Tira Guard Burst Data

mikosu

Goderator of pink hearts
Note: Unlike my format in SC4 I will go up to 15 instead of 20 due to the overall higher attack damage in SC5.

5
4B+KB (5.5)

6
GS:
44(B) (6.17)

7
WR BK

8
[A+B]

JS:
BT B+KB
44AA

GS:
22B
44B (8.33)

10
GS:
2A+B

11
WR B
4B+K

JS:
3B
66B

GS:
66K

12
JS:
44A2A
22B (11.5)
A+B

GS:
44K (12.5)

13
6K
UD B

JS:
2ABA+B

GS:
66A
33B

14
44A

JS:
6B

15
3K
WR K
BT B+K

JS:
4B

GS:
1B
3B
6B
22A
 

ZUZU

[10] Knight
Mikosu:
In general after a burst in JS I recommend 9B, and 2A+B and 3B :B: B in GS. For consistent damage in GS 44(B) is no joke.

JS moves that allow 9B
3B, 4B, 6B, 6K, 4B+KB, 66B, BT B, BT 2B (3B is best)

GS moves that allow 44(B)
6A, 1B, 6B, 6K, 4B+KB, BT B, BT 2B (1B is best)

GS moves that allow 2A+B
3B, WR B, 3K, 2A+B, 4B+K, 22A, 66A, 66K, WR K
2A+B combos that give you 100+ damage

2A+B, 4A, 4K, 666B (BE) or 2A+B, 4A, 666B (BE)

4B: B: B combos that give you 100+ damage

4B :B :B, 4A, 4K, 4K 666B (BE)
4B :B :B, 2A+B, 4K, 666B (BE)

Second hit off of JS 22B causes a GB, which can open to a lot more combos with 66K, 44K, Jump K.