Pyrrha Ω - Punishment list

Bean

[08] Mercenary
I'm surprised that no one has started working on a punishment list yet since it's so important to take as much free damage as possible when playing as Pyrrha Ω. If your punishment is not on point, it will be very hard to win with her. Lucky for you, I started working on a punishment list when the game was released, and now it's more or less complete. I have not bothered checking Devil Jin (banned) or Dampierre (don't have him) though, maybe I'll do them in the future.

First some things to keep in mind. I have focused on punishers that are practical to do in an actual match. There are quite a lot of moves that in theory can be punished by DNS B, but it can be very hard to do so in a match. In that case I suggest you just go for NS B since the difference in damage is not that big if you get the JF, and it's much easier to do.

About her CE. Pyrrha Ω has easily one of the best CEs in the game. i13, good range, good damage and it has TC frames. Since her BEs are crap, a good way to spend meter is to use her CE for punishment. However, you have to be smart when doing that to maximize the damage you deal in a match. You should use CE to punish moves that can not be punished by NS B, or to punish moves where you normally would get a tip hit. Don't go for her CE every time you block an unsafe move.

An example, vs Lexia. Her 6KK and AAB should be punished with NS B (not CE), if you get the JF, it's 65 damage. Instead you should spend your meter on punishing moves like 33BB (-13) with CE since it's normally safe due to pushback on block.

Whenever I list CE as a punisher, the blocked move is either -13, or NS B/DNS B will hit at tip range.

All 2K/FC K/BT 2K in the game seems to be -2 on hit and -14 on block, so just go for NS B. I will not list those moves again for all characters.

All slides (RUN K) can be punished with DNS B/WR B.

If you JG the first hit of a generic AA, you can duck the second hit and punish.

If you JG the first hit of a generic BB, you can GI the second hit with A+B.

Please let me know if you find any mistakes.


alpha Patroklos

agB/ag:B - DNS B
6AA - NS B (DNS B)
2A BE - NS B (DNS B)
1A - DNS B (AA on hit)
1AA - DNS B/CE
(JF) Twister - DNS B

bA - DNS B/CE
1B - DNS B (AA on hit)
1B:B - JG DNS B
4B - AA (at wall)
FC 3B - DNS B
FC 3B:B - step left (if he does the BE, you can punish with 4[A])
FC 3B:B BE - AA (at wall)

6K - AA/CE
1K - NS B

2A+B - NS B (DNS B)
B+K - NS B
FC 3A+B - NS B (DNS B)

BT B+K - NS B (DNS B)
BT B+KB - use A+B/step right

22_88A - NS B
22_88AA - duck and punish
11_77A - NS B (DNS B)
44A - AA
22_88B - NS B (DNS B)
22_88BA - duck and punish
11_77K - NS B (DNS B)
66A+B- JG DNS B
44B+K- NS B

CE- DNS B


Aeon

3A- NS B
1A- NS B (DNS B)
WR A- AA
WR AB- NS B (DNS B)/step it/use A+B (slight delay)

B- AA
BB- AA/JG DNS B/step it/use A+B
BBB- FC A (at wall)/JG DNS B/step it/use A+B (slight delay)
6BB- duck and punish
6B BE- step the last hit
3B- NS B/CE
WR B- AA/CE

6[K]- JG DNS B
1K- DNS B

8B+K- DNS B/CE/step any FLY followup
4B+K- JG DNS B
4B+KG - 3B
A+B K - 66B/CE

66A - AA (at wall)
22_88A - DNS B
22_88AB - NS B (DNS B)
44A - DNS B/step any FLY followup
44[A] - DNS B/step any FLY followup
66B - DNS B/step any FLY followup
33_99B - NS B
22_88B - FC A (at wall)
11_77B - NS B
44B - DNS B
44BA - duck and punish
44BAA - duck and puinsh
66K - NS B (DNS B)
11_77K - DNS B
44K - NS B (DNS B)
66A+B - AA (at wall)/CE

CE - DNS B

Algol

6A- DNS B
6AA- AA/duck and puinsh
6AAB- NS B (DNS B)/step it
3A- AA/CE
3AA- NS B/use A+B
1A- NS B (DNS B)
4A- AA
4AB- DNS B/CE

6BB- NS B/duck and punish
6BBB- CE after the second hit
3B- NS B (DNS B)
3BB- NS B/step it/use A+B
1B- AA/CE
4B- DNS B
4BA- DNS B/use A+B
623B- DNS B
FC 8B- NS B (DNS B)
WR B- NS B

6K- AA/CE
6KK- duck and punish
1K- DNS B
4K- AA/CE
WR K- NS B
WR KK- NS B (DNS B)
WR K[K]- step it

A+B - AA/CE
6A+B - NS B (DNS B)
2A+B - DNS B/CE
8A+B - AA/CE
4A+B - AA/CE
2B+K - NS B/CE
2B+KB - NS B
FC A+B - NS B (DNS B)/CE
8B+KBBBB- step and punish with 66B

66A - AA
33_99AB - NS B (DNS B)/step it/interrupt with AA
44AA - DNS B
33_99B - NS B (DNS B)
33_99BB - NS B/step it/use A+B
11_77B - DNS B
11_77K - NS B (DNS B)
66B+K- NS B

QFLIP K- DNS B
QFLIP A+B- DNS B/CE/66B
QFLIP A+BB- step and punish with 66B

CE - DNS B/CE


Astaroth

AA - duck and punish
AB- AA (at wall)/step it left/JG DNS B
6A - AA
6AA - duck and punish
3A - AA
2A/FC A - NS B
1A - DNS B (close block)
1AA - DNS B (at wall)/66B/Jump it/GI with 4K (the attack whiffs at range, but you are at +5)
1AB - step it/interrupt with 4K
PT - NS B
Jump A - NS B

