Jink
[10] Knight
@LGInifinite: First, you got to figure the purpose and differences between a+kA and 22_88kA (kA for short).
a+kA is very hard to perform from a neutral state, as it is a "two-frame" input (its better to think of this move as being this fast to excecute, it helps to perform mentally). It's better to use this input as buffering during the recover of a move for frame-traps like after SCH'[ B ]_ka2A, or to combo after CHit-SSH'K.
kA is very easy to perform during side stepping. In quick-need occations, you can 22kA right away. Its easier than a+kA because you can do kA fast with no problem by using the "piano-press" technique; were you press multiple button in a fast "scale roll". With arcade stick, just slide-input your ring ( k ) and index ( A ) fingers while side stepping or right after inputting 22 or 88.
But this method is not reliable for frame-trapping and for combo follow ups. It requires more to time the recovery to match the 22_88 input.
So, it simply goes like this:
Use a+kA for quick follow ups during recovey.
Use kA for any other situation.
Also note that depending on how is your speed while perform 22_88kA, from visable stepping into attack, it might give a hint to your opponent of when you are about to do it. If the knows this move, they will crouch to duck under the high or to guard the low, and punish you. Keep an eye in this matter, as it can be used to expand your MixUp. "If they know the tell, give them a lie." ~Jink~
On controler pad button mapping: Place A and K on top of one or the other, like...
A = [] or /\
K = X or O
or
K = [] or /\
A = X or O
...so that way you can "thumb-tip" or "tip-thumb" slide input it. By thumb-tip I mean pressing k with the middle of your thumb, and A with the tip of your thumb. And viseversa. Its suuuuuper easy like this.
a+kA is very hard to perform from a neutral state, as it is a "two-frame" input (its better to think of this move as being this fast to excecute, it helps to perform mentally). It's better to use this input as buffering during the recover of a move for frame-traps like after SCH'[ B ]_ka2A, or to combo after CHit-SSH'K.
kA is very easy to perform during side stepping. In quick-need occations, you can 22kA right away. Its easier than a+kA because you can do kA fast with no problem by using the "piano-press" technique; were you press multiple button in a fast "scale roll". With arcade stick, just slide-input your ring ( k ) and index ( A ) fingers while side stepping or right after inputting 22 or 88.
But this method is not reliable for frame-trapping and for combo follow ups. It requires more to time the recovery to match the 22_88 input.
So, it simply goes like this:
Use a+kA for quick follow ups during recovey.
Use kA for any other situation.
Also note that depending on how is your speed while perform 22_88kA, from visable stepping into attack, it might give a hint to your opponent of when you are about to do it. If the knows this move, they will crouch to duck under the high or to guard the low, and punish you. Keep an eye in this matter, as it can be used to expand your MixUp. "If they know the tell, give them a lie." ~Jink~
On controler pad button mapping: Place A and K on top of one or the other, like...
A = [] or /\
K = X or O
or
K = [] or /\
A = X or O
...so that way you can "thumb-tip" or "tip-thumb" slide input it. By thumb-tip I mean pressing k with the middle of your thumb, and A with the tip of your thumb. And viseversa. Its suuuuuper easy like this.