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AndyrooSC
IVE WAITED FOR THIS!!!
This is going to be my notes for what im testing with Zas at VSFighter in UK next weekend, please comment below any other Zasalamel specific stuff you want me to test.
We also have a discord that we have been discussing this aswell im gonna combine all requests from here and the discord and keep updating both of them.
Here is the link to discord: https://discordapp.com/invite/pstHvt
I will probably use a character like Taki to get a rough idea of how fast and safe Zasalamels moves are.
Nastu from SC5 A (i10), K (i13), 3K (i14), B (i15) and 6B (I16) looks like the same animation for Taki in SC6 so i know that doesnt guarantee the same speed again its gonna be roughly similar at least.
Combos to test:
3B - b:K - 6K
3B - b:K - 66B
3B - b:K - 66A+B
22B - b:K -
22B - 8A+B
66B CH - 8B+K - BT B+K/BT 2K
66B CH - b:K - 6K
66B CH - b:K - 66B
A+B - 3AB
A+B - 66B - into ^combos
A+B LH - 66B+K
66B+K - 8B+K - BT B+K/BT 2K
66B+K - b:K - 6K
66B+K - b:K - 66B
66B+K - b:K - 44B
6B+KA - 6K.
Move properties.
------ A attacks -------
AAA - NCC?
4A - step catching consistency?
66A - what is hit levels?
66A - can 2nd hit be GI'd
aB - Check hit level
6AB - is 6K/2A a combo after 2nd hit CH?
6AB - 2nd hit on air hit?
------ B attacks -------
BBB - NCC? Last hit GI'able on NCC?
4B CH - 3AB tech trap?
WRB - check RO range
WRB - check any additional inputs
----- K attacks -----
4K - CH properties?
4K - any strings?
--- B+K attacks ---
6B+K - force standing when hit crouch?
4B+K - follow up BT B+K hold jail?
WRB+K - post 2K, 1K, 2B.
--- Throws ---
6A+GB - does it RO. - W! -
6A+GA - does it RO. - W! -
find SC4 WRB
try B4/2/6, 236B, 214B, WRA+B?
--- impact frame test ---
AA -
2A -
BB -
b:K -
K -
6K -
3K -
2K -
4K -
4B -
3B -
--- block punish test ---
6AB 2nd blocked -
aB -
66A -
6BB -
6BK -
3B -
4B -
WRB -
66B -
22B -
44B -
44B hold -
6K -
3K -
4K -
66A+B -
44A+B -
2B+K -
66B+K -
--- advantage test --- A-i10,K-i13,3K-i14,B-i15,6B-i16
4A hit -3B beat
66A hit -3B beat
BB hit -3B beat
66B NH -3B beat
6K hit -3b beat
3K hit -3b beat
4K hit -3b beat
A+B blocked - 3b beat
2A+B blocked - 3b beat
B+KB fastest release blocked - 3b beat
SC A+B blocked -3b beat
RE K blocked -3b beat
CE blocked -3b beat
--- Time stop optimals ---
In order of reward: A+B, 66B+K, 66A+B, 3B, 3AB, BB
Test: B+K series.
RE B.
1:
2:
3: A+B
1BB.
1:
2: BB
3: 66A+B/3AB
66A+B blocked.
1.
2.
3.
66A+B hit.
1. BT B+K
2.
3.
We also have a discord that we have been discussing this aswell im gonna combine all requests from here and the discord and keep updating both of them.
Here is the link to discord: https://discordapp.com/invite/pstHvt
I will probably use a character like Taki to get a rough idea of how fast and safe Zasalamels moves are.
Nastu from SC5 A (i10), K (i13), 3K (i14), B (i15) and 6B (I16) looks like the same animation for Taki in SC6 so i know that doesnt guarantee the same speed again its gonna be roughly similar at least.
Combos to test:
3B - b:K - 6K
3B - b:K - 66B
3B - b:K - 66A+B
22B - b:K -
22B - 8A+B
66B CH - 8B+K - BT B+K/BT 2K
66B CH - b:K - 6K
66B CH - b:K - 66B
A+B - 3AB
A+B - 66B - into ^combos
A+B LH - 66B+K
66B+K - 8B+K - BT B+K/BT 2K
66B+K - b:K - 6K
66B+K - b:K - 66B
66B+K - b:K - 44B
6B+KA - 6K.
Move properties.
------ A attacks -------
AAA - NCC?
4A - step catching consistency?
66A - what is hit levels?
66A - can 2nd hit be GI'd
aB - Check hit level
6AB - is 6K/2A a combo after 2nd hit CH?
6AB - 2nd hit on air hit?
------ B attacks -------
BBB - NCC? Last hit GI'able on NCC?
4B CH - 3AB tech trap?
WRB - check RO range
WRB - check any additional inputs
----- K attacks -----
4K - CH properties?
4K - any strings?
--- B+K attacks ---
6B+K - force standing when hit crouch?
4B+K - follow up BT B+K hold jail?
WRB+K - post 2K, 1K, 2B.
--- Throws ---
6A+GB - does it RO. - W! -
6A+GA - does it RO. - W! -
find SC4 WRB
try B4/2/6, 236B, 214B, WRA+B?
--- impact frame test ---
AA -
2A -
BB -
b:K -
K -
6K -
3K -
2K -
4K -
4B -
3B -
--- block punish test ---
6AB 2nd blocked -
aB -
66A -
6BB -
6BK -
3B -
4B -
WRB -
66B -
22B -
44B -
44B hold -
6K -
3K -
4K -
66A+B -
44A+B -
2B+K -
66B+K -
--- advantage test --- A-i10,K-i13,3K-i14,B-i15,6B-i16
4A hit -3B beat
66A hit -3B beat
BB hit -3B beat
66B NH -3B beat
6K hit -3b beat
3K hit -3b beat
4K hit -3b beat
A+B blocked - 3b beat
2A+B blocked - 3b beat
B+KB fastest release blocked - 3b beat
SC A+B blocked -3b beat
RE K blocked -3b beat
CE blocked -3b beat
--- Time stop optimals ---
In order of reward: A+B, 66B+K, 66A+B, 3B, 3AB, BB
Test: B+K series.
RE B.
1:
2:
3: A+B
1BB.
1:
2: BB
3: 66A+B/3AB
66A+B blocked.
1.
2.
3.
66A+B hit.
1. BT B+K
2.
3.
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