B - AA
BB - step it right
BB6 - step it right
3B - NS B (DNS B)
2B/FC B - NS B
1B - DNS B
1BB - DNS B/use A+B
4[B - JG DNS B
WR B - AA (at wall)
Jump B - FC A

6K - NS B
3K - AA
3KA - duck and punish/interrupt with CE
3K[A] - JG DNS B/use A+B/interrupt with CE
1K - DNS B/WR B
1KA - interrupt with WR B/duck and punish
4K - FC A (he can catch you with a low throw)
4KK - NS B/interrupt with NS B
FC 3K - AA
WR K - NS B (DNS B)
WR KA - jump it/interrupt with NS B

A+B_2A+B - DNS B/CE
3A+B - DNS B/CE
4A+B - DNS B
6B+K - AA
6[B+K] - AA
2B+K - DNS B/CE

66A - DNS B/CE
66AB - step it/interrupt with CE
22_88A - AA
22_88AA - AA
11_77A- DNS B (close block)
11_77AA- DNS B (at wall)/66B/Jump it/GI with 4K (the attack whiffs at range, but you are at +5)
11_77AB- step it/interrupt with 4K
44[A]- JG DNS B/use A+B
66B- NS B
33_99B- NS B (DNS B)
11_77B- NS B (DNS B)
11_77BK- often whiffs
66K BE- JG DNS B/step it left (not at max range)


Cervantes

aB- NS B (DNS B)/CE
3A- NS B (DNS B)
1A- DNS B
1AB- DNS B
4AB- NS B (DNS B)
4ABB- NS B (DNS B)
WR A- NS B
WR AB- NS B (DNS B)/use A+B

B- NS B
BB- AA (at wall)/CE
BBB- NS B (DNS B)/step it/use A+B
bA- AA
6B- AA (at wall)
6BB- NS B/CE/step it left
6B BE- DNS B/step it
3B- AA/CE
1B- AA/CE
1BB- JG DNS B
4B- AA/CE
4BK- NS B/duck and punish
WR B- AA (at wall)

6K- NS B (DNS B)
1K- DNS B
4KK- AA/step it
WR K- AA

3A+B- NS B (DNS B)
4A+B- DNS B/backthrow
8A+B- DNS B
WR A+B- NS B (DNS B)/step the last hit
WR A+B BE- step the last hit
2B+K- NS B (DNS B)
2[B+K]- NS B (DNS B)/CE
4B+K- NS B
9B+K- NS B
WR B+K- 4[A]

66A- AA
33_99A- AA
22_88A- DNS B
22_88AA- NS B
22_88A BE- step it right
66B- NS B/CE
22_88B- AA (at wall)
11_77B- DNS B
44B- NS B (DNS B)
11_77K- NS B (DNS B)

iGDR- DNS B/backthrow

DC B- NS B (DNS B)
DC K- DNS B


Ezio

6A- NS B (DNS B)
6AB- duck and punish
6ABB- NS B (DNS B)/step it
1A- NS B (DNS B)
4AB- DNS B (at wall)/duck and punish/step it
WR A- AA

BB BE- step it
4B- DNS B/CE
WR B- AA
WR BB- NS B (DNS B)/step it

6K2- DNS B (NS B on hit)
3K- AA

A+B- NS B (DNS B) (he can evade it)
A+B2_8B- interrupt with 1AA
Crossbow (all versions)- DNS B (at wall)

66AB- step it
66A2B- step it
22_88A- NS B (DNS B)
22_88AA- DNS B
11_77A- DNS B
44A- NS B
66B- NS B (DNS B)
66BB- NS B (DNS B)
66BB BE- step it
22_88B- AA
11_77K- NS B (DNS B)
44K- AA

CE- DNS B


Hilde

6AK- AA/CE/step it left (close block)/use A+B
6AKA- NS B (DNS B)/jump it
6AKB- NS B (DNS B)/interrupt with NS B/step it
3A- AA/CE
3[A]- JG DNS B/use A+B
1A- DNS B

BB - AA (at wall)
6BB - NS B
6BBB - NS B (DNS B)/duck and punish
3BA - duck and punish
3BB - NS B/step it/use A+B (slight delay)
3B BE - NS B/step it left/use A+B
1B- DNS B
4B- DNS B/CE
Jump B- AA

1K- DNS B
1KK- NS B
4K- NS B (DNS B)
4KK- interrupt with NS B/jump it
Jump K- AA

A+B- NS B (DNS B)/CE
[A+B]- JG DNS B/step it left
2A+B- NS B (DNS B)

22_8AA- duck and punish
11_77A- NS B (DNS B)
44A- 2A A/CE
66B BE- step it left
44B- DNS B/CE

C1B- AA
C2B- NS B (DNS B)/CE
C3B- JG 4[A]
C3BA - 66B (last hit will whiff)/JG 4[A]

CE- DNS B
 
Ivy

[A]- NS B (DNS B)/duck and puinsh
AA- duck and puinsh
6AK- duck and punish
6[A]- DNS B/CE
3[A]- DNS B/CE (weak to left step)
1A- NS B (DNS B)
WR [A]- NS B (DNS B)

