My Impressions of SCV Maxi at NEC

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Barry

[10] Knight
Well where do I start?.

SCV Maxi in my opinion is definitely the most strongest character I’ve seen so far out of everyone else. The sheer damage output coupled with a much safer arsenal of moves which compliment each other makes this self explanatory. I’ve been seeing some chatter regarding what people think about the current SC5 Maxi without even playing the game. Let me tell you something, you have no idea how dangerous and what Maxi is going to be capable of in the right hands. You are hearing this from me first.

Now lets cut to the chase. I’m not going to review every single move because quite frankly no one uses every single last one of his moves. What I will tell you is what I remember using, and what worked best for me.

1) Your bread and butter is going to be 1B->RO, RO A,K_BL (old SC4 3B,A->BL)

I’ve seen furzy get shut down my Mick using Lexia’s 2A, however furzy did not attempt to auto gi after the B->RO transition. I did not test this myself, however if 2A is still special mid then it will train 2A happy people to consider twice before throwing it out. With GI costing meter, this is now officially a true 1 out of 3 mix up whether you choose to hold the K, let it go early, or use the BL B,B->LO

2) 66B->LI

This is definitely the best move that he has. It transitions to LI and hits grounded. I was hesitant to throw it out because I gave everyone I played a little too much respect. Provided your spacing is right and the opponent is not mobile this also destroys the guard meter. In addition to this you can fully cancel the LI transition to buffer a critical finish after crushing the guard.

3) 4B->LO,LO B

This transition is the strongest in his entire move set and has been confirmed by both Daishi-san and Yoshi-san. It is totally safe and is Godlike after a 2A_1A. Both Daishi-san and Yoshi-san confirmed that proof of this was myself and Daishi-san using it too consistently. They mentioned that they are going to take another look at it and possibly revise it. I do not think they will make it unsafe, but will consider lowering the damage,making it 0 on block, or quick steppable. I was very skeptical when I first heard this but I do not thing anything drastic will be done.

4) 44B->RO

Definitely the number 2 best move that he has. The damage that this leads to is insane especially if you BE the RCB before the LI A follow up. This move I found most effective on wake up for players that love ducking who anticipate a throw attempt. In addition ot this it also hits grounded provided that they just choose to lie there.

22_88A->LI

This move feels like it’s returned back to it’s SC1 roots. I’m not sure if you saw the Maxi skill project from SC1 where it was possible to land multiple 88_22A’s for massive damage. Although this is not possible, the fact that that the LI K is fast enough after it hits and causes an unbreakable stun is unreal. I’ve noticed that when player is out of range and attempts to attack after a whiffed 88_22A the LI K tends to CH quite nicely leading to a ton of damage.

3A+B (old 3A+K)

This is my bread and butter for training people to block low for setting up 44B to massive damage. As you must have seen from the stream it was being blocked on reaction but it served my purpose which was to force the crouch. best used ideally from it’s maximum range.

2A_1K

Both are still there and are still his staple lows. Maxi does not have any high damage lows which is the way he’s always been.

LO K

I don’t think I’ve had this blocked, however like the previous versions of Maxi I found that I was always in range to set up a throw after it.

LO A,K

I believe this may now be safe as I was not punished after it. This also sets up a throw opportunity as it always did in previous games. Other than that it hasn’t changed much.

RO B

If this thing hits RCA,(BE)B->LI, A is all guaranteed. This can easily take off about about 25-35% of the health bar. What’s also even more disgusting is that after a guard crush all hits are counter hit. So 44B->RO,B->RC,A,(BE)B->LI, A is all guaranteed for INSANE damage.

BL K,(BE) K

I was disappointed with this as the 2nd hit can be air controlled. I brought this up with Yoshi -san and he mentioned that it’s supposed to be guaranteed. He also confirmed that it’s it’s not then it’s a bug which will have to be addressed. Other than that it’s only use I can see so far is after the left side throw.

