Cervy Frame Data

ShenChan

[11] Champion
Frame data for the Undead Pirate. Props to docvizzo. (: Here we go:

i13: A/aB/K
i14: 6K/
i15: 4B/3K/2K/FC 2K/2A/6A/4K/B2/aK/FC 2A/3A+B/iGDR/BT B+K
i16: A+G_B+G/WS K/BT K/FC2B
i17: B/2A+B/WS A/66K/BT A/BT 2A
i18: 6B/A+B/66B
i19: 4A/3B/2B/66A/6A+B
i20: 1K/FC A+B/bA/BT B
i21: 2B+K
i22: WS B
i23: 22K/11K
i24: 1B/44B
i25: 66A+B
i26: bK/8A+B/11A
i27: 3A/11B


Horizontals:

AA

B -6
H +2

aB

B -18
H -5~-6


aK

B -5
H +5 (BT B+K Frame Trap)

6A

B -1
H +4

3AB

B -18
H XXX

2A

B -5~-6
H +4~+5

1A

B -17
H xxx

4A

B -5
H +1


4[A]

B 0
H XXX

FC2A

B -5~-6
H +4~+5

WSA

B -19
H +15


8A

B -7
H +2

BT A

B -3
H +9

BT 2A

B -5~-6
H +4


Verticals

BB

B -15
H -4

BBB

B -19
H XXX

BB4B+K

B +5
H XXX

BB4[B+K]

B +5
H XXX

bA

B teleports i9 till i13, Can be punished by Kicks faster than i14
H +10

bK

B 0
H XXX


b2

B -7
H +3

6BB

B -17
H XXX

6

B -13
H XXX

6B

B -12
H XXX

3B

B -14
H XXX

2B

B -12
H +0

1B

B -13
H 0

4BK

B -4
H -3


FC 2B

B -7
H +1

WS BB

B -17
H XXX

8B

B -15
H XXX

BT B

B -7
H +4



Kicks

K

B -9
H +1

6K

B -8
H 0

3K

B -7~-8
H +2

2K

B -14
H -4

1K

B -16
H +1


4KK

B -12
H +4

421 K

B -23
H -7~-8

421 kB

B -18
H -10


FC 2K

B -14
H -3~-4

8K

B -8
H +4

BT K

B -4
H +3


Buttons Together:

A+B

B -17
H Stun


6A+BB

B -18
H XXX

6A+B:B

B -17 (1 Frame safer! Whooo! )
H XXX


3A+B

B -9~-10
H -6 (epic fail)


2A+B

B -14
H -3~-5


1A+B

B XXX
H XXX

4A+B

B +5
H XXX

8A+B

B -19
H XXX


8A+B:B+K

B -3~-4
H +15


FC A+B

B -24
H XXX

FC A+BBBB

B +13
H XXX


2B+K

B -14
H -6


2[B+K]

B -17
H XXX
H2 +17


4B+K

B +5
H XXX

4[B+K]

B +5
H XXX


8B+K

B -16
H XXX


8[B+K]

B -6
H +15

4A+K

B -8~-9
H XXX


8WAY Run

66A

B -14
H XXX


33_77A

B -12
H XXX


22A

B -15
H XXX

88A

B -8~-9
H XXX


11_77AA

B -18
H XXX


11_77BB

B -10
H XXX


44A

B -2~-1
H XXX


44aB

B -16
H XXX

44aBB

B -17
H XXX


66B

B -15~-16
H XXX

22_88B

B -12
H +5

11_77B

B -8~-9
H XXX


44B

B -13
H XXX

66K

B -8~-9
H +1

22_88K

B -10~-11
H +4

11_77K

B -15
H +0

44K

B -5
H XXX


66A+B

B -17
H XXX

44A+B

B -6
H XXX

SlideKick

B -22
H XXX

Special:

GDR

B -17
H XXX


iGDR

B -22~23
H XXX

214K

B 0
H XXX

214 A+K

B -20
H XXX
 
And thank you very much, but it's a pain in the ass to always have to bring up Excel when I want to toy around with combos.

i'm using excel to quickly modify each entry
once the chart is 100% we can change its format at any time

if you use some excel tools you can easily find whatever input you want in a second without scrolling

another question, where can we find frame data for counters, GI wakeup and stuff?
 
i'm using excel to quickly modify each entry
once the chart is 100% we can change its format at any time

if you use some excel tools you can easily find whatever input you want in a second without scrolling

another question, where can we find frame data for counters, GI wakeup and stuff?

Excellent, thanks again for all your hard work. Hopefully working with the information you've put together will get me a few more fights through the tourney at PAX this weekend. :)
 
Can someone test to see how many frames iTP actually takes to move you out of the way of attacks? Probably pretty complicated to test, but I'm sure some of you tech guys can come up with a number.

Oh and maybe add frames for a single A, since the second hit of A,A whiffs at range a lot.
 
I'll do it later, my box is away right now, i tested it few weeks ago, its pretty crappy, about 18-19 Frames afair. But i forgot to check the TJ Frames, they maybe pretty nice.
 
Here you go:

4B

H 0~+1
B -11

Normally you get +1, for some Reason Cervys 6A clashes with 6A after 4B on Hit. But in all other Cases youll get +1.

Single A

H -3~-4
B -8



iTP, now this one is tricky. I had some weird situations here. Maybe need some further Testings, here some first Numbers.

Teleport Frames: 15~16
Airhit from Frame 10 to 16
Techjump beginns at Frame 7 (b2 on Block,-7, into iTP Techjumps Sophies 2A)

The Hits for the Airhit are not complete, maybe its even earlier, have to test it. stopped at Frame 10.

The Reason the number is way better than i thought is due to the execution, you _easily_ lose some Frames...

Whoever doubts the i15 Number---> Cervys 1K on Hit (+1) into iTP will Teleport Sophies 236B which is i14. Maybe there is some additional situational stuff which i didnt get till now....to get a more realistic Number add +2.

BUT Cervys K on Hit which is +2 into iTP does not Teleport Sophies K or 6A which is i13. So there are some points which need further testings with other Chars etcetc
 
22A is listed as -15 on block, but I'm pretty sure that's not the case. I've been going through trying to figure out where I can punish Cervy with Yoshimitsu, and on blocked 22A I can't get anything, not even AA. If it were really -15 I would be getting 6K, which would be wonderful. I'm still kind of new to this game so I can't say what the data actually should be, but I'm fairly certain it's not -15.
 
22A and 88A are 2 different Moves. 22A is unsafe, 88A is safe.

When you got Cervantes placed on 2-Playerside, make you sure you do 88A, not 22A. The input changes for both sides.

1Playerside: 22A is unsafe, 88A is safe
2Playerside: 22A is safe, 88A is unsafe

I didnt test it, but im pretty sure this could be your problem.
 
So.... no takers? I guess I could work on some stuff, if I knew where to go after 1K (Don't have the time to redo his whole bloody data, and I'm sure most of it is accurate).
 
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