Awesome work.
Questions:
1. For SoN B after 6AA6, will it lose because it's got an actual slower startup somehow, or are we assuming they're doing something that'll hit vertical, as my understanding is it'll beat some faster horizontal moves by virtue of the absurd angle.
2. Do we have the...
No it's not done yet.
RE payouts on win can be very matchup specific, and feels like even more so with groh.
I started testing and mapping out his payouts, and might even use some of my work skills to throw this all on some niffty little interactive google sheet (or just lose my mind one...
AAA/BBB-
Seems the gap between the 2nd and 3rd hit is long enough the AI considers it a new move and stops blocking. Annoying
3A-
I'm really not sold. I am being harsh on it as it's only the second hit of 6AA that's mid, and you get some nice advantage on CH from 3A, but being neutral on hit...
Just going to give a quick breakdown on all of groh's moves. Important moves are going to be marked with a *
Quick Key:
GB- Guard Break
RE- Reversal Edge
CE- Critical Edge
SC- Soul Charge
GI- Guard Impact
CR- Crouched
WR- While Rising
CH- Counter Hit
LH- Lethal Hit
W!- Wall Splat
KD- Knockdown...
Added a top 10(ish) list since those helped me a lot when I was first learning 3d fighters and overwhelmed by what seemed like huge movelists. I'm not 100% on what i've picked but it should help beginners narrow down a gameplan.
There's not much activity here and everything before this is prerelease, so here's a little info on what I've found so far with Groh (going from memory so names for things will be updated later if necessary)-
Basic Gameplan-
Groh has decent range thanks to the length of his weapon, and his...
Think this is the first vid I've seen of someone really showing off how this game can be played. Perfect use of the wall and setups. Nice to see the big damage payoffs are still there.
All my knowledge comes from reading info and watching streams as I'm going to be playing on PC, so no hands on beta-
From a higher level gameplay standpoint I think it's fine. From what I understand it serves as a second option in a post GI state and like GI is hard countered by guard break...
Game looks great, as a PC player i'm left on the sidelines though. Anyone got some links to higher level footage(really just anyone who at least knows the basics of their character)? I'm watching max right now, but i'd like to see more of the cast.
Mixed. Several of them really feel like they're just locking cosmetics to a race option which will sorta suck.
For example, you can't have a winged skeleton if i'm understanding how they did this right, or a malefested with horns. Hopefully I'm wrong and there's a bit more too it, but a lot...
So on the one hand if they actually removed the characters from launch there's 0 way they'd have those slots still on the character select menu.
On the other hand it takes some seriously stupid marketing when you KNOW people over analyze shit like this to leave them on there that long and to...
Why is this a thing? Did I miss the part where they confirmed fewer launch characters? Even if it's not hwang/aeon, why do people think the launch roster will have 2 less characters?
I'll go a step further and add I really really don't care about weapon demos, galleries, or literally anything else that's being listed as the death of the game. SC has had trash gameplay for way too damn long and I'd like for just one damn game to have the actual game come first and all the...
The gambling is all cosmetic for duel mode, the real issue with for honor is it's clear they never listened to anyone who actually played a fighter.
From day 1 of the beta people like myself were saying the game was way way way too defensive oriented, and that a majority of the movelist is...