[B- DNS B/CE/step it right/use A+B
bK- NS B (DNS B)
6B8- DNS B
6B8K- FC A (at wall)/JG NS B/jump it
6[B- NS B (DNS B)/CE
6[B2_8- 66B/DNS 'delay' B (close block)
1B BE- JG DNS B/step it right
214B- NS B/CE
FC 1B- AA
FC 1[B- NS B
FC 1[BB- the second hit whiffs, free DNS B
Jump B - NS B/CE

6KB- the second hit whiffs, free DNS B (will interrupt the K if done fast)
1K- DNS B

A+B- DNS B
A+BA- jump it
1A+B- FC A
8A+B- NS B (DNS B)
8A+BB- DNS B/CE
8A+B[B- DNS B/CE (at wall)
4A+B- the last hit often whiffs, free NS B
4A+BB- step it (B+K will CH it)
7B+K- 66B/DNS 'delay' B
WR A+BB - duck the last hit/use A+B on the second hit
WR B+K - NS B
3A+BB- JG DNS B/use A+B

66[A] - NS B (DNS B)/JG DNS B/use A+B
11_77A - DNS B/CE
44[A]- DNS B/CE
66B BE- JG NS B/GI
22_88B BE- JG 66B/A+B (slight delay) 66B
22_88[B- NS B (DNS B)/interrupt the followup with AA/CE
44BB- JG DNS B/GI
44BBB- whiffs, free DNS B
22_88K- DNS B
44K- FC B
44A+B- NS B
44B+KB- NS B/use A+B


Leixia

AAB- NS B (DNS B)/CE
AA BE- step the first BE hit right/use A+B/step the last hit left/use A+B
AA BE K- NS B/step left and block low (there is no mixup)
6[A]- NS B
3AA- JG AA/use A+B (slight delay)

6BA- duck and punish
6BaB- step it/interrupt with NS A (will TC 6BA)
3B- AA/CE
4BB- step left/use A+B
4BBK- NS B/step left and block low
FC 3BB- jump it
WR B- NS B (DNS B)

6K- NS B (DNS B)
6KK- NS B (DNS B)/use A+B/step it
1KK- jump it
Jump K- NS B

A+B- NS B (DNS B)/CE
6A+B- AA (at wall)
2A+B- DNS B
4A+B- use A+B/JG DNS B
4A+BB- step it
3B+KK- interrupt with BB/AA/step it
2B+K- NS B (quake stun)/JG DNS B/use A+B
FC A+B- FC A (at wall)
WR A+B- DNS B
WR A+BB- interrupt with WR B/if WR A+B hits, jump it
WR A+BBB- step/jump it
OTG A+B- WR B+K


66A- NS B
66AA- JG DNS B/use A+B
11_77A- NS B
11_77AA- interrupt with NS B/if 11A hits, jump it
44A- AA
44[A]- use A+B/duck and punish the second hit
66BB- step it right/use A+B
66BBB- step it
33_99B- AA/CE
33_99BB- AA/CE/use A+B
22_88B- AA/CE
44B- DNS A/CE
22_88K- NS B (DNS B)
22_88kAA- AA/use A+B on the second or third hit/step the last hit (third) right
22_88kAAB- step right/interrupt with NS B
22_88kAAK- step right/interrupt with NS B

CE- DNS B


Maxi

AA RC- CE/6K/NS B (can be GIed)
6A RO- AA
3A LI- 66A (can be GIed, use 4AB in that case)
1A- NS B/CE
4A BL- CE/6K/NS B
FC 3A_AA_AAA RO- NS B/NS A/CE

BB LO- AA
3B- NS B/CE
WR B- DNS B

2K- DNS B
2KB- DNS B
236K- NS B (DNS B)
WR K- AA
WR KK- interrupt with AA

A+B- DNS B/CE
A+BG RC- NS B/6K/CE
2A+B- DNS B
4A+B- NS B (DNS B)/CE
B+K- NS B (DNS B)
B+KBBBA- DNS B

11_77A BL - DNS B (NS B on hit)
44A- NS B (DNS B)
66B LI- 66A (will lose to B+K , use 4A/6K in that case)
33_99B BL- AA
22_88B RC- DNS B
11_77B- NS B/CE
22_88K- NS B
22_88KK- step it left/use A+B/GI it
22_88KA- NS B/jump it/GI it

RC AB- NS B (DNS B)/step it right
RC AB BE LI- JG DNS B/step it right
RC B LO- CE/NS B (can be GIed, use 6K in that case)
RC K- DNS B
RC KK- interrupt with NS B

RO AK- JG NS B
RO A[K]- use A+B
RO B RC- CE/6K/NS B (can be GIed)
RO K- NS B
RO KK- step it left/use A+B/GI it
RO KA- NS B/jump it/GI it

LI A- DNS B/66B

LI K- JG AA/CE

LO B RC- NS A (can be TCed with RC K, use 6K in that case)
LO BK- duck and punish/use NS A
LO K- FC A

BL A- DNS B/CE
BL B LO- DNS B
BL BB LO- NS B/step it left/use A+B
BL K- DNS B
BL KK- AA/CE/duck and punish
BL K BE- duck and punish

CE- DNS B


Mitsurugi

1A- NS B (DNS B)
1AB- JG AA/use A+B
4A6 MST- 3A+B

BB6 MST- NS B (DNS B)
bA- DNS B/CE
6B2- FC A
3B- NS B (DNS B)
3B BE- step it
4B- AA (at wall)/JG DNS B
FC 1B- AA
FC 1BB- step it/interrupt with AA (close block) or NS B

kB- NS B (DNS B)/use A+B
2K- DNS B
2KB- DNS B/interrupt with NS B
2K BE- DNS B/interrupt with NS B
4K- AA
4KB- JG DNS B/use A+B/step it left

