Bean
[08] Mercenary
I'm surprised that no one has started working on a punishment list yet since it's so important to take as much free damage as possible when playing as Pyrrha Ω. If your punishment is not on point, it will be very hard to win with her. Lucky for you, I started working on a punishment list when the game was released, and now it's more or less complete. I have not bothered checking Devil Jin (banned) or Dampierre (don't have him) though, maybe I'll do them in the future.
First some things to keep in mind. I have focused on punishers that are practical to do in an actual match. There are quite a lot of moves that in theory can be punished by DNS B, but it can be very hard to do so in a match. In that case I suggest you just go for NS B since the difference in damage is not that big if you get the JF, and it's much easier to do.
About her CE. Pyrrha Ω has easily one of the best CEs in the game. i13, good range, good damage and it has TC frames. Since her BEs are crap, a good way to spend meter is to use her CE for punishment. However, you have to be smart when doing that to maximize the damage you deal in a match. You should use CE to punish moves that can not be punished by NS B, or to punish moves where you normally would get a tip hit. Don't go for her CE every time you block an unsafe move.
An example, vs Lexia. Her 6KK and AAB should be punished with NS B (not CE), if you get the JF, it's 65 damage. Instead you should spend your meter on punishing moves like 33BB (-13) with CE since it's normally safe due to pushback on block.
Whenever I list CE as a punisher, the blocked move is either -13, or NS B/DNS B will hit at tip range.
All 2K/FC K/BT 2K in the game seems to be -2 on hit and -14 on block, so just go for NS B. I will not list those moves again for all characters.
All slides (RUN K) can be punished with DNS B/WR B.
If you JG the first hit of a generic AA, you can duck the second hit and punish.
If you JG the first hit of a generic BB, you can GI the second hit with A+B.
Please let me know if you find any mistakes.
alpha Patroklos
agB/ag:B - DNS B
6AA - NS B (DNS B)
2A BE - NS B (DNS B)
1A - DNS B (AA on hit)
1AA - DNS B/CE
(JF) Twister - DNS B
bA - DNS B/CE
1B - DNS B (AA on hit)
1B:B - JG DNS B
4B - AA (at wall)
FC 3B - DNS B
FC 3B:B - step left (if he does the BE, you can punish with 4[A])
FC 3B:B BE - AA (at wall)
6K - AA/CE
1K - NS B
2A+B - NS B (DNS B)
B+K - NS B
FC 3A+B - NS B (DNS B)
BT B+K - NS B (DNS B)
BT B+KB - use A+B/step right
22_88A - NS B
22_88AA - duck and punish
11_77A - NS B (DNS B)
44A - AA
22_88B - NS B (DNS B)
22_88BA - duck and punish
11_77K - NS B (DNS B)
66A+B- JG DNS B
44B+K- NS B
CE- DNS B
Aeon
3A- NS B
1A- NS B (DNS B)
WR A- AA
WR AB- NS B (DNS B)/step it/use A+B (slight delay)
B- AA
BB- AA/JG DNS B/step it/use A+B
BBB- FC A (at wall)/JG DNS B/step it/use A+B (slight delay)
6BB- duck and punish
6B BE- step the last hit
3B- NS B/CE
WR B- AA/CE
6[K]- JG DNS B
1K- DNS B
8B+K- DNS B/CE/step any FLY followup
4B+K- JG DNS B
