Viola General Discussion / Q&A

Well, considering SET 6B+K > FC K is roughly +16 on its own and B+K BE is i10 + RCC frames iirc, then SET 6B+K > FC K > RCC B+K BE takes significantly better timing than SET 6B+K > FC K > FC A. So there's also that. But yeah, as long as he has meter, times it correctly, and is at the correct distance he has no reason not to use B+K BE. Other than muh politically correctness.
Just browsing around the forum and found myself here...

I'm sure you know this, but you don't need to RCC B+K BE... B+K comes out while rising.
Is there some reason you would do that?
 
People keep saying that, but there's no reason B+K would be able to come out WR since no other B+Ks can do that. So I just assume there are RCC frames involved. When I don't RCC I get WR A (from the BE) or WR K. But I guess I should test it to see if a fully buffered B+K works after a recovering TC attack. That would be interesting.

Lack of RCC frames would actually make B+K BE EASIER than FC A and we all know that's not the case.
 
People keep saying that, but there's no reason B+K would be able to come out WR since no other B+Ks can do that. So I just assume there are RCC frames involved. When I don't RCC I get WR A (from the BE) or WR K. But I guess I should test it to see if a fully buffered B+K works after a recovering TC attack. That would be interesting.

Lack of RCC frames would actually make B+K BE EASIER than FC A and we all know that's not the case.
I don't know if there are RCC frames involved, but I definitely do not press 4 or 6 after FC 2K and B+K BE comes out fairly consistently. When I try to RCC it usually doesn't work for me, but it might work for some people.
 
in 4B 2B+K BE 6B+K 66A,
6B+K gets really anal sometimes, it just refuse to hit the enemy or hit the targets too late and drop them to the floor. I think it's because 4B to relaunch is literally right in the face range so 6B+K gets wonky or something, it's really weird
 
wow, I never realized the value of her CE until I started using it.
I'd rather have safe free mixup than wake up ultra spam that might get me killed.
 
Can anyone give general advice on a tournament style Viola? The only thing I could think of so far is more aggression and utilizing SET 4A+B more, more so during a FEAR attempt. PM if need be. I'll be reading frame data.
I'm not sure you need to use SET 4A+B any more if you don't already. KC and Kayane don't seem to use it that much and LP only seems to use it to set the orb after using 66A+BB as a combo ender.
 
starting this month I have been having problem doing 6B+K during 44ABE. right now B+K keeps coming out instead of 6B+K. I checked my inputs in training mode and it seems my arcade buttons keep reading 6K,6B+K instead 6B+K. I also kept doing 8A instead of 8A+B and it's really screwing me up.

I am guessing my arcade stick buttons have gotten stuck or something, this wasn't a problem for me until this february, any one ever had this problem with arcade sticks?
 
Well I'm a scrub who uses B+K and A+B button bindings for Viola. I've noticed I have a lot more trouble with B+K moves coming out as B or K when I'm using Viola. And having 6K come out instead of 6B+K could easily cost you the match.
 
wtf? only 44A can hold its follow up, not 11_77A, damn it, guess you can't hit confirm if you are doing it out of sidestep unless you quickly slide to 4 before the A input.
 
does viola's vertical evade 4B+K work against all non-CE attacks? I remember most auto GI moves don't work against stabs, but viola's 4B+K isn't like any auto-GI attack.
 
Last edited:
So I played Soul Calibur 5 on 2 different game systems. I couldn't figure this out so I came to here, plus I'm learning Viol's frames, and trying to get better with her. :)*** So the one system combos are way different like :2::B::+::K: :A::+::B::+::K:, one of the systems picks them up a lot higher then the other. Example allowing the :8::B: to be able to do the :2::B::+::K: :A::+::B::+::K:and running up to do another following combo. Now on the other system it only throws them to where you only have like not even a second to continue the combo or it'll be dropped, so you'd never have the example I've explained work in that scenario. Along with other combos that do/don't work depending on the system?? Also Viola's damage output on :B::+::K: :A::+::B::+::K: is very different. The system which allows you to run up from the :8::B: is very very low compared to the other, it's damage output is 7 if used in combo is 3. I'm not sure on the other system, because sadly mine if the one which is the 7 :/. I've watched Soul Calibur videos and it always gives the higher damage one. If anybody could tell me why this is like this, I'd greatly appreciate it. This has been a burning question on my mind, finally decided I'm going to join this to learn more and get some help! I'm originally from Virtua Fighter, they had a nice forum just like this one, very helpful.

Sorry to make this sooo long, but it was needed, thanks looking forward to feedback. :)
New friend, Sydney.
 
@SydneyLoveViola I've moved your posts to the appropriate subforum.

I'm not quite sure I understand what you're saying (:8::B:, or "jump B/8B", is not part of any combo, to my knowledge...) but, if I had to guess... Does your system have access to the internet?

It sounds like you are playing an unpatched version of SCV. It has had a few automatic online updates at this point in time.
 
@SydneyLoveViola I've moved your posts to the appropriate subforum.

I'm not quite sure I understand what you're saying (:8::B:, or "jump B/8B", is not part of any combo, to my knowledge...) but, if I had to guess... Does your system have access to the internet?

It sounds like you are playing an unpatched version of SCV. It has had a few automatic online updates at this point in time.

Ahh, that's what it is then, I don't got online, but the other system does. Thanks, I thought it was that, but wasn't sure. Thanks! :) Also, thanks for moving it, wasn't sure if I put it in the right spot as well lol. I also should have added, this is not just with Viola other characters are different to. The online makes sense though. Appreciate it.
 
@SydneyLoveViola I've moved your posts to the appropriate subforum.

I'm not quite sure I understand what you're saying (:8::B:, or "jump B/8B", is not part of any combo, to my knowledge...) but, if I had to guess... Does your system have access to the internet?

It sounds like you are playing an unpatched version of SCV. It has had a few automatic online updates at this point in time.

As for the combo, these are the inputs, excuse my lack of numbers rusty forgot all the numbers XD.
:3::B:--:A:.:A:.:B:--:7::K:--:2::A::+::B: You can change the K to directions I might of had that wrong with directly :8: if I'm going to use that combo (rarely) I'd use:9::K:. Way more safe, accurate.
 
Back