VS Ivy
6A,K/{A}/ A,A- 2nd hit and be avoided and punished with 214 A quite late.
6{A}- CE/ 3B medium to close range
3{A}- CE/ 3B
1A- CE/FC B. If reacted to can evade easily and punish with FLEA K
214A- can duck and punish with anything if they are dumb enough to use it...
{B}- 2nd hit easily stepped and punished with 22K combo/ CE
bK- CE/ 6K
6B8- CE/3B
6B8, K- If predicted can evade and punish K with FLEA K
6{B}8- If 1st hit is JG can punish 2nd with 4K,B from medium distance
214B- B,B close
K,B,K- not that anyone is going to be dumb enough to use it, if you block the knee just 3B to cut off the rest of the string
BT 2K/FC K/2K- FC B
22K/1K- 4K,B. Can be evaded and punished with FLEA {B}_K
A+B, A- 2nd hit can can't be jumped but can be avoided with jumping attacks.
6A+B- can be evaded with FLEA 6A+B/FLEA {K}/ 8A in situations that it cannot be backed out of. Also easily interrupted with 3B
2A+B- MCF
1A+B- FC A. Can be evaded and punish with FLEA K
8A+B- CE/ 6K
8A+B, B- 4K, B
4A+B- after 2nd hit is blocked 3rd whiffs and you can interrupt with 6K
4A+B,B- 2nd hit stepped easier to Ivy's left for 22K or other punishment of choice.
4B+K- easily stepped and cancel fakes are very slow coming out.
FC {B}, B- 2nd hit whiffs and allows 3B/ CE
WS {A}- CE/ 3B
WS A+B,A- can duck 3rd hit and punish. Can quickly "pop" duck it and 3B
WS B+K- 6B close
66 {A}- can A+K 2nd hit
22A- A,A
11A- Can FLEA K_{B} to avoid and punish. FLEA {B} works from further distance.
44{A}- 3B close
22{B} series- CE/ 6K
44B,B,B- 4B+K can avoid 2nd hit and allows 3B punish
44K- FC B
44A+B- stepped to Ivy's right for 22K punish
44{A+B}- must be stepped further to Ivy's right
44B+K- 3B/CE
44B+K,B- step to Ivy's right and punish
9B- B,B
8B- K close
1bA+B+K- can step 2nd hit to Ivy's left if done early