α Patroklos Tech Traps

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CorrectDefense

CorrectDefense is back
Incomplete. As soon as I can confirm everything I know, I'll fix this thing up.

2b+k
Right- 2143k, 2143b:b, JFT, 4k, 3k, 2143b, 2a

Left- 2143k, 2143b:b, 2a, 2143b, JFT, 4k, 3k, bb, 2k, 1b:b

CH 33/2143b
Right- 2143a+b, 2361b,

Left- 2143a+b, 2361b
 
Why is tech trap section closed? Feel free to move but I'm gonna post up some tech traps cause we need that shit!

2b+k
Right- 2143k, 2143b:b, JFT, 4k, 3k, 2143b, 2a

Left- 2143k, 2143b:b, 2a, 2143b, JFT, 4k, 3k, bb, 2k, 1b:b

CH 33/2143b
Right- 2143a+b, 2361b,

Left- 2143a+b, 2361b

These are a couple to get started. Some require strict timing and some are delayed. Post em up!
 
My contribution for the night. I'll see if I can post more tomorrow.

2aBE (face down, toward):

All:

•1B:B (2nd hit during a back tech whiffs, making this quite the risk)
•2362BA (haven't been able to replicate this myself on small characters, but Kane's video showed it works)
•4K
•3K
•8A+B,B

Left:

•B+K series
•ag:B
•1A:A:A
•3A
•236B
•2A
•2363A
•2363K
•BB
•2363B (Nightmare and Astaroth only)
•3B (Nightmare and Astaroth only)
•2aBE (Nightmare and Astaroth only)
•214B (Nightmare and Astaroth only)
•2B (Nightmare and Astaroth only)
•1K (Nightmare and Astaroth only)
•bA (Nightmare and Astaroth only)
•2362K (Nightmare and Astaroth only)
•6K (Nightmare and Astaroth only)
•2143A+B (Nightmare and Astaroth only)
•6B (Astaroth only)

Right:

•2143A+B
•1A:A:A
•JFT
•2143B:B
•bA
•3A
•2A
•2361A
•2361K
•2B
•214B
•3B
•2363B (Nightmare and Astaroth only)
•2aBE (Nightmare and Astaroth only)
•1K (Nightmare and Astaroth only)
•6K (Nightmare and Astaroth only)
•6B (Astaroth only)

Back:

•2143A+B
•JFT
•2143B:B
•bA
•236B
•2363B
•B+K series (except Astaroth, who is too big to be pulled in so only the first hit gets him)
•BB
•6B
•6K
•2361B
•2362K
•2aBE
•2B
•214B
•3B
•44B
•2B+K

Front: Everything.
 
Another set of traps.

33/66/99A+B

All:

•1A:A:A (During back tech: On Pyrrha, the second hit will always whiff in an open area. On the other small characters, the third hit will whiff.)
•ag:B
•2A and 2143A
•1K
•2363K
•2363A
•2aBE
•3A (needs quickstep in either direction first)
•2B
•3K
•2B+K
•2143K
•1B:B (on small characters only 33A+B will allow this to work)
•2143A+B (except small characters on left tech; needs 33A+B)
2143B:B (except small characters on left tech; needs 33A+B)
•JFT (except small characters on left tech)
•2363B (except small characters on left tech)
•214B (except small characters on left tech)

Left:

•BB (needs a quickstep in either direction first)
•4K
•8A+BB
•B+K series (Nightmare and Astaroth only)
•3B (Nightmare and Astaroth only)

Right:

•bA
•3B
•2362BA
•4K (Nightmare and Astaroth only)

Back:

•4K
•2362BA
•BB
•B+K series
•8A+BB
•2361B
•3B
•236B
•2B
•bA
•2362K
•6B
•6K
•44B

Front: Everything.
 
2B+K in practice:
2A catches all tech*
8A+BB catches sleepers
2142K garunteed

*except back tech, which is punishable by:
JF Twister - whiffs on sleepers, which is dangerous and escapable by left tech
33B - Escapable by left tech and only 29 damage in combo. Full launch vs back right and front tech though.
 
