SS & CS/iCS Info

I can do iCS/SS on the d-pad constantly, after like a year and a half of practice. Even in SC2/SC3 I would only play on the d-pad, I didn't like the analog stick. I know people say CS is easier, but it felt weird to shift from pad to analog just to CS. I mastered the SC3 inputs, but my thumb killed. I have more dexterity in my thumb and the SC4 inputs are nothing compared to the old ones. So CS/SS are easier on the thumbs.

But still it depends on your preference, and how determined you are to play using whatever game controller.

BTW IMO Ivy is meant to be played on Pad :P
 
Linkrkc said:
I've never heard this before. What things?

The first thing that comes to my mind is CS/SS from Coil (neutral state). To do this, you have to hold both A+K and B+K, which is impossible without binds (this is a glitch after all). I assume you play w/o bind too? =P

Eli123s said:
I can do iCS/SS on the d-pad constantly, after like a year and a half of practice. Even in SC2/SC3 I would only play on the d-pad, I didn't like the analog stick. I know people say CS is easier, but it felt weird to shift from pad to analog just to CS. I mastered the SC3 inputs, but my thumb killed. At least I have more dexterity in my thumb, and the SC4 inputs are nothing compared to the old ones. So CS/SS are easier on the thumbs.

Yeah, CS in SC3 must have been a thumb killer for d-pad users. I remember a German player ,Adamas, who used Nivea cream on his thumb before playing Ivy. I think many players also used their t-shirts for CS. On analog stick it was somewhat easier (and you didn't injure your thumb in the process :P)

Still, as much as I think SC4 iCS requires more work than SC3 CS because of the 2 frame window, the most difficult command throw in SC history is still SC3 VC SS. I recorded that a long time ago: (at 08:50) this was done by our Setsuka player CheeseOfTheDay. He said it's the most difficult thing he ever done in a fighting game. Link, I think when the video was released you said you were going to try that too. Did you have any success with it? I couldn't do it as fast - the motion was ridiculous, 9 inputs if I remember well. And buffering that in like 10 frames (before Xian's i10 A hits you) was impossible for me. But Cheese did that on stick somehow.
 
^
Beautiful and the music complements it well, also LOL at 4:15. I really miss the old SS animation, SC4 SS animation kinda looks sloppy. I loved my SC3 edit -Dark Blue Leather and White Armor FTW
 
The first thing that comes to my mind is CS/SS from Coil (neutral state). To do this, you have to hold both A+K and B+K, which is impossible without binds (this is a glitch after all). I assume you play w/o bind too? =P

Wait, neutral state? As in, without pressing G? Just walking up and throwing it out like a true mixup? I've done blockstun SS/CS from CL by holding A+K or B+K, then doing the motion and hitting B+G or A+G, respectively. If I understand you correctly ... wow, that's a big thing to be unable to do.

I bind a CF button, but that's it.

Link, I think when the video was released you said you were going to try that too. Did you have any success with it?

I think I got a simultaneous hit once in practice mode, haha, but no, I never could do it.
 
Yeah, it's just like SC2's mixup. I thought it was already a common knowledge because this was found like 10 months ago, a lot of players use it on european PSN ,350z and Eli too I think, but it seems not everyone still knows about this so I will "reveal the secret". As always, a video (with crappy quality)

[youtube= CL CS/SS]GVgPAekHjX0[/youtube]

The notation is very easy, while in CL, hold down [A+K][B+K], that way she won't switch the stance. Now do the motion and release one of these buttons (depending which throw do you want, for CS you release A+K, for SS B+K) and do A+G or B+G. For example, if you want CS: [A+K][B+K]3214391[release A+K]A+G, viola.

Also good news, I was wrong. You can do it without binding. You don't have to hold A+K and B+K, you can hold [A] and [B+K], or [A+K] and (A+K+B won't work, it must be separate A/B+K - B/A+K) Have fun =)

If anyone is wondering, this doesn't work in Broken Destiny.
 
I've found it easier to control Ivy with the stick. My button mapping:

[A]__[K]_[A+B+K+G]
[G]_[B+K]_[A+K]_[A+B+K]

I have B+K and A+K binded and I can't stress how easy it is to dance around on the buttons to do stance switches and
stance cancels. CF button is good...and damnit who doesnt need a taunt bind? I also find quarter rolls and 6B8 much easier to perform. I can play Ivy on pad and stick, but I notice a much much stronger control with the stick. My hands dont get all tied up trying to pull stuff off.
 
Using the d-pad of PS3 controller for two years now, hasn't caused me any buffering problems with Ivy's command throws.
my iCS/CS buffering ratio would be something like this:
60%/40% (on the left side)
90%/10% (on the right side)

Of course not counting the somehow expected failure rate, during tournament matches.

I have also tried buffering her command throws on stick, and to be honest it seems just as easy as it is on the ps3 d-pad. Perhaps easier. However buffering with a stick sometimes can be very noisy...

I've found it easier to control Ivy with the stick. My button mapping:

[A]__[K]_[A+B+K+G]
[G]_[B+K]_[A+K]_[A+B+K]

Why do you map A+B+K?
Shouldn't A+B be more useful?
 
I only map B+K/A+K and use them as stance shifts. I use the main 3 buttons mostly and will manually do A+B with 2 buttons, but it makes it really easy to have 2 stance shifting binds below. As well I can spam attacks like WP [A]6B+K2_8 VERY easily without hesitation since it's a mere 2 buttons.

A+B+K is strictly for Taunt. I hate messing up Taunt and getting something else like A+B or A+K, etc... It's rarely used and more for fun, but it does have it's moments.

