.
- GS - 84 ~ chance of persona change.
- GS :bA+B+K: - 92 / 0.5 meter ~ chance of persona change.
- GS - 83 ~ chance of persona change.
- GS :bA+B+K: - 85 / 0.5 meter ~ chance of persona change.
- GS - 92 ~ chance of persona change.
- GS :bA+B+K: - 95 / 0.5 meter ~ chance of persona change.
- GS - 91 / 1.0 meter
- GS :: - 90 ~ chance of persona change.
- GS :: :bA+B+K: - 96 / 0.5 meter ~ chance of persona GS change.
- GS :: - 102 ~ chance of persona change.
- GS :: :bA+B+K: - 107 / 0.5 meter ~ chance of persona change.
- GS * - 73 ~ chance of persona change.
- GS * :bA+B+K: - 81 / 0.5 meter ~ chance of persona change.
- GS * - 90 ~ chance of persona change.
- GS * :bA+B+K: - 97 / 0.5 meter ~ chance of persona change.
- GS - 76
- GS - 87 / 1.0 meter
- GS iWR - 90 ~ chance of persona change.
- GS iWR :bA+B+K: - 95 / 0.5 meter ~ chance of persona change.
- GS iWR - 102 ~ chance of persona change.
- GS iWR :bA+B+K: - 106 / 0.5 meter ~ chance of persona change.
- JS - 70
- JS - 81 / 1.0 meter ~ persona change.
- JS BT - 70
- JS :bA+B+K: BT - 63 ~ chance of persona change.
- JS :bA+B+K: BT - 66 / 0.5 meter ~ chance of persona change.
- JS :bA+B+K: GS BT - 75 ~ chance of persona change.
- JS :bA+B+K: GS BT - 81 / 0.5 meter ~ chance of persona change.
- JS :bA+B+K: GS BT - 89 ~ chance of persona change.
- JS :bA+B+K: GS BT :bA+B+K: - 94 / 0.5 meter ~ chance of persona change.
- :kA+B+K: - 81 / 0.5 meter ~ chance of persona change.
- iWR - 79 ~ chance of persona change.
- iWR - 83
- iWR - 78