Guard gauge starts flashing yellow at 60%. Red is 80%.
Some GB damage - not tested every move this is just getting started..
FLE K - 16% (doesn't land on standing guard consistently unless by wall against Groh? Works if they block a FLE hop first)
A+B - 15%
(A+B) - 15%
FLE (B) - 15%
66A+B -...
OK so the just frames after soul steal..
It's not actually a just frame
It's an indicator to let you know you've had 10 hit the opponent.. so as a guide as to when things like 6A will LH
b:A doesn't work from crouched anymore :(
Some rough thoughts from the weekend just gone:
Missed a lot of SC5 moves and properties. 22K.. 22B where the main ones. However I think 22A will make up for these.. its really fast.
FC1K series doesn't catch rollers. Overall I felt the oki was abit worse this time around because of lack of...
After watching some more RE footage, do you think it could be better if...
There wasn't as much slowdown during stale-mates - i.e. double block, dodge or clash.
At the moment, if both players say block, it still does the slow-mo - and it looks pretty weird?! The game knows the out-come and...
Can we speculate on JG for a minute - people noticed doesn't appear to have frame advantage which is probably good. Maybe can't get guard broken if JG when close to being broken? That could lead to some hype moments
Guys comparing games like smash affecting scvi sales is just silly. 1 is for switch; the other for ps4, xbox1 and PC.
Each day thay passes and sc6 is not here is a day closer! So if 2018 is to be believed there's only x amount of days left :) chill.. it is coming.
At this point if it's late by...
Ok so maybe continuation of meter isn't such a bad thing.. you die next char gets the meter left. Maybe the anchor (last char alive) gets an extra bar - that could create some hype in this mode - it's also similar to how 1v1 works right? (when you are 2 rounds down etc.) :)