Paragon049
[10] Knight
Unless the frame rate is perfect, connection=crap, lol.You think everyone's connection is terrible. Lol
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Unless the frame rate is perfect, connection=crap, lol.You think everyone's connection is terrible. Lol
Since picking up aPat my skills with Viola have declined and my win% has dropped at least five points in a month. LOL! A six month average tanked by one month of sucktacularness! But actually, the frustration has made it a lot more interesting.I do, sir. You're pretty nifty. I really only use Alpha when I'm facing super nubs. I can't reliably get his justs online so I avoid him most of the time.. Most of my damage comes from B+K, which is good, but slow, etc.
Sounds about right. I don't even notice it anymore. Makes the people whining sound crazy. :bI've played you online before, but I don't think I've used aPat against you, and also the connection was terrible if I recall correctly, lol.
My connection is legitly bad, though I'm getting better interwebs on Friday, so we'll see.You think everyone's connection is terrible. Lol
Been there! I get bored of playing with one character so I learn someone new. And I'm sure if I actually tried practicing, the justs would be cake... but I don't. He's boring in practice.Since picking up aPat my skills with Viola have declined and my win% has dropped at least five points in a month. LOL! A six month average tanked by one month of sucktacularness! But actually, the frustration has made it a lot more interesting.
As far as timing with aPat, I count like when learning music. To me, a lot of his moves start on a half beat so I count "and 1 - 2". For the Twister I count 2143 as the "and" then a~B as the "1". 2143B:B is "and 1,2". But I count 1B:B as "1 and 2, 3". Things started to work better for me this way.
As far as timing with aPat, I count like when learning music.
That's why it's important to learn how to visually recognize the timings to do his JFs, and why playing online with him is such a pain. Of course, it's better to just learn the timing from neutral, and then visually recognize when the recovery window after moves is over. A good example of what I mean is 1B:B into another 1B:B. It's much easier if you recognize the correct time to input the second 1B:B, since then you only need to know the one timing for 1B:B.The problem is when you do a move from buffer, say FC 3B:B after 11A. You want it to come out as soon as possible, so you have to buffer 3B, but then the :B timing will be different.
It can be risky. If you do it too much, they can start ducking and WR (B)/FC 3B punishing it when it whiffs. As for the BT B+K:B afterwards, also risky because anyone who knows the matchup will step the second hit for a free lawnchair. 8A+BA on hit into throw/BT B+K:B can be a really strong mixup though because it leaves you at +11.You can time 9A+BA to punish characters with longer range. It works in between NM and Sieg's AA's. Then, BT B+K:B AA. I've gotten it off a couple of times. Worthwhile?
Yep, that's the standard I use as well. 1A: A: A would be useful (i.e. actually practical) for right angle wallsplats, though.Just checked, it's not in the combo list so it probably doesn't work. BT B+K:B → 2A BE → JFT does, though. Apologies for the misinformation.
http://8wayrun.com/threads/find-apats-on-xbl-here.14980/lookin for some aPat players on xbl to play against. im preparing for NEC and i really dont have much experience against him.
Best. Combo. Ever.I hate 2A, CE. Why does that combo exist? Lol