PSL3 & 4

As mentioned before Yoshi-san confirmed that they were removed and will not be coming back. They mentioned that the designer who is currently working on Maxi said “that it’s too hard to balance”. I agree with Johnny Blaze that this was somewhat a lazy response and I was slightly disappointed with it. First leave PSL3 with it’s Auto GI properties that were in SC3 with a slightly larger window to have people stop and think. Second with PSL4 do not allow auto GI’s during it. There, problem fixed. Can someone tell me how is this broken?....


33B->BL

I was able to to just G cancel the Bl transition on block to make it safe without ever having to worry about setting up or bating an auto gi. As mentioned before I asked Yoshi-san “why was the cancel removed?”. All he could tell me was “there is a very damaging combo after it and you will have to figure it out” DAMN IT what a tease!. I had no luck as nothing clicked inside my head as to what it might be.

FC 3AAA

The only thing that’s changed about it is it can be cancelled very quickly so you cannot be interrupted during the RO transition. Other than that it’s the same as it’s always been but should be feared by players because of that nasty B after it.

66K

Still hits high but man this move closes the gap and quick.

3B

Why even bother when you can use 1B mix ups?

6A+B

I didn’t use it as much since I found the range to be too short to set up any sort of offense. It does not go to LI unless to BE it.

WRB+K->LI,B~G->LI

Yup the old LI B cancel is back but it feels too slow for my taste and looks interrupt and poke friendly. I didn’t use it as much so it’s need more testing.

A+B~G->RC

This move now causes an additional stun after LI K hits and causes the fall stun. This means that you can connect 22_88B->LI,K,A+B~G->RC,A,(BE)B->LI,A for real Soviet damage!

That's about it folks. I may have tested things you don't see here and will remember if they are brought up. So please feel free to ask.
 
What, exactly, gave you the impression that they wouldn't make 4BB unsafe? Did they somehow indicate that they wouldn't?
 
whats the input for that Low attack you did. (RO K, 2A) just the 2A.
It looked like a full crouching low into While rising Backfist??
 
What, exactly, gave you the impression that they wouldn't make 4BB unsafe? Did they somehow indicate that they wouldn't?

The both said that it was being used too much and that they think it may be too good. After saying that they mentioned that it "may" have to be looked at or revised. I used it almost every round and so did Daishi when he played. The only thing to do now at this point is to wait.

whats the input for that Low attack you did. (RO K, 2A) just the 2A.
It looked like a full crouching low into While rising Backfist??

The new 1A look like the 2A from RO,K,2A and this also hasn't changed. The input is still RO K,2A, the back fist is just WR B now the old WR B-> LI is gone.
 
so WR B+K is cancellable to LI and LI B is cancellable to RO? just making sure it wasn't a typo. I'm gonna have fun with those 2 cancels especially since i have an autoGI to cover my ass on the cancel :)
 
so WR B+K is cancellable to LI and LI B is cancellable to RO? just making sure it wasn't a typo. I'm gonna have fun with those 2 cancels especially since i have an autoGI to cover my ass on the cancel :)

Yes from what I remember the old SC1 &2 LI cancel went to RO. Baaahhhhhh why does my memory suck!?!.

Here's what can I take a rain check on this and get back to you on December 20th after Socal regionals?. :)

Better yet if anyone has testing they need done which has not been covered please feel free to post up. I'm going to try to be as efficient as possible while managing what little time I may get with the game.
 
I remember trying WS B+K and it cancelled into RO. But LI B cancelled into LI and LI B not cancelled still goes into LI if i remember correctly. Thats how i was doing two LI B charges in a row.

Barry if i cant go to SoCal try something for me. I have been thinking about that combo Daishi was talking about after 33B. See what happens if you do BL BB, since both hits are fast they might connect before air control and the second B might drive them into the ground.
 
I remember trying WS B+K and it cancelled into RO. But LI B cancelled into LI and LI B not cancelled still goes into LI if i remember correctly. Thats how i was doing two LI B charges in a row.

Barry if i cant go to SoCal try something for me. I have been thinking about that combo Daishi was talking about after 33B. See what happens if you do BL BB, since both hits are fast they might connect before air control and the second B might drive them into the ground.

Will do, and this will be at the top of my list.

