Dullyanna
[10] Knight
Credit goes to KrazySyko for these:
A+B -> 66KKK 6B+K 33KB (33KB throw/mid/relaunch mixup)
A+B (at a further distance) -> A+G or B+G (grab, which one will depend on how they land on the wall)
A+B -> 6A+B 66KKK 6B+K 33KB - mixup(If they're facing forward when wall hit, if their back is facing you, I don't think 66KKK will connect)
3bK -> 8B+K4B4B (I think, might be 8B+KB4B)
3bK -> 4KB or 66KKK combos.
3bK -> 3KK 33KB
3bK -> 3bK 2K - Useful near a breakable wall such as on pirate ship, as the second 3bK will ring someone out after that.
22_88A -> 8B+K4B4B
33_77A -> 8B+K4B4B
3A+B -> 2K
1A+B -> 8B+K4B4B (tech traps too I think)
11_77B (tip) WR B -> 6A+B 66KKK 6B+K 33KB
11_77B (tip) WR B -> 6A+B 4KB 3KK 33KB
11_77B (tip) WR B -> 6A+B 4A+B4A+B
CH BB (tipped second B) or normal 6B -> 3B 6A+B 66KKK
CH BB (tipped second B) or normal 6B -> 3B 6A+B 4A+B4A+B
Damage values (And perhaps more combos) will come later on. I also might move this data, with all due credit intact, to the main combo thread.
A+B -> 66KKK 6B+K 33KB (33KB throw/mid/relaunch mixup)
A+B (at a further distance) -> A+G or B+G (grab, which one will depend on how they land on the wall)
A+B -> 6A+B 66KKK 6B+K 33KB - mixup(If they're facing forward when wall hit, if their back is facing you, I don't think 66KKK will connect)
3bK -> 8B+K4B4B (I think, might be 8B+KB4B)
3bK -> 4KB or 66KKK combos.
3bK -> 3KK 33KB
3bK -> 3bK 2K - Useful near a breakable wall such as on pirate ship, as the second 3bK will ring someone out after that.
22_88A -> 8B+K4B4B
33_77A -> 8B+K4B4B
3A+B -> 2K
1A+B -> 8B+K4B4B (tech traps too I think)
11_77B (tip) WR B -> 6A+B 66KKK 6B+K 33KB
11_77B (tip) WR B -> 6A+B 4KB 3KK 33KB
11_77B (tip) WR B -> 6A+B 4A+B4A+B
CH BB (tipped second B) or normal 6B -> 3B 6A+B 66KKK
CH BB (tipped second B) or normal 6B -> 3B 6A+B 4A+B4A+B
Damage values (And perhaps more combos) will come later on. I also might move this data, with all due credit intact, to the main combo thread.