4B+KG - 3B
A+B K - 66B/CE
66A - AA (at wall)
22_88A - DNS B
22_88AB - NS B (DNS B)
44A - DNS B/step any FLY followup
44[A] - DNS B/step any FLY followup
66B - DNS B/step any FLY followup
33_99B - NS B
22_88B - FC A (at wall)
11_77B - NS B
44B - DNS B
44BA - duck and punish
44BAA - duck and puinsh
66K - NS B (DNS B)
11_77K - DNS B
44K - NS B (DNS B)
66A+B - AA (at wall)/CE
CE - DNS B
Algol
6A- DNS B
6AA- AA/duck and puinsh
6AAB- NS B (DNS B)/step it
3A- AA/CE
3AA- NS B/use A+B
1A- NS B (DNS B)
4A- AA
4AB- DNS B/CE
6BB- NS B/duck and punish
6BBB- CE after the second hit
3B- NS B (DNS B)
3BB- NS B/step it/use A+B
1B- AA/CE
4B- DNS B
4BA- DNS B/use A+B
623B- DNS B
FC 8B- NS B (DNS B)
WR B- NS B
6K- AA/CE
6KK- duck and punish
1K- DNS B
4K- AA/CE
WR K- NS B
WR KK- NS B (DNS B)
WR K[K]- step it
A+B - AA/CE
6A+B - NS B (DNS B)
2A+B - DNS B/CE
8A+B - AA/CE
4A+B - AA/CE
2B+K - NS B/CE
2B+KB - NS B
FC A+B - NS B (DNS B)/CE
8B+KBBBB- step and punish with 66B
66A - AA
33_99AB - NS B (DNS B)/step it/interrupt with AA
44AA - DNS B
33_99B - NS B (DNS B)
33_99BB - NS B/step it/use A+B
11_77B - DNS B
11_77K - NS B (DNS B)
66B+K- NS B
QFLIP K- DNS B
QFLIP A+B- DNS B/CE/66B
QFLIP A+BB- step and punish with 66B
CE - DNS B/CE
Astaroth
AA - duck and punish
AB- AA (at wall)/step it left/JG DNS B
6A - AA
6AA - duck and punish
3A - AA
2A/FC A - NS B
1A - DNS B (close block)
1AA - DNS B (at wall)/66B/Jump it/GI with 4K (the attack whiffs at range, but you are at +5)
1AB - step it/interrupt with 4K
PT - NS B
Jump A - NS B
B - AA
BB - step it right
BB6 - step it right
3B - NS B (DNS B)
2B/FC B - NS B
1B - DNS B
1BB - DNS B/use A+B
4[B - JG DNS B
WR B - AA (at wall)
Jump B - FC A
6K - NS B
3K - AA
3KA - duck and punish/interrupt with CE
3K[A] - JG DNS B/use A+B/interrupt with CE
1K - DNS B/WR B
1KA - interrupt with WR B/duck and punish
4K - FC A (he can catch you with a low throw)
4KK - NS B/interrupt with NS B
FC 3K - AA
WR K - NS B (DNS B)
WR KA - jump it/interrupt with NS B
A+B_2A+B - DNS B/CE
3A+B - DNS B/CE
4A+B - DNS B
6B+K - AA
6[B+K] - AA
2B+K - DNS B/CE
66A - DNS B/CE
66AB - step it/interrupt with CE
22_88A - AA
22_88AA - AA
11_77A- DNS B (close block)
11_77AA- DNS B (at wall)/66B/Jump it/GI with 4K (the attack whiffs at range, but you are at +5)
11_77AB- step it/interrupt with 4K
44[A]- JG DNS B/use A+B
66B- NS B
33_99B- NS B (DNS B)
11_77B- NS B (DNS B)
11_77BK- often whiffs
66K BE- JG DNS B/step it left (not at max range)
Cervantes
aB- NS B (DNS B)/CE
3A- NS B (DNS B)
1A- DNS B
1AB- DNS B
4AB- NS B (DNS B)
4ABB- NS B (DNS B)
WR A- NS B
WR AB- NS B (DNS B)/use A+B
B- NS B
BB- AA (at wall)/CE
BBB- NS B (DNS B)/step it/use A+B
bA- AA
6B- AA (at wall)
6BB- NS B/CE/step it left
6B BE- DNS B/step it
3B- AA/CE
1B- AA/CE
1BB- JG DNS B
4B- AA/CE
4BK- NS B/duck and punish
WR B- AA (at wall)
6K- NS B (DNS B)
1K- DNS B
4KK- AA/step it
WR K- AA
3A+B- NS B (DNS B)
4A+B- DNS B/backthrow
8A+B- DNS B
WR A+B- NS B (DNS B)/step the last hit
WR A+B BE- step the last hit
2B+K- NS B (DNS B)
2[B+K]- NS B (DNS B)/CE