B+K- NS B (DNS B)/CE
BT B+K- AA

11_77A- NS B (DNS B)
44A- NS B/CE
66B- AA
66BB- DNS B/use A+B/step it left
11_77BA- duck and punish
11_77BA6 MST- NS B/duck and punish
11_77BAB- interrupt with i16 or faster/step it
44B6 MST- NS B

44K- AA
44KB- JG DNS B/use A+B/step it left

66A+B- JG DNS B

236B_B BE- NS B (DNS B)

MST B B+K- NS B/CE/step it right/on hit 3B and CE beats everything except MST 44
MST B BE- interrupt with NS B/step it
MST K- DNS B
MST KB- NS B (DNS B)/duck and punish
MST B+K- NS B/CE/on hit 3B and CE beats everything except MST 44

MST [B+K]- JG DNS B


Natsu

AA6- NS B
AAB- NS B/CE
A6- NS B
6AB- AA/JG DNS B/step it left/use A+B (slight delay)
6AK- duck and punish
3A- AA/CE
1A- DNS B/CE
4A PO - FC A/NS B and CE work against everything except PO BE
WR AAA- DNS B
WR AAA4- react and do NS B

BK_K4 PO_[K]- duck and punish
BBK- duck and punish
2B- NS B
4B- NS B
WR B- AA

KKK- NS B/ducka and punish
KK2K- NS B
6K- NS B (DNS B)
6KA- duck and punish
3KKB+K- NS B
3KK2_8B+K- NS B
3KKK- NS B
2K- NS B (DNS B)
2KK- JG AA/GI
4KK- NS B
FC 3K- NS B (DNS B)
FC 3KK- step it left

WR K- AA

A+B- AA
A+B4- DNS B/CE
6A+B- NS B (DNS B)
6A+B4 PO- NS B/CE (watch out for PO BE)
4A+B- NS B (DNS B)
4A+B6 PO- FC B/CE (watch out for PO BE)

66AB- NS B (DNS B)/CE
66AB4- react and do NS B
11_77A- duck and punish
44A- NS B/CE
66B- NS B (DNS B)
66B4 PO- CE/NS B (PO BE will evade it)
22_88B- AA
44B- AA
66K- NS B (DNS B)
22_88KA- DNS B
22_88KA4 PO - react and do NS B
44K- NS B (DNS B)

PO A6- NS B
PO A:6- NS B/duck and punish
PO K- DNS B/CE
PO B+K- WR B+K/66B


Nightmare

[A] NSS- 4[A] if he does NSS K or bA/NS B if he does something else
AA- duck and punish
AAB- NS B (DNS B)/step it/interrupt with AA
A2A- NS B (DNS B)/interrupt with AA/jump it
A2AA- NS B (DNS B)/jump it
6A- NS B (DNS B)
3A- DNS B/CE
3AA- DNS B/CE/use A+B 66B
3A2A- DNS B/interrupt with i19 or faster
2A/FC A- NS B
1A- NS A
1A6 GS- NS A

BB- step it left/use A+B
6B- AA
6[B NSS- NS B
3B- DNS B/CE
3[B NSS- NS B (works against everything except b:A, use 4[A] if he does it)
1B- NS B (DNS B)/CE
4BB- step it left (buffer 88B)
4B[B NSS- NS B (works against everything except b:A, use 4[A] if he does it)
FC 3B- DNS B/CE
WR B- DNS B
WR [B NSS- NS B (works against everything except b:A, use 4[A] if he does it)

2K- NS B (DNS B)
4K- NS B
4KK- duck and punish
4K BE- duck and punish/step left and do 4[A]
WR K- NS B

A+B- DNS B
2A+B- NS B (DNS B)
2B+K- FC A

66A6 GS - CE/2A/AA (can be evaded by doing nothing in GS)
22_88AA- NS B (DNS B)/CE/use A+B
22_88AA6 GS- NS B/react and do 2A
33_99B- DNS B
33_99B BE- NS B (DNS B)/step left and do 4[A]/use A+B
33_99B6 GS- CE/2A/AA (can be evaded by doing nothing in GS)
22_88B- NS B (DNS B)/CE
44[B NSS- 4[A] if he does NSS K or bA, NS B if he does something else
66K- NS B (DNS B)
66K6 GS- CE/2A/AA (can be evaded by doing nothing in GS)
66A+B- NS B (DNS B)

FC A_B+G- NS B (DNS B)

GS A- NS B (DNS B)
GS B6 GS- CE/2A/NS A (can be evaded by doing nothing in GS)
GS K- DNS B
GS K BE- duck and punish

NSS A- AA (at wall)
NSS [A] NSS- 4[A] if he does NSS K or bA, NS B if he does something else
NSS B- DNS B/CE
NSS bA/b:A- NS B (DNS B)
NSS K- NS B (DNS B)
NSS A+B- NS B
 
Patroklos

3A- AA
1A- NS B (DNS B)

6BB- AA/duck and punish
6BBB- NS B (DNS B)
3B- NS B (DNS B)
1B BE- AA (at wall)/duck the second hit/use A+B against the third hit
WR B- AA

3K- NS B (DNS B)
3KK- duck and punish
1K- DNS B
WR K- DNS B
WR KA- NS B (DNS B)

2A+B- DNS B
8A+B- AA (at wall)/CE
B+K- NS B
8B+K- FC A (at wall)
WR A+B- NS B (DNS B)

