Nightmare punishment
A A - can be interrupted by 3B on block
On hit can be interrupted by GI
(A)/ 6(A)- all option beat by 2A. b:A may dodge 2A but can still punish after it whiffs
aB- 6K
6A -close 6K, med 4B, tip range safe
6AA/ 6AaG- 2A interrupts 2nd hit and any stance options
3A- 3B
3AA- 3B, can GI between hits on block.
2A- close FC1AAA, far FC B/ WS K
1A- close/ med w meter WS A combo, no meter 4K B, max distance CE punish
44A - close ie back against wall AA/ 4B
6A GS- 6K interrupts all options use 2A if they empty GS to bait
22A- close/ med AA
22A- close ie back against wall 6K
9A- AA/ 4B close
WSA- 3B
WSAA-6K, WRA combo with meter
B- close/ med 3B, far 4K B, 4B
BB- close ie back to wall 6K, can step between swings to NM right.
Bb6- 2A/ MCF beats all stance options
2(B)- 2A/ MCF beats all stance options but at tip range will whiff on NLS A and get beat.
6B- 4B at all but max range
6BB - close ie back to wall 6K
4B/4BB- AA also interrupts 3rd hit in string.
4BBB- BB
1B- WS B, WS A combo w meter
22B- close ie back to wall 4K B
66B- 3B
66(B)- 6K beats all options, 2A if they empty GS to bait
44B,B- can step between
11B- 4KB also cuts off stance options.
FC3B- 3B
WSB- 3B
2K- WS K
4K- BB
4KB- AA/ 4B GI can interrupt 4KK or 4KB
66K/ 66K GS- 6K both punishes and beat stance options
WS K- 6K
2A+B- 6K close, 4B at distance
6A+B- BB
NSS A- if super close ie back to wall AA can punish. Must be very close.
NSS (A)- 2A beats all options.
NSS B- BB
NSS K- BB
NLS (A)- 2A beats all stance options
NLS B- AA if very close ie back to wall
NLS (B)- AA beats all stance options except at tip range where it will whiff.
NBS A/(A)- 6K, WS A combo of you have meter will also cut off stance options
SC WSKB- AA/ 4B 2nd hit can be ducked
SC WSK(B)- 2A beats all stance options
SC 66KK- 2A interrupts 2nd hit or can step
SC NSSaB A+B- can GI or step after first hit
SC NSA+B- 4B+K can evade 2nd hit for punish