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Party Wolf
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This is a general punishment guide for Xiba. If there are any mistakes please send me a PM about it and I will try to fix it! Also, if you would like to help compile this information let me know and I will make sure to credit you. Keep in mind that helping is just for the benefit of others! Thanks and enjoy.
Xiba is a character that excels in his whiff punishment abilities. "Whiff punishment" is when your opponent misses an attack and you hit them while they are recovering. However his "block punishment" (hitting an opponent when they do an unsafe move) isn't exactly the greatest of the cast. Due to this factor, it is vital that you have good movement to avoid your opponents attacks. An example of that would be stepping a series of verticals (Like Ezio's BB BE) and punishing with 22B. Also if you are good at Just Guarding, you will be able to destroy certain characters with 3BKK..
You are mainly going to see Xiba's punishment tools as: 2A/3A for moves -14 to -15, 3kB for moves -16 to -18, WrKK for moves -16 up that put you in a crouch state, 3BKK for moves -19 and beyond, and 22B for sidestep punishes.
There will also be situations where you might have to TS with 4A or TJ with 9B/9A/9K.
REM (B+K) is an auto GI that GIs horizontal attacks for big damage. This will be useful in certain match ups where you fight a character with horizontal strings or is based around step catchers.
Credits to those who have helped:
The_Jimbonator- Sent me the punishment for Ezio
StormriderAngel- Sent punishment for Algol, Natsu, Nightmare, Pyrrha, Mitsurugi, Aeon, and Hilde
Mage - Sent punishment for Ivy Cervantes Tira aPat Omega
Optymuss and Zoom - Sent punishment for Voldo
Notes: Whenever you see "Guaranteed Critical Edges" it does not necessarily mean it will always aGI, but that you're opponent won't be able to cancel their strings to avoid getting hit (e.g. ZWEI's 1B series). The Guaranteed Critical Edges also give the potential for the aGI, but it depends on how your opponent attacks. Also, you will most likely have to practice 3kB buffers. If you can not get a 3kB punish consistently, I would recommend you get a 3A/2A or force a mix up.
All frame data will be available for reference in the wiki.
Xiba is a character that excels in his whiff punishment abilities. "Whiff punishment" is when your opponent misses an attack and you hit them while they are recovering. However his "block punishment" (hitting an opponent when they do an unsafe move) isn't exactly the greatest of the cast. Due to this factor, it is vital that you have good movement to avoid your opponents attacks. An example of that would be stepping a series of verticals (Like Ezio's BB BE) and punishing with 22B. Also if you are good at Just Guarding, you will be able to destroy certain characters with 3BKK..
You are mainly going to see Xiba's punishment tools as: 2A/3A for moves -14 to -15, 3kB for moves -16 to -18, WrKK for moves -16 up that put you in a crouch state, 3BKK for moves -19 and beyond, and 22B for sidestep punishes.
There will also be situations where you might have to TS with 4A or TJ with 9B/9A/9K.
REM (B+K) is an auto GI that GIs horizontal attacks for big damage. This will be useful in certain match ups where you fight a character with horizontal strings or is based around step catchers.
Credits to those who have helped:
The_Jimbonator- Sent me the punishment for Ezio
StormriderAngel- Sent punishment for Algol, Natsu, Nightmare, Pyrrha, Mitsurugi, Aeon, and Hilde
Mage - Sent punishment for Ivy Cervantes Tira aPat Omega
Optymuss and Zoom - Sent punishment for Voldo
Notes: Whenever you see "Guaranteed Critical Edges" it does not necessarily mean it will always aGI, but that you're opponent won't be able to cancel their strings to avoid getting hit (e.g. ZWEI's 1B series). The Guaranteed Critical Edges also give the potential for the aGI, but it depends on how your opponent attacks. Also, you will most likely have to practice 3kB buffers. If you can not get a 3kB punish consistently, I would recommend you get a 3A/2A or force a mix up.
All frame data will be available for reference in the wiki.