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- #1
Sporko
Big Gimpin
A thread over on gamefaqs got me thinking...I know people say Voldo's ringout game is pretty subpar and from my own experience that does not seem to be wrong but I'm not quite as familiar with his entire moveset as the experts. I figured a thread that listed all of his possible ring-out moves could both help Voldo players and Voldo haters alike by teaching *us* how to ring people out and help others figure out what situations to avoid.
So I'll start with the only ways I know how to ring people out with voldo.
MCR 66 with katars facing opponent (is there a specific notation for mantis crawl with katars facing opponent versus mantis crawl with feet facing opponent?)
66A
BS 6B from crouch
236B
BS 1A (I have only rung somebody out with this once and I've done it to people at the edge of the stage tons of times so I imagine the angle has to be pretty specific for this to work)
And while it never seems to be quite enough to ring people out on its own, with the assistance of BB or BS BB to push them a little further, I've also rung people out with
1K
BS 3B
BS 22K
Throws
front A+G throw but that's only at very specific positions/angles
Left-back throw (Fool's Inquest). Still has to be at a specific position but I seem to get a surprising number of ringouts with this.
anyhow, I'm sure there has to be more than this, but it's all I know for certain can work, so feel free to add whatever you know (I'd imagine BS 66K would work but I've never used it against an opponent at rings edge).
I'd be especially interested in ringout options for Voldo that involved Voldo being at the ring edge instead of the opponent.
So I'll start with the only ways I know how to ring people out with voldo.
MCR 66 with katars facing opponent (is there a specific notation for mantis crawl with katars facing opponent versus mantis crawl with feet facing opponent?)
66A
BS 6B from crouch
236B
BS 1A (I have only rung somebody out with this once and I've done it to people at the edge of the stage tons of times so I imagine the angle has to be pretty specific for this to work)
And while it never seems to be quite enough to ring people out on its own, with the assistance of BB or BS BB to push them a little further, I've also rung people out with
1K
BS 3B
BS 22K
Throws
front A+G throw but that's only at very specific positions/angles
Left-back throw (Fool's Inquest). Still has to be at a specific position but I seem to get a surprising number of ringouts with this.
anyhow, I'm sure there has to be more than this, but it's all I know for certain can work, so feel free to add whatever you know (I'd imagine BS 66K would work but I've never used it against an opponent at rings edge).
I'd be especially interested in ringout options for Voldo that involved Voldo being at the ring edge instead of the opponent.