Fuzzieviking
[13] Hero
Post any interesting / new videos of Tira here, feel free to comment on combos and moves made through out!
It seems as though tira's 6AAAAA places the opponent high enough on the wall for 2B+K to hit without having to be too far away, as seen around :54
22_88A is a long enough stun for her critical edge to be used, guaranteed. 1:30
66B JS BE seems to put the opponent into a head spin esque state. Similar to Ivy's 6AK 4B. Possible Critical edge combo?
The combo at 3:40.... insane. And her JS 2A has a better range now it seems. Pretty good stuff!
Also in my opinion nothing in that combo needs nerfing. What had happened was, even IF the combo is inescapable, he teched. Which means he reset the damage percentage. Had raph just stayed down, and got picked up anyway, he would have taken far less damage.
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at :40 you can see tira's brave edge notations;
66b RT
( in jolly it is JS 66B with a new kick animation, which puts the opponent in a head spin state if they block the first hit and take the second on neutral hit, or launches the opponent over her.
and GS 66B BE is 66666B GS with a guard breaker at the end, Safe on block?
7A RT
and 88_22 A RT
It has no mention of her kick brave edge, the double spinning low, and I have not seen the other two brave edges.
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at :58 you can see that 33B GS is now also in jolly.
at 1:31 Tira uses her CE and ends in jolly without the additional finish, the opponent is stunned on the floor and she seems to recover faster than them, I am wondering if she has two full meters, can she use her CE twice?
at 1:44 she does her CE in jolly proving that ;
when she uses her CE in gloomy she ends in jolly and does not do the extra hit, but leaves the opponent stunned, and when used in jolly she ends in gloomy, doing the extra hit, and seems to put both parties in neutral.
GS CE JS CE combo anyone?
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at :25 you see that JS 66B 4A:A 44K is now a combo, not sure if the counter hit is required.
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at :45 tira does GS 2A+B and what appears to be JS 66 B, which seems to not only be usable in gloomy, also hit grounded, and launch higher, this move got buffed!
at 2:03 tira does WR B 6666B GS, does alot less self damage! it was almost nothing.
at 3:14 she does GS 66K which seems to do even less self damage than 66B GS and seems to do a bit more damage, curios to know if they needed to press 66666K or just 66K to achieve that.
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http://www.youtube.com/watch?v=DQxSCn5lRmI
at 1:20 we see Tira's new low, seems very fast.
at 1:36 she uses her CE on someone who is jumping, it hits them, and they are able to roll out of the way and it wiffs. BAD BAD BAD!, although the person did roll back into it that is like a free unblockable right there. NOT GOOD.
at 2:34 GS 66A causes a standing stun on counter hit!
at 3:21 tira does JS 3b which now launches high enough for JS 6A to connect!
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http://www.youtube.com/watch?v=a2SdudFrXJg&feature=player_embedded
at :58 Tira does the first two hits of GS 4BB but never finishes, I Am wondering if you have to brave edge to get the third hit, or is kayane just failing to get it three times in a row... Hmmm
1:13 JS 6AB seems to be quite a bit faster!
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http://www.youtube.com/watch?v=tbBW6ACOOJ8&feature=channel_video_title
at 2:50 you can see Tira do 4A:A without the justframe!
at 3:12 you can see GS 3B, old 88B, hits grounded now!
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http://www.youtube.com/watch?v=JEo1Dm-Hz9o&feature=player_embedded
Edit: Im back
0:23 JS 22B spaces more on its tip range based on the previous TGN video. It hardly spaces on close range on block.
0:25 JS 3B look a bit slower than the earlier builds of the game. Maybe i18 or i19 like in SC4?
0:40 JS 66A looks more safe compared to to it in SC4
1:51 Js 3B looks a bit more safe than it was in Sc4 or maybe the same. Assuming the leixia's 6B(?) is i12 to i13
1:35 and 2:07 JS B looks faster than GS BB imo.
2:45 GS 4B:B JF confirmed so far
2:50 New GS CE animation ? Maybe its just on an airborne opponent or just wasnt finished. the damage looks nice on it. Not too much and not too little.
3:00 idk what the input is but the JS 22A in GS on NH then GS 3AAA is a combo.
