Voldo Videos Thread

maxedcrew

[08] Mercenary
Ive decided to become part of the voldo community and main voldo!! YAY ME. but anyway i was curious why canceling CR is so important? someone please explain it would be much appreciated :]
 

Enkindu

This town needs an enema
Hi maxedcrew. Welcome to the Voldo forums. Canceling CR isn't as important as people are making it out to be. In SC4, you could cancel CR into block after only a few frames, making it a safe way to advance or retreat while giving the illusion of a possible attack, which would put your opponent in a defensive stance. It would also allow for you to make some moves safe that would otherwise be punishable on block. This is what we have in SC5. Voldo's A+B is unsafe (at -15), if Voldo players had the ability to transition into CR after doing this move, and be able to block right away, this move would be semi-abuseable. It's really not that big of a deal when you get past it.
 

maxedcrew

[08] Mercenary
thanks for the response enkindu :] that does sound useful but i feel voldo needs something more, especially when CR only comes after a few of his moves. overall i feel voldo just needs his old moves to connect again like the simple ones such as MC 66;b and BS 2a+b;2k
 

Enkindu

This town needs an enema
Yeah, I agree with that. I also think his BS grabs actually step less than they did in SC4. I find myself eating vertical attacks regularly when I try using this attack in minor negative situations. or when getting up off of the ground. It sucks because I use to love laying on the ground intentionally and then getting up with a BS grab to avoid everything they do and grab them for some side throw damage.
 

SPQR

[09] Warrior
Hi maxedcrew. Welcome to the Voldo forums. Canceling CR isn't as important as people are making it out to be. In SC4, you could cancel CR into block after only a few frames, making it a safe way to advance or retreat while giving the illusion of a possible attack, which would put your opponent in a defensive stance. It would also allow for you to make some moves safe that would otherwise be punishable on block. This is what we have in SC5. Voldo's A+B is unsafe (at -15), if Voldo players had the ability to transition into CR after doing this move, and be able to block right away, this move would be semi-abuseable. It's really not that big of a deal when you get past it.

I disagree with CR cancel not being as important as people make it out to be. In SC4, all of Voldo's big damage came from BCR A and BCR B. In SC5, he still gets most of his big damage off of these moves. The challenge, of course, is to get the opponent to duck to eat the BCR A or BCR B. In SC4 he could do this with BCR~G~BS 66G+A throw, or BCR~G~BS 2A+B, or BCR~G~BS sidestep throw. He had a lot more pressure because of this. He's missing this in SC5. Sure, he has BCR A+B, but...it's slow, and low damage, so there's no reason to ever duck against Voldo in BCR, making it harder to get his damage.
 

Enkindu

This town needs an enema
I don't think CR~G was even intended to be in SC4. He was the only character that could cancel a 236 stance. I understand what you're saying. I remember you would do BS 236~G, 236~G, 236~G then BS 66G+A. The entire time your opponent would be frozen in place. You have to admit that this doesn't seem right. I would be happy to have it back, but I don't think we will get it back because I think it wasn't intended to be there in the first place. The point of CR is in the advancing tech crouching ability it has, not the ability to cancel it at will with G.
 

SPQR

[09] Warrior
I don't think CR~G was even intended to be in SC4. He was the only character that could cancel a 236 stance. I understand what you're saying. I remember you would do BS 236~G, 236~G, 236~G then BS 66G+A. The entire time your opponent would be frozen in place. You have to admit that this doesn't seem right. I would be happy to have it back, but I don't think we will get it back because I think it wasn't intended to be there in the first place. The point of CR is in the advancing tech crouching ability it has, not the ability to cancel it at will with G.

I don't mind it being gone, but I really wish he had a good low from BCR, or that his BCR throws would hit the opponent rather than jumping away. Again, there's no incentive for an opponent to duck against BCR, so if you know they're going to block it, his best option is BCR K to be at neutral, which is rather sad.
 

Sporko

Big Gimpin
I have to disagree about it being unfair. Not all opponents froze in that situation and a simple 2A or 2K stopped pretty much all of Voldo's options post G cancel in SC 4

I really don't think I (and certain others) am overstating the importance of it, at least given the situation with CR as it stands now. Not cancelling A+B is unsafe. Cancelling A+B into CR isn't safe, CR mixups provide no actual mixup against most characters if your opponent just 2A's after the CR cancel, and even if they don't 2A, or don't step, just blocking the moves themselves makes it punishable. Without better frames or a far higher reward (I wouldn't suggest the latter) for CR, the G cancel is pretty necessary.

I'm not saying he can't win without it, but it is, no pun intended, gimping him ATM.
 

ando1184

[09] Warrior
I have to disagree about it being unfair. Not all opponents froze in that situation and a simple 2A or 2K stopped pretty much all of Voldo's options post G cancel in SC 4

I really don't think I (and certain others) am overstating the importance of it, at least given the situation with CR as it stands now. Not cancelling A+B is unsafe. Cancelling A+B into CR isn't safe, CR mixups provide no actual mixup against most characters if your opponent just 2A's after the CR cancel, and even if they don't 2A, or don't step, just blocking the moves themselves makes it punishable. Without better frames or a far higher reward (I wouldn't suggest the latter) for CR, the G cancel is pretty necessary.

I'm not saying he can't win without it, but it is, no pun intended, gimping him ATM.

I agree with this, voldo just seems too predictable in this game without it imo. Cr is just too unsafe n the opponent really has nothin to fear anymore it seems. I also think voldo really needs his b,b n bs 66 b to not whiff. I know ive said that before but its soooo annoying.
 

Bolgan

[08] Mercenary
My fight from last tournament. I`ve made a lot of mistakes but its still quite worth seeing.
 

Twiz

Волк Одиночка
A few of the matches between Me and Dime the other night. Sorry about the quality but I had to use a freeware screen recorder to record the match from the stream archive.
 

Malec

[09] Warrior
good matches TwiztidRaven but there is one thing i am missing, one of my favorite moves, your opponent has no reason to duck at all against you, why dont you use 11_77K out of 8WayRun? that low gives 6+ on hit! it has awesome range and decent tracking, mixing it up with 8WayRun 22_88A so they dont just ducking when they see your step.
 

PigBenis

[08] Mercenary
I agree for the 77_11 K mixed with 22_88 A, it's one of my main mid-distance weapon.
Great vids, I love the BS A+B G Mantis transition to LandFish for great pressing game on ground (I juste have difficulties to cancel the BS A+B move in Mantis, sometimes it just don't work, need to practice the timing to be more reliable, or maybe there is a stupid trick ?).
 

PigBenis

[08] Mercenary
Not so easy for me (360 pad) without a trick, so here my trick :

-2 tap on G when the animation of BS A+B begin (2 tap when G is on a button, 3 when G is on a non analogic trigger, yes it's strange). With this, I'm nearly 100% reliable, impossible to do this perfectly without this trick :/ .
 

Manta

[10] Knight
Indeed, Enk ~ I miss those SC3 days... I think I had the most fun doing those cancels and mixing people up then more than any other time =)
 

lmayfield

[08] Mercenary
Here are some various vids. One player in particular Enkindu has the exact style that I wanna play like. Very Inspirational. Im hoping to learn to play Voldo, along with this style.