66A BE- step it left/use A+B
22_88AA- duck and punish
33_99B- AA
11_77B- NS B
66K- NS B (DNS B)/CE
11_77K- NS B (DNS B)
44K- NS B (DNS B)
44KK- duck and punish

JS B- DNS B
JS B BE- step it right
JS A- NS B (DNS B)
JS AB- NS B (DNS B)/step it/use A+B
JS K- DNS B

CE- DNS B


Pyrrha

AK- NS B
3A- NS B
1A- DNS B
1AA- DNS B
4AA- DNS B/step right and block low after 4A
4AAA- DNS B
4AAA BE- NS B (DNS B)/jump it
4AB- NS B/step it right

BK- duck and punish
6BK- NS B/jump it
3B- NS B (DNS B)/CE
2BB- DNS B/step it

3KK- NS B (DNS B)/step it
1K- NS B (DNS B)

WR A+B- AA
WR [A+B]- JG DNS B/use A+B/backstep it
WR B+K- AA
B+K- AA
B+KB- DNS B/step it
2B+KBBB- NS B (DNS B)
8B+K- FC A (at wall)

11_77A- FC A (at wall)
11_77AA- NS B/interrupt with FC A/NS B
11_77A[A]- JG DNS B/use A+B/backstep it
66B BE- JG DNS B/use GI/step it left (buffer 88A)
33_99B- NS B
22_88B- DNS B
22_88BA_BAK- 4[A)
44B- NS B
66K- NS B
33_99K- AA/CE
44K- AA
44KA- NS B (DNS B)/interrupt with anything
44KAB- NS B (DNS B)
44KB- JG AA/interrupt with anything
66B+KA- DNS B/duck and punish
66B+KAB- NS B (DNS B)/step it

AS B- NS B (DNS B)
AS A- DNS B
AS AA- NS B (DNS B)/jump it
AS AA BE- JG DNS B
AS K- DNS B/CE/66B

CE- DNS B


Pyrrha Omega

1A- DNS B
1AA- DNS B
4AA- duck and punish/interrupt with i17 or faster
4AB- DNS B/step it

6BB- JG AA
6B BE- JG DNS B/step it right/use A+B
3B- NS B (DNS B)/CE
2BB/FC 1BB- DNS B/step it
2B BE/FC 1B BE- NS B/step it

1K- NS B (DNS B)
4K- NS B

WR A+B- AA
WR [A+B]- JG DNS B/backstep it
WR B+K- AA
B+K- AA
B+KB- DNS B/step it
2B+KBBB- NS B (DNS B)
8B+K- FC A (at wall)

66A- AA (not at tip range)
11_77AA- NS B/interrupt with NS B
33_99B- NS B
44B- NS B
66K- NS B
33_99K- AA
44K- NS B (DNS B)
66B+KA- DNS B/duck and punish
66B+KAB- NS B (DNS B)/step it

NS B- NS B (DNS B)
NS S/DNS A- NS B (DNS B)
NS K- NS B
DNS B- NS B/CE

CE- DNS B


Raphaeal

AB- NS B/jump it
6AB- NS B (DNS B)/CE/duck and punish
6A[B PREP- CE/step left
1A- NS B (DNS B)
4A- NS B (DNS B)
Jump A- AA

BB- AA
BBB- NS B (DNS B)/step it/use A+B
6BB- NS B/CE
6B[B PREP- CE/step left
6BB BE- step the last hit right(use A+B)
6BBB- NS B (DNS B)/step it left
3B - NS B/CE
3[B PREP- CE/step left
4B- NS B/CE
4[B PREP- CE/step left
236B- FC A
FC 3B- NS B/CE

6K- AA
1K- NS B (DNS B)
A+B- DNS B
A+BA- FC A/jump it

66A- AA
33_99A- NS B (DNS B)
22_88A- AA
44A- DNS B
44AB- NS B (DNS B)/CE
44A[B PREP- CE
22_88B- AA
33_99B- NS B (DNS B)
11_77B- NS B (DNS B)
11_77BB- FC A/jump it
44B- NS B (DNS B)/CE
33_99K- DNS B
33_99KB- NS B (DNS B)/CE
11_77K- NS B (DNS B)
66B+K- FC A

PREP AB - NS B (DNS B)/CE/duck and punish
PREK A[B PREP- CE/step left

PREP BB- NS B/CE
PREP B[B PREP- CE/step left
PREP BB BE- step the last hit right(use A+B)
PREP BBB- NS B (DNS B)/step it left

PREP K- NS B (DNS B)
PREP K BE- duck and punish
PREP A+B- DNS B

SE K- NS B/CE

CE


Siegfried

[A] SSH- NS A (it can be GIed, use 6K in that case)
AA- duck and punish
AAB- NS B/CE/jump it/interrupt with i20 or faster
AA[B SBH- NS B/CE/jump it/interrupt with i20 or faster
ag[A] SRSH- DNS B/CE
6A- NS B/CE
6[A] SSH- DNS B/CE
3A- NS B/CE
3AA- AA (at wall)/CE
2A/FC A- NS B
1A- NS B (DNS B)
1AA- NS B (DNS B)/JUMP IT
4A- NS B
4[A] SRSH- NS B/CE
WR A- DNS B
WR [A] SSH- 2A/NS A
WR AA- DNS B/jump it

[B SBH- NS B/CE
BB- NS B/use A+B
BBA- NS B/jump it/interrupt with NS A
BBA4 SCH- do NS A after BB
BBK- duck and punish (or use NS A after BB)
6B- DNS B/CE
3B- DNS B
3[B SCH- 88B (he can duck it)/CE (can step it)/backstep
2[B/FC [B SBH- NS B/CE
1B- NS B (DNS B)
4B- AA
WR B- DNS B/CE
WR [B - 88B (he can duck it)/CE (can step it)/backstep