4B+K- NS B
9B+K- NS B
WR B+K- 4[A]
66A- AA
33_99A- AA
22_88A- DNS B
22_88AA- NS B
22_88A BE- step it right
66B- NS B/CE
22_88B- AA (at wall)
11_77B- DNS B
44B- NS B (DNS B)
11_77K- NS B (DNS B)
iGDR- DNS B/backthrow
DC B- NS B (DNS B)
DC K- DNS B
Ezio
6A- NS B (DNS B)
6AB- duck and punish
6ABB- NS B (DNS B)/step it
1A- NS B (DNS B)
4AB- DNS B (at wall)/duck and punish/step it
WR A- AA
BB BE- step it
4B- DNS B/CE
WR B- AA
WR BB- NS B (DNS B)/step it
6K2- DNS B (NS B on hit)
3K- AA
A+B- NS B (DNS B) (he can evade it)
A+B2_8B- interrupt with 1AA
Crossbow (all versions)- DNS B (at wall)
66AB- step it
66A2B- step it
22_88A- NS B (DNS B)
22_88AA- DNS B
11_77A- DNS B
44A- NS B
66B- NS B (DNS B)
66BB- NS B (DNS B)
66BB BE- step it
22_88B- AA
11_77K- NS B (DNS B)
44K- AA
CE- DNS B
Hilde
6AK- AA/CE/step it left (close block)/use A+B
6AKA- NS B (DNS B)/jump it
6AKB- NS B (DNS B)/interrupt with NS B/step it
3A- AA/CE
3[A]- JG DNS B/use A+B
1A- DNS B
BB - AA (at wall)
6BB - NS B
6BBB - NS B (DNS B)/duck and punish
3BA - duck and punish
3BB - NS B/step it/use A+B (slight delay)
3B BE - NS B/step it left/use A+B
1B- DNS B
4B- DNS B/CE
Jump B- AA
1K- DNS B
1KK- NS B
4K- NS B (DNS B)
4KK- interrupt with NS B/jump it
Jump K- AA
A+B- NS B (DNS B)/CE
[A+B]- JG DNS B/step it left
2A+B- NS B (DNS B)
22_8AA- duck and punish
11_77A- NS B (DNS B)
44A- 2A A/CE
66B BE- step it left
44B- DNS B/CE
C1B- AA
C2B- NS B (DNS B)/CE
C3B- JG 4[A]
C3BA - 66B (last hit will whiff)/JG 4[A]
CE- DNS B
First some things to keep in mind. I have focused on punishers that are practical to do in an actual match. There are quite a lot of moves that in theory can be punished by DNS B, but it can be very hard to do so in a match. In that case I suggest you just go for NS B since the difference in damage is not that big if you get the JF, and it's much easier to do.
About her CE. Pyrrha Ω has easily one of the best CEs in the game. i13, good range, good damage and it has TC frames. Since her BEs are crap, a good way to spend meter is to use her CE for punishment. However, you have to be smart when doing that to maximize the damage you deal in a match. You should use CE to punish moves that can not be punished by NS B, or to punish moves where you normally would get a tip hit. Don't go for her CE every time you block an unsafe move.
An example, vs Lexia. Her 6KK and AAB should be punished with NS B (not CE), if you get the JF, it's 65 damage. Instead you should spend your meter on punishing moves like 33BB (-13) with CE since it's normally safe due to pushback on block.
Whenever I list CE as a punisher, the blocked move is either -13, or NS B/DNS B will hit at tip range.
All 2K/FC K/BT 2K in the game seems to be -2 on hit and -14 on block, so just go for NS B. I will not list those moves again for all characters.
All slides (RUN K) can be punished with DNS B/WR B.
If you JG the first hit of a generic AA, you can duck the second hit and punish.
If you JG the first hit of a generic BB, you can GI the second hit with A+B.
