Slade
[14] Master
3B → 4A → 666B is a good ender too. Removes the chance of 4K causing you to go into Jolly and lose dat juicy 666B damage.
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True.. but 4K also gives you 1A tech trap and 44(B), both of which are too sexy to pass up, IMO.3B → 4A → 666B is a good ender too. Removes the chance of 4K causing you to go into Jolly and lose dat juicy 666B damage.
GS 2A is i13, FC 2A is i12, but it's the same on-block/hit frames and damage.In Jolly, is FC 2A the same as GS 2A?
Fixed and everybody's taunt is practical. I use taunts all the time to get some to attack or to put us at neutral. Aside from that, I think Algol's TCes(SCIV's did. Not sure if its the same), Astaroth's MIGHT TC, and Z.W.E.I.'s taunt cancels E.I.N.Knockdown fishing: throws, JS 1K, 1A, GS 4K, 6K, GS 3AA/GS3AaA+B+K, A+B, GS 4A, JS BT B+KB, GS B+K, many more.
Stepkillers: GS 6A, JS 66AA, GS 66A, UD A, JS 6A, WR A, GS 3AA, JS 3A, JS 44A series, JMP A, GS 44A, 22_88A, GS 66/666B(sometimes), Slide(sometimes), AA, GS 4A, throws, 1A, 1K, 1B(?).
Whiff punishment: JS 6AB, GS 33*99B, 4 B+KB, 6B, JS 4A, 236236A+B+K, JS 44B, GS 66B series, GS 3AA/GS3AaA+B+K, GS 3_33_99B, GS 4BB, 22_88A.
Persona shift fishing: JS 11*99B(CH)
GS 4B: B: B: A less reliable version of GS 3B/GS 33*99B with greater potential damage and much much much x 10 more risk. Usually GS 3B/GS 33*99B is a better option with its TC and MUCH(well vs guard and JG) better frames and you don't need to worry about getting a couple of JFs to avoid being forced back to Jolly.
JS B+K: This is a very, very BAD attack. Check the sticky thread.
Taunt: Tira is NOT the only character with a practical, non-psychological reason to taunt. Her taunt has a more or less 50/50 chance of persona shift, so it's great to get back to Gloomy when you've got some space and time to do so.
And yet her.. motto or whatever for this game was.. "Dark wings that plot in secret."But after waiting so many years, the reborn Azure Knight was not at all what Tira had hoped for. He curried favor with human nations, scheming in secret and gathering souls from the shadows. Tira could barely stand to loop upon this cowardly Nightmare. "He's an imposter! I will never accept him!"
It does. I've ducked Cervantes's CE with it once.Aside from that, I think Algol's TCes(SCIV's did. Not sure if its the same)
Tira has tons of good moves while in GS. It really depends on what's going on at the time, but some good moves to help maintain a strong offense aside from what you listed are: 44K, 66B/666B, 2A, AA, BB, 4K, 4A, 66K, 1K, 3K, 22_88A, 3AA.I'm having trouble maintaining offense while in Gloomy. At the moment it feels like I just use 3B and 6A or 44B if I suspect a high coming. What else should I be using?
GS B+K