3KK- DNS B/jump it/backstep it
3KKB- DNS B
2K- DNS B/CE
4K- AA
4KK- NS B/CE/duck and punish
WR K- NS B
Jump K- AA

A+B SSH- NS A (can be GIed, use 6K in that case)
A+BA- NS B/jump it
2A+B- NS B (DNS B)/CE
2[A+B] SBH- NS B/CE

44[A] SRSH- DNS B/CE
66B- DNS B/CE

33_99B- DNS B
33_99[B SCH- 88B (he can duck it)/CE (can step it)/backstep
22_88B- NS B/CE
22_88BB- DNS B/CE
22_88BB4 SCH- NS B
11_77B- DNS B/CE
11_77[B SCH- NS B/CE
44B- DNS B
44BB- DNS B/step it left/interrupt with NS B
44B[B SCH- DNS B
66K BE- step it left/use A+B
22_88KK- NS B (DNS B)/use A+B
22_88KA series- duck the second hit and punish
22_88ka:2A- NS B (DNS B)
22_88ka:2AA- DNS B/jump it
11_77K- AA
44K- 3B
66A+B- NS B (DNS B)

FC A_B+G- NS B (DNS B)

SBH A- DNS B
SBH K_K BE- NS B

SCH A- use A+B
SCH [A] SSH- AA (not at range)
SCH K SCH- NS B/NS A
SCH KK- NS B/do NS A after SCH K
SCH K BE- step it right/use A+B

SRSH B- DNS B
SRSH K- DNS B

SSH A- DNS B
SSH [A] SRSH- DNS B/NS B on hit (he can evade it, in that case use NS A)
SSH AA- DNS B/jump it
SSH B- DNS B
SSH BB- DNS B/step it/interrupt with AA
SSH BBB- DNS B
SSH K- NS B

CE- DNS B/CE (if in range)



Voldo

aBBB- FC A (at wall)
6ABA- NS B
3A- NS B (DNS B)/CE
1A BS- NS B (DNS B)/CE
WR A- NS B
WR AA- NS B (DNS B)
Jump A LF- 3B

6B- AA
6B BE- step it left/use A+B
3B- AA
3BB- NS B/CE/step it/use A+B
1B- NS B (DNS B)
4BA- duck and punish
4BAA- duck and punish
FC 3B BS- NS B (DNS B)/CE
WR B- AA (at wall)/CE
WR BB- NS B (DNS B)/step it right/use A+B (slight delay)/interrupt with CE
WR BB3 CR- NS B (DNS B)/step it right/use A+B (slight delay)/interrupt with CE
WR [B MCFT- NS B (he can evade it, in that case use 3A+B)

6[K] MCFT- NS B/CE
3K- AA (at wall)
Jump K LF- 3B

A+B- NS B (DNS B)
A+B3 CR- NS B (DNS B)
6A+B- NS B
6[A+B]- NS B
2A+B- DNS B
B+K- NS B (DNS B)
[B+K] MCHT- step it/use A+B

66A- NS B
22_88A- AA (at wall)
66B BE- step it
11_77K- NS B (DNS B)
44K- 3B
66A+B- DNS B/CE
66A+BK- duck and punish (use 4[A])
44A+B- NS B (DNS B)

BS 6A- AA
BS 6AB- use A+B
BS 6ABB FT- AA (at wall)/JG DNS B

BS 6B6B FT- AA (at wall)/JG DNS B
BS 2B/FC B- NS B (DNS B)
BS Jump B- NS B
BS Jump BK- WR B+K/step it/interrupt with WR K

BS Jump K- NS B (DNS B)
BS Jump KA- interrupt with BB

BS A+B- NS B (DNS B)
BS A+BG MCHT- NS B
BS A+B2- jump it

BS 8WR B- NS B (DNS B)
BS 8WR BK- DNS B/interrupt with NS B/BB
BS 8WR K- NS B/CE


CR A- NS B
CR AA- NS B (DNS B)

CR B- AA (at wall)/CE
CR BB- NS B (DNS B)/step it right/use A+B (slight delay)/interrupt with CE
CR BB3 CR- NS B (DNS B)/step it right/use A+B (slight delay)/interrupt with CE
CR [B MCFT- NS B (he can evade it, in that case use 3A+B)
CR A+B- WR B+K

LF A- NS B
LF[A]- jump it
LF B- FC B

MCFT B- DNS B/CE
MCHT 66- NS B
MCHT A- NS B/CE
MCHT B- DNS B (often whiffs)
MCHT A+B- NS B (DNS B)
MCHT A+BG- NS B (DNS B)
MCHT B+K- NS B

CE- NS B/CE
 
Viola

W/O AAB- DNS B
N/O AAB- duck it/step it/interrupt with NS B or AA (not at tip range)
6AA- NS B (DNS B)/jump it
6AB- duck and punish
1A- DNS B
W/O 4A- AA/CE

W/O BBB- AA
N/O BBB- duck it/step it/interrupt with NS B
3B- AA/CE/NS B (not at tip range)
1B- DNS B
N/O Jump B- DNS B