Please let me know if you find any mistakes.
alpha Patroklos
agB/ag:B - DNS B
6AA - NS B (DNS B)
2A BE - NS B (DNS B)
1A - DNS B (AA on hit)
1AA - DNS B/CE
(JF) Twister - DNS B
bA - DNS B/CE
1B - DNS B (AA on hit)
1B:B - JG DNS B
4B - AA (at wall)
FC 3B - DNS B
FC 3B:B - step left (if he does the BE, you can punish with 4[A])
FC 3B:B BE - AA (at wall)
6K - AA/CE
1K - NS B
2A+B - NS B (DNS B)
B+K - NS B
FC 3A+B - NS B (DNS B)
BT B+K - NS B (DNS B)
BT B+KB - use A+B/step right
22_88A - NS B
22_88AA - duck and punish
11_77A - NS B (DNS B)
44A - AA
22_88B - NS B (DNS B)
22_88BA - duck and punish
11_77K - NS B (DNS B)
66A+B- JG DNS B
44B+K- NS B
CE- DNS B
Aeon
3A- NS B
1A- NS B (DNS B)
WR A- AA
WR AB- NS B (DNS B)/step it/use A+B (slight delay)
B- AA
BB- AA/JG DNS B/step it/use A+B
BBB- FC A (at wall)/JG DNS B/step it/use A+B (slight delay)
6BB- duck and punish
6B BE- step the last hit
3B- NS B/CE
WR B- AA/CE
6[K]- JG DNS B
1K- DNS B
8B+K- DNS B/CE/step any FLY followup
4B+K- JG DNS B
4B+KG - 3B
A+B K - 66B/CE
66A - AA (at wall)
22_88A - DNS B
22_88AB - NS B (DNS B)
44A - DNS B/step any FLY followup
44[A] - DNS B/step any FLY followup
66B - DNS B/step any FLY followup
33_99B - NS B
22_88B - FC A (at wall)
11_77B - NS B
44B - DNS B
44BA - duck and punish
44BAA - duck and puinsh
66K - NS B (DNS B)
11_77K - DNS B
44K - NS B (DNS B)
66A+B - AA (at wall)/CE
CE - DNS B
Algol
6A- DNS B
6AA- AA/duck and puinsh
6AAB- NS B (DNS B)/step it
3A- AA/CE
3AA- NS B/use A+B
1A- NS B (DNS B)
4A- AA
4AB- DNS B/CE
6BB- NS B/duck and punish
6BBB- CE after the second hit
3B- NS B (DNS B)
3BB- NS B/step it/use A+B
1B- AA/CE
4B- DNS B
4BA- DNS B/use A+B
623B- DNS B
FC 8B- NS B (DNS B)
WR B- NS B
6K- AA/CE
6KK- duck and punish
1K- DNS B
4K- AA/CE
WR K- NS B
WR KK- NS B (DNS B)
WR K[K]- step it
A+B - AA/CE
6A+B - NS B (DNS B)
2A+B - DNS B/CE
8A+B - AA/CE
4A+B - AA/CE
2B+K - NS B/CE
2B+KB - NS B
FC A+B - NS B (DNS B)/CE
8B+KBBBB- step and punish with 66B
66A - AA
33_99AB - NS B (DNS B)/step it/interrupt with AA
44AA - DNS B
33_99B - NS B (DNS B)
33_99BB - NS B/step it/use A+B
11_77B - DNS B
11_77K - NS B (DNS B)
66B+K- NS B
QFLIP K- DNS B
QFLIP A+B- DNS B/CE/66B
QFLIP A+BB- step and punish with 66B
CE - DNS B/CE
Astaroth
AA - duck and punish
AB- AA (at wall)/step it left/JG DNS B
6A - AA
6AA - duck and punish
3A - AA
2A/FC A - NS B
1A - DNS B (close block)
1AA - DNS B (at wall)/66B/Jump it/GI with 4K (the attack whiffs at range, but you are at +5)
1AB - step it/interrupt with 4K
PT - NS B
Jump A - NS B
B - AA
BB - step it right
BB6 - step it right
3B - NS B (DNS B)
2B/FC B - NS B
1B - DNS B
1BB - DNS B/use A+B
4[B - JG DNS B
WR B - AA (at wall)
Jump B - FC A
6K - NS B
3K - AA
3KA - duck and punish/interrupt with CE
3K[A] - JG DNS B/use A+B/interrupt with CE
