Animefreak6969
[11] Champion
For Sieg, 22/88B shuts down every follow up to Sieg 3 if timed right.
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22/88B evades everything if the sieg player attacks right away. So there is no timing involved on the xiba players part.For Sieg, 22/88B shuts down every follow up to Sieg 3 if timed right.
This be true. However im fairly sure that if Xiba just goes for right away it it'll hit Sieg out of 4 or 6.22/88B evades everything if the sieg player attacks right away. So there is no timing involved on the xiba players part.
However the sieg player might delay his attacks or realign himself manually with 4 or 6 in which case you need to adapt to the player.
One might think so but realigning with 6~SCH K is faster than xibas 22_88 B. I know because i spend a bit of time in the lab for that situation due to someone requesting me to.This be true. However im fairly sure that if Xiba just goes for right away it it'll hit Sieg out of 4 or 6.
Siegfried Chief Hold K with a small movement forward to realign Siegfried.What's 6~SCH K?
The characters I have the hardest time with are Ivy, Natsu, Mitsu and Cervy. I just can't seem to get in on a good Ivy. Natsu is just too damn fast and hard to pin down.
Try 6K on the bombs and REM on the circle kick thingy... Natsu users hate that :)I feel ya, those two give me the run around. If I try to outspace ivy, she beats me, and if I get in too close she beats me as well. And Natsu is Natsu of course; I do find 3BKK to beat her s-low circle kick thingy. Her bombs use to give me a bunch of trouble but they are easy to avoid by doing a 7A or a 7B, just takes getting use to.
Try 6K on the bombs and REM on the circle kick thingy... Natsu users hate that :)
Yes.Is there something that he's doing wrong or what?
Yes.
Xiba plays off whiff punishing, guard damage, harassment lows, and smart application of aGIs. His strings are meant to be completed only on counter hit for the most part.