1K- NS B (DNS B)
W/O Jump K- step it

A+B- AA
W/O A+BA- DNS B
N/O A+BA- DNS B
N/O A+BAB- duck it/step it/interrupt with NS B
N/O A+B BE- jump it
W/O 6A+B- DNS B/CE
N/O 2A+B- DNS B
1A+B- DNS B
W/O 8A+B- DNS B
N/O 8A+B- step it/use A+B
N/O 4A+B- use A+B (slight delay)

66AA- duck and punish
66AAB- duck and punish
W/O 33_99A- NS B
N/O 33_99A- DNS B
W/O 22_88AB- NS B
N/O 22_88AB- duck it/step it/interrupt with NS B or AA (not at tip range)
44A- DNS B
W/O 44AB- NS B/CE
N/O 44AB- DNS B
N/O 44A BE- GI the BE attack/use A+B 66B
N/O 22_88B BE- GI it/use A+B in the last hit
44B- NS B
N/O 66K BE- step the last hit
33_99K- AA/CE
22_88K- AA (at wall)/CE
W/O 22_88KB- DNS B
N/O 22_88KB- duck it/step it/interrupt with NS B
44K- NS B (DNS B)
W/O 66A+BB- DNS B
N/O 66A+B- NS B (DNS B)
N/O 66A+BB- DNS B/use A+B


Xiba

AA- duck and punish
AAK- NS B (DNS B)/use A+B
6A- AA
6AK- JG BT B+K/interrupt with AA or 2BB
3A- AA/CE
3AB- duck and punish
3A[B REM- duck and react with WR B/NS B
1A- NS B (DNS B)/CE
4A- AA/CE

BB- step it
B[B REM- step and do NS B/use B+K (will get a CH)
6BK- JG BT B+K or DNS B (depends if you end up BT)/interrupt with AA
3BK- AA/duck and punish
1B- NS B/CE
4B- AA (at wall)/CE

3K- NS B (DNS B)
3kB- NS B (DNS B)
WR K- AA/CE
Jump K- AA/CE

A+B- AA/CE
A+BB- DNS B
A+BBK- interrupt with i18
1_3A+B- NS B (DNS B)
2A+B- NS B (DNS B)
FC A+B- step the second hit/use A+B
OTG A+B- DNS B/66B
BT B+K- NS B (DNS B)

33_99A- DNS B
33_99AA- DNS B/use 9B
33_99AA BE- NS B/use 9B
22_88A- AA/CE
22_88AB- NS B (DNS B)/use A+B
44AA- jump it
66B- NS B (DNS B)
66BB- step it right/use A+B
66BBB- NS B (DNS B)/step it/use A+B
22_88B- NS B (DNS B)
11_77B- NS B
66K- AA/CE
66KB- NS B (DNS B)/step it/use A+B
33_99KB- step it/use A+B
22_88K- NS B (DNS B)
44K BE- GI it

REM A- NS B (DNS B)
REM AK- NS B (DNS B)/step it/use A+B (slight delay)
REM K- DNS B

CE- DNS B


Tira

JS 6AB- DNS B/jump it
GS 3A- NS B
GS 3AA- AA/duck the last hit
GS 3AA BE- AA/duck the last hit
JS 2A- DNS B
JS 2AB- DNS B
1A- NS B
JS 4A- NS B
WR A- AA
Jump A- NS B (DNS B)

GS 6B- AA
JS 3B- AA
GS 3B- NS B/CE
JS 4B- DNS B
GS 4B- AA
GS 4BB- NS B/step it
GS 4BBB- DNS B
WR B- NS B (will interrupt the followup)
Jump B- NS B (DNS B)

JS 1K- DNS B
GS 1K- NS B (DNS B)
236K- DNS B
WR K- NS B/CE
Jump K- AA

4B+K- NS B (DNS B)
4B+KB- step it/interrupt with NS B
BT B+K- NS B (DNS B)
BT B+KB- DNS B/step it/use A+B

JS 66A_AA- DNS B
JS 44A- NS B (DNS B)
JS 44AA- NS B/interrupt with NS B/CE
JS 44A2A- NS B (DNS B)/jump it/interrupt with CE
JS 66B BE- step it right/use A+B
GS 33_99B- NS B/CE
JS 11_77B- NS B

8B+KA- AA/CE
8B+KK- DNS B


Yoshimitsu

6[A]- duck/backstep the throw
3A- NS B
3AB- NS B (DNS B)
3AB BE- step it/use A+B
1A series- NS B (DNS B for all hits)
4A series- DNS B for all hits
214A- NS B (DNS B)/CE

3B- NS B
1B- NS B (DNS B)/CE

6K- DNS B
6KK- NS B (DNS B)/CE/step it right/interrupt with NS B
4K- AA
4KB- JG DNS B/use A+B
FC 3K- DNS B


Jump K- AA

FC 1K series- DNS B


2[A+B] FLEA- BB/CE
6B+K- DNS B
6B+KB- NS B (DNS B)/duck and punish
6B+KBB- NS B/duck and punish
6B+KBBB- step it/use A+B
9B+K- NS B
9B+KK- NS B/step it

66A- AA
66A BE- step it/JG AA or CE
22_88A- NS B
66B- AA
33_99BB+K- DNS B
33_99BB+KA+B- DNS B/interrupt with AA
33_99BB+KA+BK- DNS B/use A+B
22_88B- NS B/CE
11_77B- NS B (DNS B)
44BA- NS B (DNS B)

44K- AA
44KB- JG DNS B/use A+B

66A+B- JG DNS B
66A+B2B- DNS B

FLEA A - NS B (DNS B)
FLEA K DGF- NS B
FLEA [K]- WR B+K
FLEA 66- DNS B (AA/CE on hit)

IND A- NS B (DNS B)

