Nightmare's Movelist Changes and Move Speculation Thread

Oh the lulz will never end. Idk if this has already been found but his CE has a Clean Hit property xD


@7:37
 
Oh you guys and your blind optimism, ily guys :)

Also, has it been confirmed that his CE can't aGI other CEs?


Can't wait! :D

His CE can't aGI other CE's. bA is gone. No transition to NSS from GS B. aB is now 6B. Old 6B is gone; it's part of a BE animation now. 2A is faster. 1B is now 1,1B. 1aK is still in. I'll just post the vid and you'll see the changes for yourself. Took a while to record because I was busy beating story mode and unlocking Kilik/Algol (First in the world to unlock Algol, maybe?)

Will post the vid up once it's done processing on youtube.
 
All that is known!

We need this vid! I'm dying here.

Also, there's this rumour going around that it's Yun inside the armour. Would explain why Nightmare is so low tier--he's secretly Korean.
 
His CE can't aGI other CE's. bA is gone. No transition to NSS from GS B. aB is now 6B. Old 6B is gone; it's part of a BE animation now. 2A is faster. 1B is now 1,1B. 1aK is still in. I'll just post the vid and you'll see the changes for yourself. Took a while to record because I was busy beating story mode and unlocking Kilik/Algol (First in the world to unlock Algol, maybe?)

what specifically do you have to do to unlock Algol and how long does it take?
 
All that is known!

We need this vid! I'm dying here.

Also, there's this rumour going around that it's Yun inside the armour. Would explain why Nightmare is so low tier--he's secretly Korean.

Nightmare is Graf Dumas, the overlord Patroklos works for in story mode. Nightmare is not Yun-Seong, and neither is Z.W.E.I. Heard that ridiculous rumor a while back.

And why the fuck are we calling Nightmare low tier? I'm usually the conductor of that train, but even I feel that this crying is unwarranted. The meta-gaming hasn't even begun yet. People find shit out that developers never intended. That is what I fear the most about this game, actually. Potential for really broke shit and/or game-breakers if PS didn't have enough time to finish QA testing like they might have wanted.
 
Yeah, but that doesn't mean Dumas isn't actually Yun in disguise.

Double disguise low-tier Koreans would be an epic twist.

I saw 2b+k does monster damage now. Maybe it'll be a little more useful for delay mixups. Can't wait to see what his other BEs and clean hits are.
 
The meta-gaming hasn't even begun yet. People find shit out that developers never intended. That is what I fear the most about this game, actually. Potential for really broke shit and/or game-breakers if PS didn't have enough time to finish QA testing like they might have wanted.

Rule of thumb since SC3 came out. After all it took 2 years to find any bug in SC2 worth a salt and that was what, G2? Overall it was considered a decent bug that added to the gameplay. It took all of 2-3 days in SC3 for people to find bugs, though admittedly they went looking for them instead.

Also, page, tier/casual discussion here is unwarranted, if you like Nightmare, whether or not it is easy or hard to win with him, you will still try your best and just discuss the best ways around situations and moves to deal with the opponent. Let us just keep it that way here.
 
I'm so fucking salty right now...ugh. I really appreciate the upload though SWBeta :) At least now I can start-up the game on Tuesday knowing that Mare is still garbage, oh well.

**Vent Incoming(Warning: Language)**
Things of interest/stuff I didn't know about but you guys might:
- 3A2A6 is gone.
- WR K is a mid(thought it was a high for whatever reason, still has awful frames probably)
- 22K gives an interesting "knocked on your backside" stun, wonder if 3B or 33B can follow-up(or if 22K is still bad frame-wise). If not, definitely 4BB follow-up.
- 2B+K BE is a special-mid(why did I even hope it wouldn't be...)
- To me, his 44A seems faster than when I saw it in vids from older builds. Might have been buffed on frames too(yeah right).
- Clean Hit property on 66A+B...wasn't the point of that dumbass mechanic to incentivise the use of staple and/or good moves that that character has? Fucking 66A+B? Really?!
- Oh fuck you PS, real funny of you guys to make the demonstration video for BT B+K(which is a fucking useless transition into BT NSS) D:<!!!

Welp, as I called it months ago, Nightmare looks terrible. PS was given the opportunity to expand upon, refine, and get creative with Nightmare in SCV and they fucking flopped, hard. His stances and stance options are the same, nothing new or fresh to throw-off the match-up knowledge from SCIV. His RO and wall game have been pretty much locked to BE only(who the fucks idea was this?). His CE has zero point fucking zero utility outside of risky baiting and if it gets seen through then there goes 30 to 50%+ of your health. He has even worse frames on shit that he shouldn't(66B, 3B, WR K, GS K, etc.). He has no safe, decently fast mid(RIP 11K, apparently you were just too damn good, way O-fucking-P). His range has been reduced on staple moves thus pretty much curb-stomping the major whiff-punishment aspect of his game(uuuuugh). He has, imo, terrible BEs. He no longer has NTC, that's just rage-inducing. And above all, his red hair piece thingy animates like a damn flag...WTF! D:<!!! lol... Like I said, I called it back then and I'm calling it even more so now; Nightmare will be fucking awful and nowhere near tournament viable, end of story. Alright haha, I'm done.
 
I have Algol movelist and full select screen (minus Dampierre) vids too. PM me if you have a youtube account and I'll see if i can allow your account to check out the videos.

Kinda bummed about the new WS K and lack of bA (Was the only thing, iirc, that stuffed any option post 3[ B] on block from Sieg), among other things. But eh, it's Nightmare. We're used to this kinda thing. We'll make things work as we always have.
 
1ak still in there, but you have to do it later. Well that explains why I couldn't mash it out.

2b+k clean hit. Definitely have to find a sure for it.
 
I have Algol movelist and full select screen (minus Dampierre) vids too. PM me if you have a youtube account and I'll see if i can allow your account to check out the videos.

Kinda bummed about the new WS K and lack of bA (Was the only thing, iirc, that stuffed any option post 3[ B] on block from Sieg), among other things. But eh, it's Nightmare. We're used to this kinda thing. We'll make things work as we always have.

why not just post Algol's in the Algol board like you did with Nightmare's here? I would appreciate it if you would
 
Damn, I didn't realize how charged 1A is basically rendered useless with the new GI system.

In regards to the video goofy posted earlier, it seems NM (and other characters with counter CEs) will become prone to the SF mentality of wakeup supers. Which may or may not be a good thing for SC. Either way, NM's gameplan might make a shift towards trying to bait stuff to activate his auto-counters.

Also, at 2:50, NM's A+B hits Tira grounded and it looks like it has a stun animation that I haven't really seen before. I wonder if we can work this into combos.
 
Damn, I didn't realize how charged 1A is basically rendered useless with the new GI system.

Also, at 2:50, NM's A+B hits Tira grounded and it looks like it has a stun animation that I haven't really seen before. I wonder if we can work this into combos.

yeah it really sucks. maybe we can just pray that people don't think to do it lol. should kill it entirely unless the 1[a] is a forced block that doesn't give time to even GI (there were some of those in 4 but had to give up free damage in all cases iirc)

nice find on the A+B ground hit I didn't watch the whole video and didn't notice. damage is pretty good, probably tech traps side ukemi too. interesting....
 
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