A new DLC character means new patch notes! In addition to various character specific changes, this update includes an overall nerf to damage output during soul charge, as well as a slight nerf some vertical tracking.
In addition to the release of Hoahmaru and his stage this weekend, there was a balance patch! BANDAI-NAMCO posted the official patch notes a few hours ago...
Two days ago, we learned from Namco=Bandai that a hotfix patch was coming out today. Since season 2 just started, there were a lot of unforeseen problems due to all the new mechanics in the game. Rather than waiting for 2.10, Namco-Bandai has opted to release a hotfix with a multitude of fixes and changes. Check the patch notes for some more in-depth information.
We now know that Season 2 of SOULCALIBUR VI officially starts on November 25. In addition to a new trailer, which shows off some more of Hilde, we also learn a few new details of some major combat changes. Firstly, we're getting a new "Soul Attack" system, which seems very similar to Tekken 7's own "Rage Art". There is also a new "Resist Impact", which will allow you to parry any move in the game, even unblockables; it remains to be seen if you can parry break attacks. Check the trailer and patch notes for more!
Along with the release of Cassandra yesterday, SOULCALIBUR VI was also updated to version 1.50. We didn't previously report on the patch because the official patch notes only listed minor system adjustments, spelling errors, training mode updates and custom character creation changes. Mostly unimportant stuff. However, this morning, BANDAI NAMCO has updated their official patch notes with character specific balance changes! Those changes can be found below.