Zasalamel frame data

shura30

[08] Mercenary
NOTE: This list is may not be accurate. For the most recent data, see the Zasalamel Wiki.
Zasalamel Wiki Frame Data

posted by Sacharja on CF

zasalamel frame chart xls spreadsheet

Execution speed

i12: B+K
i13: K
i14: A/WS K/FC 2A
i15: 2A/3K/2K/FC 2K/b:K
i16: B/2B/4B/6K/FC 2B
i17: 1B/1K/66K/A+G_B+G
i18: 6A+B/6B+K/6bK
i19: 3A/3B/WS B/WS A
i20: 6A
i21: 4A/4K/66B/
i22: 22A/22B/44B/66A+B/44A
i23: 6B/FC 3B/22K
i24: 2B+K/4B+K/66A
i25: 11K/44K/66B+K
i27: A+B/33B

NOTE: Everything not listed is slower than i27.

Hit & Block Data

A

H: -5~-4
C: +0~+1
B: -8~-7

AA

H: +0
B: -11

6A

H: -4~-2
C: Stun
B: -13

6AB

H: Stun~BT
B: +4

3A

H: -3~-2
C: Stun
B: -20

3AB

H: +5
C: Stun
B: -15

2A~FC

H: +5
C: +8
B: -6

1A

H: -8~-7
B: -18~-17*

1AB

H: KND
B: -14*

4A

H: +5
B: -3

FC 2A~FC

H: +4
C: +8
B: -6

WS A

H: +2~+4
B: -15~-13

WS A4

H: +6~+8
B: -13~-11

9A~FC

H: -5~-4
B: -17~-16*

BT A

H: +8
B: +0

BT 2A~FC

H: +4
B: -5

B

H: -6
B: -9

BB

H: -6
B: -15

BB4

H: +4
B: -13

bK

H: -2
B: -13

b:K

H: +1
B: -13

6B

H: -2
B: -13

6BA

H: +11~BT
B: -8

3B

H: KND
B: -15~-14

3B4

H: KND
B: -17~-16

2B~FC

H: -2
B: -12

2B4~FC

H: +3
B: -12

1B

H: -5
B: -13

1BB

H: -12
B: -16

1BBA

H: Stun
B: -10

4B

H: -2*
C: KND
B: -15

FC 2B~FC

H: -2
B: -12

FC 2B4~FC

H: +3
B: -12

FC 3B

H: KND
B: -18

WS B

H: KND
B: -14~-13

WS B6

H: KND
B: -14~-13

9B

H: +6~+7
B: -5~-4

BT B

H: +4
B: -7

BT 2B~FC

H: +1
B: -8

K

H: -5
B: -11

KK

H: -8*
B: -16*

6K

H:-4
B:-13

6kB

H: +4
B: -4

3K

H: +3
B: -8

2K~FC

H: -4
C: +2
B: -14*

1K

H: -1
B: -16

4K

H: +8*
B: -3*

FC 2K~FC

H: -4
C: +2
B: -14*

WS K

H: +10~BT
B: -9

9K

H: KND
B: -8~-6

BT K

H: +4
B: -4

BT 2K~FC

H: KND
B: -20*

A+B

H: -1
B: -5

6A+B

H: -8
C: Stun
B: -16

6A+BB

H: KND
B: -16*

6A+B[ B ]

H: KND
B: +3

B+K

H: -4
C: +1
B: -11

6B+K

H: +5
B: +3

2B+K

H: -13
B: -20*

2[B+K]

H: Stun
B: -14*

4B+K

H: KND
B: -16

BT B+K

H: KND
B: +4

BT [B+K]

H: KND
B: +4

A+K

H: +21~+23 (Stun)
B: +6~+8

66A

H: +7~+8
B: -16~-15

22A

H: +0~+1~BT
B: -15

44A

H: +3
B: -9

66B

H: -7~-6*
B: -21~-20*

66BB

H: +3
C: Stun
B: -10*

33B

H: KND
B: -6~-5

33B4

H: KND
B: -13~-12

22B~FC

H: -7~-6
B: -17~-16*

44B

H: KND
B: -17~-16

44B4

H: KND
B: -21~-20

66K

H: KND
B: -13

22K

H: +5
B: -3

22KK~FC

H: Stun
B: -9

11K~FC

H: -4~-3
B: -17~-16*

44K

H: KND
B: -2

66A+B

H: KND
B: -20*

66B+K

H: KND
B: -11~-10

44B+K

H: Stun
B: UB


zasalamel frame chart xls spreadsheet
 
reserved


actually there's some missing data:

6K on block and on hit
6bK on block and on hit

then impact speed of:

1A
1AB
9A~FC
BT A
BT 2A~FC
bK
9B
BT B
BT 2B~FC
6kB
9K
BT K
BT 2K~FC
BT B+K
BT [B+K]
A+K
44B+K

for something it's said >27
 
What is 4B+K on block? It pushes out so far but I think Kilik can punish it with his 6B so im wondering how bad it is on block.
 
....Question

Why do all Zas's always bitch about how bad he is close range and how he has such shitty options with all his frame advantages/grabs..

...and then you guys have a FUCKING i12 in B+K?

You guys don't even need that though, because with the constant frame advantage, he's got plenty of i15's that hit mid, so you can always force a throw/mid mixup on every Frame trap.

So..why all the complaints?

I'm just asking o_o.

Ruiner
 
Because B+K has jack shit for range, does no damage, and is negative on NH. Furthermore, his grabs are mediocre, since they do less damage than pretty much every other character, and they don't have good range.
 
Hmmm....

From what I've seen of the move, whiled it's negative on hit, it kicks the opponent back enough to make a reaction possible even if they come in for another assault. It's faster then anything Raphael(a pretty fast character) has, and even though the damage and range are terrible, it's meant to shutdown all other fast options after a pull.

Can't u use it to condition opponents to just block after pulls/frame advantages and then begin the slower mid setups and throws?

Just...I almost NEVER play decent Zas's....but in theory, this guy sounds really dangerous.

Ruiner
 
The thing about B+K is that it does literally no (0 points of) damage, and Zas has disadvantage after it. It's not useful for training your opponent after pulls because your opponent WANTS to get hit by this move.

KK and 2A serve the same function, but they actually benefit Zas if they hit and are therefore useful.
 
.....


okay when you say "0 points of damage", you mean like Prep A no damage? Where on NH it does like, 8? CH maybe like 14?

Or do you mean, 0 damage, like the move....literally...like you said...DOESN'T DO ANY DAMAGE.

I'm confused......because this is the only move in the game that I"m aware of, that on NH and CH, DOES 0 DAMAGE...O_o....

...I mean, are you exaggerating, doesn't it do like, 8 damage or something?

Ruiner
 
No, B+K does zero damage. Absolutely nothing. We aren't kidding you. If you don't know that, then go into practice and study Zas' moves, since you seem to be having trouble with him.
 
i12 is fucking slow for a move that does 0 damage. It should be i3.

indeed, this move is fucking garbage

it should at least have one of the following

-i8 (to make it the fastest move in the game)

-+ on nh

-crumple stun on CH

preferably all 3
 
And gives no advantage at all. But it works well for wall combos.

Yeah, if you like 20 damage wall combos. The damage scaling after B+K wallsplat is ludicrous.

Anyway, the best possible outcome of using this move is you get a CH, which is the mathematical equivalent of doing absolutely nothing. Dumb.

You'd think Zas wouldn't be so cocky with such a shitty move, but nope. He just HAS to taunt every time he hits it. What a dick.
 
.....

Dude what the fuck?

LOL!!!

You guys have a fast pimp slap.....that deals no damage....

lol....prolly cuz Zas is black, so they're like "YO...LET'S GIVE HIM DA OL' PIMP SLAP SO HE'S GOT A FAST ATTACK"

and he taunts after he does this?

LOL....x_x.....

Okay so what's the point of the move then? TO simply prevent damage from Taki after a pull? I can't figure out any other reason to do this move, since this is the only character I'm aware of that could still hit Zas after a frame advantage....

Ruiner
 
Well B+K does give frame advantage on CH, assuming you interrupt the taunt asap, but still...

Edit: Nevermind, I'm wrong, lol.
 
When used in ToLS or in special VS you can combine it with the Venom poison to get soem dmg over time

All I could think of :-(
 
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