SS & CS/iCS Info

lobo

Luminario
I'm having a hell of a time with these moves this time around even though I am quite good at them in previous installments... Anyone with solid buffering advice would be greatly appreciated!
 
SS/CS Help

I thought buffering was going to be next to impossible, or at least very, very, very, difficult compared to before due to the window getting shortened.
 
SS/CS Help

sure the hell is. on sc2-3 i would go:

3, 7-->roll clockwise to 4, 63214, buttons...always worked well for me and can be done very fast with some practice. now i can't find anything similar.
 
SS/CS Help

Easiest way I've found is to do two half circles, then finish it. Try this:

CS - 63214, 412369, 1A+G

SS - 41236, 632147, 3B+G
 
SS/CS Help

Man, this is the one thing that really upset me about this game.

I was a proficient suffer-bufferer since the DC game, but this time around they have changed the command for the throw, and apparently shortened the buffer window between inputs.

And now I can't play Ivy.
 
SS/CS Help

Man, this is the one thing that really upset me about this game.

I was a proficient suffer-bufferer since the DC game, but this time around they have changed the command for the throw, and apparently shortened the buffer window between inputs.

And now I can't play Ivy.

I know how you feel, but nevertheless, Ivy is still playable even without her former buffering madness. Just check out the combo section.
 
SS/CS Help

doubt it. this ivy change is disgusting imo...probably the worst thing bamco did to us for this game...other than drop hwang. both my main characters...dammit.
 
SS/CS Help

It's really not that bad. It just takes getting used to.

Buffering during block stun is relatively easy.

Rolling away from an attack and doing from it on wakeup isn't bad either.
 
SS/CS Help

Maybe they patch it:rolleyes:

Pretty sure it will never happen though. I still don't understand how you can take something that perfect, and totally screw it up. Why Namdai, why?

They probably sat there one evening, all drunk. Suddenly some weird Japanese dude said,
"Ivy...I don't like the way she is right now......"
Japanese dude no.2 said, "Why?
JP1: "She's just weird and I'm not feeling her"
JP2: "What do you wanna do?"
JP1: "Let's change everything up completely"
JP2: "Yeah dude, let's so do it"
JP1: "Let's start with Ivy Lick...I hate this move...let's make it useless"
JP2: "Alright, after that we should change her SS and CS, and make it like so freakin impossible to do."
JP1: "Sounds good. Hell, we should even throw in a new stance!"
JP2: "Let's go dude!"

...1 hour and six beers later...Soul Calibur 4 Ivy emerged.
 
SS/CS Help

Although, she still worked in SC3, that is how I felt the first week of that Ivy emerging.

I just wonder what the reasoning for shortening the buffer window SO MUCH was. How else was Ivy meant to do the throws? Shuffle in front of your opponent? It feels like they are only in the game as a Joke.
 
SS/CS Help

You guys say this now, but I say that in three months or less (probably less) Link here gets the buffering down to near his old proficiency. You heard it here first.

that shit took YEARS to develop...muscle memory dies hard...no offense link...but that sort of proficiency is a thing of the past...or maybe something we'll see again in a few years.
 
SS/CS Help

Are you sure about that lobo? If you practice that stuff for 4 hours every day, then it won't take you longer than 6 months or so to perfect it, if even that.
 
SS/CS Help

So, has anyone here gotten a better way to get the throws out besides wake up, and Block Stun? Or are they just not integral to Ivy's game anymore?
 
SS/CS Help

I use a pad to play and not a stick and I have to say that I pretty much have given up hope of ever being able to buffer consistently unless a patch is made to the buffering system.

But honestly she really doesn't need her command grabs like she used too. Her comboability is very high and her launchers/stuns are pretty safe, so going for 50/50 mix-ups between a grab and a launcher/stun is an effective way to get in damage.
And if they block the launcher then, hey you are still ok if you spaced it well. Sisters could probably punish if they block CL 3B, but SW 3A and SW 3B seem to be safe


I know CL 3B is -14. SW 3A seems to be safe from retaliation and SW 3B is -4 which is good.

As of right now SS/CS aren't even a part of my game. It seems like too much hassle to try to incorporate it into my game when I can't even do the grabs consistently thanks to the small input window.
 
SS/CS Help

Well, I just played Ice recently, and of course, totally got my ass handed to me. I just couldn't figured out how to pressure the guy. Without having CS/SS available to me, those mofos have no reason to duck, thus I am not able to set up any damaging combos. Without making CS/SS part of your game, it will be very difficult be successful with Ivy. Since Ivy has such bad frames this time around, pressuring is really difficult, so CS and SS is something to be mastered even this time around.
 
SS/CS Help

I'll admit I shed a tear when I saw the Frame Data only confirming what I had been feeling... =(

As for CS/SS, I seem to have fallen deeply in love with SW 6:(B): This Point Blank range attack is a Mid Hit punisher with Stun properties that actually benefit you if shaken. Because the move is SO fast, I find that I can get Just Frame CS off during the recovery of the attack, and it hits just as your opponent finished standing up. Since JF CS is more of a Fastest Frames style occurrence, you seem to be guaranteed the hit (Bar Throw escapes) even if they shake. If they start to realize the Throw (115 Damage in all BTW) You still have them ready to eat a 3B Launcher that you can juggle around for quite a while as well. (My best is 72 damage with a final Ivy Lick)
 
SS/CS Help

Thanks, I'll do that before showing how little I know next time. =) As to what I have seen with testing: Just because it's DOS doesn't make it harder to shake. Ivy's recovery and follow up is typically what makes this strong.
 
SS/CS Help

It's a stun that makes the opponent hold their chest, and slowly start to squat down, but they get up before then. It forces a tech crouch, and it is also shakeable.

Is 214K actually worth doing? I'll test that now and edit this line.
Edit! Admiral is 100% correct, 214K is a beautiful follow up for 67 Damage guaranteed instead of Air Juggles. Ofcourse, this is still not as good as JF CS, which amounts to 115 Damage.
I may as well never Ivy lick again... lol
 
SS/CS Help

Ok, so far i can say with confidence that i can do CS-iCS almost when i want it. If i could describe it with a % percentage, i'd say i'm at 90 - 95% percent (and i don't think it can go higher than that, due to the nature of the input).

The first thing i'd like to say is:

DO NOT try to cheat the input.
Just practice it, and it'll come out eventually.
Remember: Start from 3, NOT from 6 (it's better for the iCS), then when you have reached 4 just go to 3. The rest is easy (just make sure that you press the 9 input).

How i see CS-iCS in this game?
In sciv i realised i have to input CS very fast, even after GIs. After (many) hours of practice, I find somehow difficult to execute CS...but...iCS comes more often than i expected. So, i always go for iCS and if for some reason i do CS then it's ok. Also the "thwock" version of iCS also happens more often than i expected, especially from max range and sometimes when opponent is rising...so that's not very good news.
(i'll upload a video soon, with some nice CS setups/mixups, i hope you'll like it)

Finally, i can say for sure right now that SW stance is probably the best stance for Ivy, ONLY if you can execute CS-iCS at will. I have played many matches so far, and i find myself usually in SW.

PS: I did my CS practice with the PS3 pad. I have NEVER tried it with the X360 pad nor with a stick.
 
Back