MrPapaMango
[08] Mercenary
How to Deal With Characters Giving You a Hard Time
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Hi, not sure if this is a place for match up discussion or if I can ask the question I wanna ask here... but I'll try anyway. How is Xiba meant to deal with well exceuted close up pressure effectively..? I have issues with charcaters like natsu and Lexia in particular when they are in sometimes in 3A will get me out of trouble but I find when they are in they stay in. How do other xiba players space themselves until they feel it's a decent time to go on the offensive?
I too have a lot of problems with close pressure, especially Maxi and Natsu. And my main competitors play them as primary characters. I can block all day, but many of their moves are safe when blocked and I don't know a good way to punish them.
Anyone have good ideas for this apprentice player? Should this topic go in its own thread?
I haven't played too many Maxi's, but for Natsu if they knock me down I like to wait and see if they go for the ground explosion right away. If they do, they'll automatically go for the throw as well (usually, just from my exp). I like to stay on the ground awhile and see what they do. The more experienced players while wait for you to move, get up, or do something before they go for the explosion > air grab. In that case... I duno what to do yet. XP Haven't played a really good Natsu yet. I also noticed they like to spam that A, A, B. I'm pretty sure you can block the B stabs so long as it isn't a counter-hit.
I think it'd be cool to see a match-up thread.
So, if you're waiting on the ground and they go for it... what's your response? is AB fast enough?
My main concern is the constant barrage of quick hits. She also has some fast horizontals that make 4A very risky. She's even too fast to reliably use CE. The only thing I've thought of is to use GI, since I don't have the talent for JG. There's got to be a better way to cause a wiff or get in a counter-hit.
Maybe from this thread we could start building a Xiba matchup advice table... maybe add it to the wiki?
Unblockable? How is it unblockable and how can it not be GIed?
It's really easy to step as well.
If they go it, take the hit. If you're not hitting any buttons, you won't be launched. I'm still trying to find out what the best punish/reaction is from that point. The newer Natsu players with just try the air because they're used to getting the free launch, however a more advanced player might just wait and see what you do. If they know anything about Xiba, they should be expecting the A+B.
One thing I would practice against Natsu is how to punish her A A B. As soon as they hit B, she'll always do those 4-5 stabs (kinda like Xiba's 6 B+K). So I'd hit up the lab and see if you can GI in between those stabs. I wanna say that the last few hits of that A A B string won't combo unless it's a counter-hit. So you might try that. Of course JGing would be your best option XP. I'd just see if you could get the hang of it.
Also, what's Xiba's best follow up after a GI? I'd assume it's 6B. Also, is it considered a counter-hit after you do a successful GI?
I'm all for the match-up stuff. I'm having a tough time with Nightmare when he gets a knockdown.
If you can't punish them (e.g. after blocking a safe move); to simplify I do one of three follow-ups.
1. Wait for a Super.
2. Implement a mixup.
3. Attack their guard. Guard Bursts are easily attainable with Xiba.
Xiba's best follow-up after GI so far is 3BKK.
Why is Xiba vs Astaroth so absolutely bullshit? His goddamn bull rush charge is unblockable, tracking, hits off the ground and can't be GIed. You're in range from the start of the match, and you can't sidestep it.
Anyone have any advice against Pryyha? I can't do anything once this bitch gets in.
Advice for Xiba vs Ivy?