1K - DNS B/WR B
1KA - interrupt with WR B/duck and punish
4K - FC A (he can catch you with a low throw)
4KK - NS B/interrupt with NS B
FC 3K - AA
WR K - NS B (DNS B)
WR KA - jump it/interrupt with NS B
A+B_2A+B - DNS B/CE
3A+B - DNS B/CE
4A+B - DNS B
6B+K - AA
6[B+K] - AA
2B+K - DNS B/CE
66A - DNS B/CE
66AB - step it/interrupt with CE
22_88A - AA
22_88AA - AA
11_77A- DNS B (close block)
11_77AA- DNS B (at wall)/66B/Jump it/GI with 4K (the attack whiffs at range, but you are at +5)
11_77AB- step it/interrupt with 4K
44[A]- JG DNS B/use A+B
66B- NS B
33_99B- NS B (DNS B)
11_77B- NS B (DNS B)
11_77BK- often whiffs
66K BE- JG DNS B/step it left (not at max range)
Cervantes
aB- NS B (DNS B)/CE
3A- NS B (DNS B)
1A- DNS B
1AB- DNS B
4AB- NS B (DNS B)
4ABB- NS B (DNS B)
WR A- NS B
WR AB- NS B (DNS B)/use A+B
B- NS B
BB- AA (at wall)/CE
BBB- NS B (DNS B)/step it/use A+B
bA- AA
6B- AA (at wall)
6BB- NS B/CE/step it left
6B BE- DNS B/step it
3B- AA/CE
1B- AA/CE
1BB- JG DNS B
4B- AA/CE
4BK- NS B/duck and punish
WR B- AA (at wall)
6K- NS B (DNS B)
1K- DNS B
4KK- AA/step it
WR K- AA
3A+B- NS B (DNS B)
4A+B- DNS B/backthrow
8A+B- DNS B
WR A+B- NS B (DNS B)/step the last hit
WR A+B BE- step the last hit
2B+K- NS B (DNS B)
2[B+K]- NS B (DNS B)/CE
4B+K- NS B
9B+K- NS B
WR B+K- 4[A]
66A- AA
33_99A- AA
22_88A- DNS B
22_88AA- NS B
22_88A BE- step it right
66B- NS B/CE
22_88B- AA (at wall)
11_77B- DNS B
44B- NS B (DNS B)
11_77K- NS B (DNS B)
iGDR- DNS B/backthrow
DC B- NS B (DNS B)
DC K- DNS B
Ezio
6A- NS B (DNS B)
6AB- duck and punish
6ABB- NS B (DNS B)/step it
1A- NS B (DNS B)
4AB- DNS B (at wall)/duck and punish/step it
WR A- AA
BB BE- step it
4B- DNS B/CE
WR B- AA
WR BB- NS B (DNS B)/step it
6K2- DNS B (NS B on hit)
3K- AA
A+B- NS B (DNS B) (he can evade it)
A+B2_8B- interrupt with 1AA
Crossbow (all versions)- DNS B (at wall)
66AB- step it
66A2B- step it
22_88A- NS B (DNS B)
22_88AA- DNS B
11_77A- DNS B
44A- NS B
66B- NS B (DNS B)
66BB- NS B (DNS B)
66BB BE- step it
22_88B- AA
11_77K- NS B (DNS B)
44K- AA
CE- DNS B
Hilde
6AK- AA/CE/step it left (close block)/use A+B
6AKA- NS B (DNS B)/jump it
6AKB- NS B (DNS B)/interrupt with NS B/step it
3A- AA/CE
3[A]- JG DNS B/use A+B
1A- DNS B
BB - AA (at wall)
6BB - NS B
6BBB - NS B (DNS B)/duck and punish
3BA - duck and punish
3BB - NS B/step it/use A+B (slight delay)
3B BE - NS B/step it left/use A+B
1B- DNS B
4B- DNS B/CE
Jump B- AA
1K- DNS B
1KK- NS B
4K- NS B (DNS B)
4KK- interrupt with NS B/jump it
Jump K- AA
A+B- NS B (DNS B)/CE
[A+B]- JG DNS B/step it left
2A+B- NS B (DNS B)
22_8AA- duck and punish
11_77A- NS B (DNS B)
44A- 2A A/CE
66B BE- step it left
44B- DNS B/CE
C1B- AA
C2B- NS B (DNS B)/CE
C3B- JG 4[A]
C3BA - 66B (last hit will whiff)/JG 4[A]
CE- DNS B