A+B commands really don't have anything that needs simplifying. There's just no real need for an A+B button with Ivy.
 
Robdom, I've seen you doing the same thing a long time ago, I thought you already knew how to do that. I didn't discover this, but I'm posting it here because no one else did.
 
Whoops! I've been doing it since damned-near the game was released. I thought everyone already knew!

Let me add something to this:
malek said:
I realize I used something that is I never talk about (when reading Ring's post about CL iCS/SS), so I will.

Taunt trick : K+G to...

First thing, doing K+G allow you to enter any direction on your pad/stick without Ivy to move.
This is very usefull to buffer CS easilly without moving.
And, it's also not very common so this will surprise your opponent at first.

I use this most of the time on wake up game after SW 214K.
K+G to CS or K+G to B+G against opponents who just wake up with G.
K+G to SW 3B against opponents who attack on wake up.
K+G to 214K against opponent who stay on ground.

Why use taunt to... instead of just the move itself.
First, after 214K. CS is difficult to perform without moving (impossible for me at least).
Second, after 214K if your opponent roll on ground on Ivy's left he can avoid the 2nd 214K.
K+G 214K will track him if well timed.
Third, after some time K+G will frightened your opponent and he will move 2A as soon as he see K+G.
So you will then be able to use K+G to 3B randomly, not even on wake up game.
4th, K+G to iCs / SS, will increase the range of the throw.
After move like Asta 22B, or Ivy 1B B+K you are not at good range for iCS, but your at the right range for K+G to iCS.

Last thing but not least,
at the end of most Ivy's combo with 214K, 214K will not make lot's of damage because of damage reduce.
And because of this, decent tech trap are no use because opponent will never wake up.
Exemple: A+B A+K BackDash WP 1B+K CL 4B SW 214K (~60 damage).
214K don't do much damage here (probably 5 to 10), and there is SW A+B [A+B] which is a very good tech trap here (not really one, but it work).
But opponent will just wait for 214K and NEVER wake up.
Here we are with K+G. K+G will delay enough 214K, for this move not to be a combo, so not to have damage reduce.
So, A+B A+K BackDash WP 1B+K CL 4B K+G SW 214K (~80 damage).
As 214K is not combo, there is no damage reduce on it.
As it is not a combo, opponent will try to react soon or later.
Then K+G to 3B or K+G to A+B[A+B] will work and do lots of damage.

And there are many more application.
Exemple against Taki or X, these character will probably use AA or AB as soon as they see K+G.
So K+G to 2A+K is a good option against them.
Also K+G to CL 214B can work to finish off an oppoent with 30 life or less.

And I'm pretty sure they are more application that I don't know about this.

Maybe people already know this too, but I'm not sure. You can actually CS/SS an opponent after taunt--everyone knows that. But, I'm pretty certain that you can actually hide the flash so that the opponent doesn't know which throw is coming. I don't know if this a glitch or what...

Anyway, I have B+K and A+K mapped. To taunt from CL, I press A~B+K; A+G when I want CS and B~A+K; B+G for SS. Now, I noticed a while ago that when I tried to buffer taunt right after stepping, Ivy taunted but there was no flash color change to indicate a stance shift.

Now, I have hit everyone with taunt~CS because I'm a CS whore, so they mash A against me when I do that (lately, I've been mixing it up with SS so now my opponents just duck--or attack, lol). But there you go; try it out. I'm sure there are other ways to hide the flash (I'm sure if someone like Davo looked at it with his usual super precision, I'm sure someone like him can figure out how to hide it exactly...), but I haven't really sat down long enough to figure it out.
 
Funny thing i been seeing when fighting Ivy players most will pick the 2nd player side. The CS analog command is much shorter.
taunt CS/SS that's risky but it will surprise opponents from time to time.
 
The command is the same. The only reason people pick 2p is iCS is ergonomically more comfortable. As well it will lock out some characters who improve on 2P such as NM.
 
I still don't see why people find it easier to CS on 2P side. I iCS on either side just fine but if I had to choose I would definitely chose 1P.
 
I can do it both, but the 2P side is distinctly easier since you're pushing your thumb inwards for most of the notations.
 
I know there is a thread dedicated to CS/SS but I realised people don't visit our SA often nowadays, so I thought a new thread would catch people's attention! Anyway, 2 years after the game was released, I found that CS has a hidden version. It's like in SC2 and SC3, when you catch your backturned opponent with it, it does 109 dmg and it's unbreakable. Why I called it "hidden"? Cause it's more like a glitch in SC4, it never happens when you do that on backturned opponent, it happens when opponent is making a move that leaves him in BT for a few frames. I did that by accident on Amy when she was doing 4A and I was like WTF (this explains the music I used in the video :P) So, enjoy! I will try that with SS and normal CS and try to confirm if they also have a 90 dmg version! Stay tuned.

[youtube= 109 dmg iCS]e34GvcoyQ4Y[/youtube]

I wrote about this last year in BD's topic but never actually noticed it does more damage. I thought it was just a camera glitch:

That weird CS angle is actually a glitch from SC4, I was surprised that Namco decided to use it in BD. It happened to me once, when I grabbed teleporting Cervantes. Ivy tracked him down with iCS behind her back and that strange angle appeared.
 
Haha thanks.

Unfortunately I'm not getting this to work with normal CS and SS.... Ivy catches opponent backturned and then the game automatically changes characters position as if he was caught from the front or side. The exact same thing happens when we try to iCS on normal BTed opponent. I guess this works only with iCS and only during a move animation with BT frames.
 
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