It seems as though tira's 6AAAAA places the opponent high enough on the wall for 2B+K to hit without having to be too far away, as seen around :54
22_88A is a long enough stun for her critical edge to be used, guaranteed. 1:30
66B JS BE seems to put the opponent into a head spin esque state. Similar to Ivy's 6AK 4B. Possible Critical edge combo?
The combo at 3:40.... insane. And her JS 2A has a better range now it seems. Pretty good stuff!
Also in my opinion nothing in that combo needs nerfing. What had happened was, even IF the combo is inescapable, he teched. Which means he reset the damage percentage. Had raph just stayed down, and got picked up anyway, he would have taken far less damage.
_________________________________________________________________
at :40 you can see tira's brave edge notations;
66b RT
( in jolly it is JS 66B with a new kick animation, which puts the opponent in a head spin state if they block the first hit and take the second on neutral hit, or launches the opponent over her.
and GS 66B BE is 66666B GS with a guard breaker at the end, Safe on block?
7A RT
and 88_22 A RT
It has no mention of her kick brave edge, the double spinning low, and I have not seen the other two brave edges.
_________________________________________________________________
at :58 you can see that 33B GS is now also in jolly.
at 1:31 Tira uses her CE and ends in jolly without the additional finish, the opponent is stunned on the floor and she seems to recover faster than them, I am wondering if she has two full meters, can she use her CE twice?
at 1:44 she does her CE in jolly proving that ;
when she uses her CE in gloomy she ends in jolly and does not do the extra hit, but leaves the opponent stunned, and when used in jolly she ends in gloomy, doing the extra hit, and seems to put both parties in neutral.
GS CE JS CE combo anyone?
_________________________________________________________________
at :25 you see that JS 66B 4A:A 44K is now a combo, not sure if the counter hit is required.
_________________________________________________________________
at :45 tira does GS 2A+B and what appears to be JS 66 B, which seems to not only be usable in gloomy, also hit grounded, and launch higher, this move got buffed!
at 2:03 tira does WR B 6666B GS, does alot less self damage! it was almost nothing.
at 3:14 she does GS 66K which seems to do even less self damage than 66B GS and seems to do a bit more damage, curios to know if they needed to press 66666K or just 66K to achieve that.
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http://www.youtube.com/watch?v=DQxSCn5lRmI
at 1:20 we see Tira's new low, seems very fast.
at 1:36 she uses her CE on someone who is jumping, it hits them, and they are able to roll out of the way and it wiffs. BAD BAD BAD!, although the person did roll back into it that is like a free unblockable right there. NOT GOOD.
at 2:34 GS 66A causes a standing stun on counter hit!
at 3:21 tira does JS 3b which now launches high enough for JS 6A to connect!
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http://www.youtube.com/watch?v=a2SdudFrXJg&feature=player_embedded
at :58 Tira does the first two hits of GS 4BB but never finishes, I Am wondering if you have to brave edge to get the third hit, or is kayane just failing to get it three times in a row... Hmmm
1:13 JS 6AB seems to be quite a bit faster!
_________________________________________________________________
http://www.youtube.com/watch?v=tbBW6ACOOJ8&feature=channel_video_title
at 2:50 you can see Tira do 4A:A without the justframe!
at 3:12 you can see GS 3B, old 88B, hits grounded now!
_________________________________________________________________
http://www.youtube.com/watch?v=JEo1Dm-Hz9o&feature=player_embedded
Edit: Im back
0:23 JS 22B spaces more on its tip range based on the previous TGN video. It hardly spaces on close range on block.
0:25 JS 3B look a bit slower than the earlier builds of the game. Maybe i18 or i19 like in SC4?
0:40 JS 66A looks more safe compared to to it in SC4
1:51 Js 3B looks a bit more safe than it was in Sc4 or maybe the same. Assuming the leixia's 6B(?) is i12 to i13
1:35 and 2:07 JS B looks faster than GS BB imo.
2:45 GS 4B:B JF confirmed so far
2:50 New GS CE animation ? Maybe its just on an airborne opponent or just wasnt finished. the damage looks nice on it. Not too much and not too little.
3:00 idk what the input is but the JS 22A in GS on NH then GS 3AAA is a combo.