Also I wanted to add that all of you will have to keep a constant eye on your meter. Meter management is going to be the key to victory in SCV. I saw time and time again that Daishi-sand and Yoshi-san crush the guard and not choose to use a CE. Then it finally hit me, it's not that they forget to use it, but they choose to manage their meter rather than waste it.

Provided that the CE will not kill them and you don't have the meter, your bread and butter will be 44B->RO,B->RC,A, (BE) B->LI,A after a guard crush. Remember this at all times, your objective should be to try and carry as much meter as possible into future rounds as the match goes on. Also remember that you have more than enough time to cancel any stance that you're in to get a CE or that bread and butter combo in. Look at the guard meter and always be ready to seize the opportunity when it presents itself.

Also A+B~G->RC causes an additional stun after LI K hits and causes the fall stun. This means that you can connect 22_88B->LI,K,A+B~G->RC,A,(BE)B->LI,A for real Soviet damage!
 
Wow, so there is a LI[g]->RO cancel somewhere in the game. That makes me happy. And the other LI setup cancels back into LI? Oh dear......I'm really going to enjoy this......
 
Thanks for the write up, cool seein you again at NEC. Just a side note, I'm pretty sure Yoshi said on stream that 4BB already has been nerfed, as this was an old build. He made a joke about Daishi abusing it in this build anyway lol. Highly doubt that's going to keep Maxi from being strong, he's got so many good tools now.
 
-As for the 33B follow-up, is that on NH or CH?
If CH, I really don't know, but try 33B --> PSL1 --> RO --> A, B OR​
RO --> A, (BE)B: (if the following works) --> LI, A​
-Having the last hit of his SCIV RO, K, 2A becoming 1A is quite nice. Only it probably shouldn't be spammed, plus players will have to devise a tech trap game after the hit.
-I'm no expert, but it seemed that the aerial control mechanic has been tweaked (but that's just generally speaking).
-@ Maxi-mum and Barry: In some of the previous games, didn't his LI, bG --> LI| and LI, (B)G --> RO? I hope this might help out a bit. <:(
-I did try 4A+B, 66K... with this version of 66K connecting (with 'ish damage).
I don't quite know what 66B actually does. But if that combo ender hits, I'm sure it'd dish out more damage.​
-@ Barry: We all saw Maxi do what looked like his SCIV LI, K. If you already know how this is done, please tell us_me the command. In case you don't, could you find that out during the SoCal Regional build (assuming the manuever will be in this coming version)?
-@ anyone: how do you perform his SCIV 236K? ALLAH pulled it by accident after numerous victorious KO's, but we couldn't figure out how it was done at first. ArmLegLegArmHead, did you manage to find that out?
 
@Kowtow:

Always a pleasure dude, it was great seeing everyone again after the trash which was Sc3 and SC4. Thankfully they are both dead., and that Raph was hot as fuck btw. :)

@Hwang:

The old 236 K is just that in SC5 236K

I think the old LIK was for a much earlier build which was removed along with PSL3.

As for that 33B combo I'm not sure if it's normal or CH. But I will be messing around with it much more.

I did remember that WR B+K cancelled to RO, however I will confirm this next week at Socl regionals.
 
you don't think the big combo is just like 33B BL K BE K? I'm not really sure what the damage on BL K BE is like or if thats ACable.
 
you don't think the big combo is just like 33B BL K BE K? I'm not really sure what the damage on BL K BE is like or if thats ACable.

Thinking the same thing. After all normal hit 33B is a low float, not enough time to shift and do something else. On CH however, we'll figure it out soon enough, I"m sure there are many combos there :)
Maxi's got some very solid ground hitting mids so far, i'm liking it
 
You can AC the (BE) K in BL K ,K if 33B floats on normal. I've had it done to me in the build I was playing at NEC. I'm not sure if this has changed for the new build that will be at Socal Regionals
 
I think that's supposed to be a bug, if ACable....cuz that will be one VERY USELESS BE. Similarly to side throw.
From what it seems where lows are concerned, FC 3A is hot as hell.
Does he still have 236A?
 
i tried 236A and nothing happened. actually i tried everything 236 and 236K is only thing that worked. i didnt try any 214 though.
 
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