DGF B- DNS B
DGF K- DNS B
DGF A+B- NS B (DNS B)

CE- DNS B


ZWEI

[A]- duck and punish
6A- NS B
3A- DNS B
3AA- duck and punish
3A BE- NS B (DNS B)/step it right/use A+B
1A- DNS B
4A- NS B/CE
4[A]- step left/interrupt with CE

[B- step it/use A+B
3B- NS B (DNS B)
1B- AA
1[B- duck and punish/use NS A
1[BK- use A+B
4B- NS B

6K- AA
1K- NS B (DNS B)
1K BE- step it/use A+B (slight delay)
4K- DNS B
4KB- NS B (DNS B)

(BT) A+B- NS B (DNS B)/CE
4A+B- DNS B
6B+KA- duck the second hit

66A BE- use A+B
22_88A- DNS B
44A- DNS B
66B- AA
66BA- duck and punish
33_99B- AA/CE
33_99B BE- step it/interrupt with anything
22_88B- NS B (DNS B)
22_88BB- NS B (DNS B)
22_88K- AA
11_77K- NS B (DNS B)
66A+B- GI it
66B+K- DNS B/backthrow

214 A- NS B

CE- DNS B
 
To be honest this SA is pretty lame, not enough info being posted and not enough discussion going on in general.
Ouch!

About her CE. Pyrrha Ω has easily one of the best CEs in the game. i13, good range, good damage and it has TC frames.
The TC is negligible [frame 10 only], but it is invincible from frame 11 onward which is helpful against some things, like sieg 3{B} on block situation.
 
The TC is negligible [frame 10 only], but it is invincible from frame 11 onward which is helpful against some things, like sieg 3{B} on block situation.

Yes you're right, the TC window is very small. But like you said, in some specific situations it makes all the difference. The most obvious example is against Raphs Prep stance, her CE will TC Prep B and interrupt everything else.
 
Nightmare
1A6 GS- NS A
66A6 GS-AA/CE
33_99B6 GS- AA
66K6 GS- AA
GS B6 GS- NS A

these are problematic because you are using high attacks to punish a crouch dash stance. yes, you can hit him out of all his GS moves with AA/NS A but if he just does a GS into nothing you'll whiff over his head and he can generally punish you with FC 3B. 2A is a safer, guaranteed option
 
these are problematic because you are using high attacks to punish a crouch dash stance. yes, you can hit him out of all his GS moves with AA/NS A but if he just does a GS into nothing you'll whiff over his head and he can generally punish you with FC 3B. 2A is a safer, guaranteed option

Thanks for pointing that out. I only tested NS A against an empty GS after 1A, in which case it actually does hit him. Should have tried it against the other moves as well.
 
First i like to say hi guys been a while ihaven't been back and 2nd thing is my brain fried trying to read all of it... But nonetheless and i know this is a noobish question to ask or request give or take but can you guys give it a break down with the WR and all that jazz I am a little out of date with game lingo.
 
WR is while rising (when you're not talking about Natsu), the same as while standing. Go here if you want more information on generally accepted soul calibur notation.
 
I updated the list to make it up to date with the current version of the game.

Aeon

1B is now safe
66A can not be punished with CE

Astaroth

1AA/11_77AA can be punished with 66B. Can no longer interrupt with 9K (will whiff). Can use 4K instead (the attack will whif at range but you are at +5)
1AB/11_77AB can be interrupted with 4K (free DNS B due to CH)

Hilde

3B BE can be punished with NS B

Ivy

22_88A is safe

Lexia

6KK can be stepped
44[A] can be ducked and punished
33_99B can be punished with AA/CE
33_99BB can be punished with AA even if you are not at a wall, A+B also works

Maxi

RC AB can be punished with NS B (DNS B)

Natsu

WR K can be punished with AA

Raphael

22_88B can be punished with AA (not at range)

Tira

JS 6AB can be punished with DNS B
GS 3B/33_99B can be punished with NS B
JS 44AA can be punished with NS B

Viola

66B is now safe
33_99B is now safe

Xiba

6A can be punished with AA
6AK can be interrupted with AA
6BK can be interrupted with 2BB
3BK can be punished with AA
66BBB can be stepped (last hit)
Rem A can be punished with NS B (DNS B)
Rem AK can be stepped or GIed with A+B (slight delay)


Please let me know if I missed anything.
 
1. Thanks to everyone who has contributed and will contribute.
2.You should use CE to punish moves that can not be punished by NS B, or to punish moves where you normally would get a tip hit
Whenever I list CE as a punisher, the blocked move is either -13, or NS B/DNS B will hit at tip range.

3.punishes that are practical to do in an actual match. There are quite a lot of moves that in theory can be punished by DNS B, but it can be very hard to do so in a match. In that case I suggest you just go for NS B since the difference in damage is not that big if you get the JF, and it's much easier to do.

4.it will be very hard to win with her.

2. Will "tip hits" not convert into JF's or is it very difficult to do? I was getting frustrated today practicing max range punishes.

3.I'd like to expand on situational uses for DNS B, NS B, and their AT variations. Use the right one for the situation, these punishes aren't just free damage they can mean free rounds. Get the RO and the W!

4.I think she is one of the more powerful characters in the game; one with many good options.

Thanks again.
 
2. Will "tip hits" not convert into JF's or is it very difficult to do? I was getting frustrated today practicing max range punishes.
Depends - a tip stun on NS B will not convert, but NS:B will at the same range, eg:
NS A, NS: B:4 is a NC. Non-JF NS B will not convert.
 
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