Ooofmatic
World Warrior
Rather than top ten, post your bottom moves, it doesn't have to be 10 just whatever you don't use often. Perhaps we can help each other out and share ideas as to how to make more use out of some of them.
My 10 least used moves:
10. 1B
This move, while I do use it here and there sometimes after certain knockdowns and on wakeup, at i24 it's a low that opponents should be reacting to and blocking low on reaction. So while it might sometimes work consistently online because of lag, people should be reacting to it and punishing it hard (-28).
9. 2A+B
This move is an even slower low at i29. It's a bit less unsafe at -18, but it's best feature is that it rings out and catches step. Even so this move is low priority for me because of how sitational it is. It is a good move to catch opponents off guard for not being used to seeing it though.
8. 4K
This move is low priority for me because it is situational. I mainly use this move as a step catcher if the opponent steps to my left (counter clock-wise, CCW). And I use it more often against certain characters that have good CCW evades such as Ivy with her 3B and 214B.
7. 4A
This is a move that I never really placed into my game. It seems to be decent as a quick guard burst move if the opponent is stepping a lot, as it guard bursts in 13. But aside from that this move just doesn't seem to fit into my style.
6. 44BKBK
I suppose this move can be used as a gimmick for those who aren't used to it, but honestly outside of that I don't find it that useful. Even in situations where it combos for a ring out, I find that just doing B!E! instead is just as sufficient.
5. 6B BE
This move is just a waste of meter and not worth doing at all in a competitive match.
4. 7_8_9A
Dampierre has better tech jumps, and better step killers. Making this move not part of my arsenal at all.
3. 22_88A
A high, side evading move that stuns. It's just not worth doing imo since he has much better ways of dealing with linear moves.
2. 44_11_77AB
While this move is gimmicky, and can be useful as a step catcher. I have never been able to properly incorporate it into my style. This is probably the one move on my list that I should really look into incorporating into my game. In other words my most underrated move.
1. 22_88KK BE
A risky waste of BE. To its credit though, I have used it successfully a few times after my 22K got blocked, Dampierre "escaped" by rolling away, and my opponent's retaliation (a high attack) went completely over me. Luckily Dampierre rolled away rather than jumped. If this move didn't require meter I would probably use it a bit more often. But aside from that it's pretty much a waste of meter.
There you have it. Feel free to comment on my list, or list yours.
My 10 least used moves:
10. 1B
This move, while I do use it here and there sometimes after certain knockdowns and on wakeup, at i24 it's a low that opponents should be reacting to and blocking low on reaction. So while it might sometimes work consistently online because of lag, people should be reacting to it and punishing it hard (-28).
9. 2A+B
This move is an even slower low at i29. It's a bit less unsafe at -18, but it's best feature is that it rings out and catches step. Even so this move is low priority for me because of how sitational it is. It is a good move to catch opponents off guard for not being used to seeing it though.
8. 4K
This move is low priority for me because it is situational. I mainly use this move as a step catcher if the opponent steps to my left (counter clock-wise, CCW). And I use it more often against certain characters that have good CCW evades such as Ivy with her 3B and 214B.
7. 4A
This is a move that I never really placed into my game. It seems to be decent as a quick guard burst move if the opponent is stepping a lot, as it guard bursts in 13. But aside from that this move just doesn't seem to fit into my style.
6. 44BKBK
I suppose this move can be used as a gimmick for those who aren't used to it, but honestly outside of that I don't find it that useful. Even in situations where it combos for a ring out, I find that just doing B!E! instead is just as sufficient.
5. 6B BE
This move is just a waste of meter and not worth doing at all in a competitive match.
4. 7_8_9A
Dampierre has better tech jumps, and better step killers. Making this move not part of my arsenal at all.
3. 22_88A
A high, side evading move that stuns. It's just not worth doing imo since he has much better ways of dealing with linear moves.
2. 44_11_77AB
While this move is gimmicky, and can be useful as a step catcher. I have never been able to properly incorporate it into my style. This is probably the one move on my list that I should really look into incorporating into my game. In other words my most underrated move.
1. 22_88KK BE
A risky waste of BE. To its credit though, I have used it successfully a few times after my 22K got blocked, Dampierre "escaped" by rolling away, and my opponent's retaliation (a high attack) went completely over me. Luckily Dampierre rolled away rather than jumped. If this move didn't require meter I would probably use it a bit more often. But aside from that it's pretty much a waste of meter.
There you have it. Feel free to comment on my list, or list yours.