Force_of_Nature
[12] Conqueror
Being a bit of a musician myself, I tend to pay attention to how music is implemented in video games (and movies to an extent). If anyone plays a FG with me online, the main deciding factor for what stage I determine is not really the design, but the music selection associated with the stage and how it makes me feel or complement my mood.
Sometimes I want intense music for a fast-paced battle or calmer music for a more slower-paced or methodical battle, and of course "epic" music for those epic encounters (oh how I love Elysium's "Sacred Dawn" theme!) for instance. I feel that music is a sometimes overlooked but surprisingly engaging element to fighting games (or games in general) because of how it draws you into the battle and scenario at hand. I can't describe how much of a turnoff it is to me to play a game with poor music hammering away in the background (I mean no disrespect to VF players, but the music of VF5FS could use a little improvement).
This is one of the first things I've noticed about SoulCalibur, the music is utterly fantastic and arguably the best that you'll find in a fighting game.
Check out these pieces and see for your self:
Ephermeral Dream
Hubris
Halcyon Harbor
Phantasmagoria
Sacred Dawn
Adorned by Evil
http://www.youtube.com/watch?v=TdxujJmrL-Q
And 5 of my personal favourite songs
Future Perfect (TSFP)
http://www.youtube.com/watch?v=Z1Vo9c0iTC0&feature=relmfu
Scrap and Build Ourselves AKA. Revolutionary Etude. (Eternal Sonata)
http://www.youtube.com/watch?v=o_XLNE77Sqw
Ultimate Being (Parasite Eve)
http://www.youtube.com/watch?v=XLoKsTqm-4Y
Antarctica (TM2)
http://www.youtube.com/watch?v=ccGGL2yl6rc&feature=related
Bridge Assault (PDZ)
http://www.youtube.com/watch?v=87Ri-GmSQfM
So what do you think about the role and implementation of music in Fighting Games? How does it affect you (if at all) and what's your take on this rather "behind the action" element? Feel free also to share your music preferences from Fighting Games too, since I'm curious to see other people's tastes!
Happy listening!
Sometimes I want intense music for a fast-paced battle or calmer music for a more slower-paced or methodical battle, and of course "epic" music for those epic encounters (oh how I love Elysium's "Sacred Dawn" theme!) for instance. I feel that music is a sometimes overlooked but surprisingly engaging element to fighting games (or games in general) because of how it draws you into the battle and scenario at hand. I can't describe how much of a turnoff it is to me to play a game with poor music hammering away in the background (I mean no disrespect to VF players, but the music of VF5FS could use a little improvement).
This is one of the first things I've noticed about SoulCalibur, the music is utterly fantastic and arguably the best that you'll find in a fighting game.
Check out these pieces and see for your self:
Ephermeral Dream
Hubris
Halcyon Harbor
Phantasmagoria
Sacred Dawn
Adorned by Evil
http://www.youtube.com/watch?v=TdxujJmrL-Q
And 5 of my personal favourite songs
Future Perfect (TSFP)
http://www.youtube.com/watch?v=Z1Vo9c0iTC0&feature=relmfu
Scrap and Build Ourselves AKA. Revolutionary Etude. (Eternal Sonata)
http://www.youtube.com/watch?v=o_XLNE77Sqw
Ultimate Being (Parasite Eve)
http://www.youtube.com/watch?v=XLoKsTqm-4Y
Antarctica (TM2)
http://www.youtube.com/watch?v=ccGGL2yl6rc&feature=related
Bridge Assault (PDZ)
http://www.youtube.com/watch?v=87Ri-GmSQfM
So what do you think about the role and implementation of music in Fighting Games? How does it affect you (if at all) and what's your take on this rather "behind the action" element? Feel free also to share your music preferences from Fighting Games too, since I'm curious to see other people's tastes!
Happy listening!