11B

All:

•ag:B
•1B:B
•2361K
•2361A
•3K
•4K
•8A+B,B
•1K
•2A and 2143A
•3A
•2B+K
•214B
•1A:A:A (During back tech: need to be close. On Pyrrha, the second hit will always whiff in an open area. On the other small characters, the third hit will whiff.)
•2B (need to be close for this to work on left tech)
•2362BA
•2aBE
•JFT (except small characters on left tech)
•2143B:B (except small characters on left tech)
•2361B (except small characters on left tech)
•2A+B

Left:

•2143K
•236B
•BB
•B+K series
•2143A+B (Nightmare and Astaroth only)
•bA (Nightmare and Astaroth only)
•3B (Nightmare and Astaroth only)
•2363B (Nightmare and Astaroth only)
•2K (can't use 2361B)

Right:

•2143K
•2143A+B
•bA
•3B
•2363B
•6K
•2K

Back:

•2143A+B
•236B
•66A+B
•44B
•BB
•bA
•2362K
•3B
•2363B
•6K (need to be close)
•6B (need to be close)
•B+K series (need to be close to be complete)
•2143K (Nightmare and Astaroth only)
•2K (except small characters, can't use 2361B)
 
After testing most of these tech traps, I've discovered some things about them, which I found harder than other traps. Just thought it would be nice to share that knowledge to the community of Alpha players!

NOTE that all these tech traps must be done in very close distance between you and opponent, unless your opponent is faced up and far away, you can always squeeze in a JFT there.

** 2B + K **
Right and Left ¤ 2143B : B - needs to be buffred/input very fast as soon as the 2B + K landed

Right and Left ¤ JFT - if you delay JFT just by a little frame, you get the chance to do x2 JFTs (can be pretty unlikely though)

Right and Left ¤ 66B - only seems to work with a slight delay.

NOTE: 2143B : B does not seem to ever work on SMALL LEFT teching characters, such as Pyrrhas, Xiba, Leixia

** 2a BE **

Left ¤ B + K series - seems only do-able when the opponent is very close, works with both face up and down - needs to be buffered/input very fast after being hit by 2a BE

Left and Right ¤ bA - must be delayed very much with left techers. Hard, but it will stick in your muscle memory sometime :P

NOTE: B + K series does not seem to ever work on SMALL LEFT teching characters, such as Pyrrhas, Xiba, Leixia

** 33_66_99A + B **

Right ¤ 2a BE - seems like this move must be delayed to some kind of last-second-frame - and it doesn't seem to work on left techers (?)

Left ¤ B+K series - works on all characters, if very close to a wall/edge. NOTE that it's hard, but possible, on small characters and they have to be positioned very carefully

** 22_88A, A **

Left and right ¤ 66B - only seems to work when the opponent is not directly infront of you when it's landed along with a slight delay.

and that's what I've found/remembered useful to share. Hope it can help a little!
 
2A+B, RCC B+K etc. catches front, back and left, but I can't find anything to that catches left. Help?
 
2A+B, RCC B+K etc. catches front, back and left, but I can't find anything to that catches left. Help?

You just said B+K catches left so I'll assume you meant right. 1A:A:A, 2361A_K, 3K, 4K work in all directions (although the second hit of 1A:A:A won't hit small characters, so that's dangerous).
 
1B:B actually whiffs (on Pyrrha at least). agB seems to be too slow. 11A and 11K don't do enough damage unfortunately. I'll try 1A later.
 
OK seems after 2A+B these are better than the guaranteed JFT:

Front/Back: RCC B+K, 2143A+B, 1B:B
Right: 8A+B B, bA
Left: Ridiculously difficult manual timing 2A > CE.

1A is very inconsistent all around.
 
The A+B version of B+K seems to work better than the B+K version on Nightmare. Both 2363B and JFT catch all directions. If they stay on the ground 2363B gives a total of 80 dmg (comparable to 82 from the B+K version) and JFT whiffs (not sure how to test what happens when they roll).
 
FC3A+B is a good tech trap
aGb only seems to work well against certain people.
1B: B is a bad choice imo.
 
I've never seen this mentioned before, and only learned of it after getting hit by it yesterday by dabros, but JFT, 236~236A+B+K is an all directional tech trap for 97-107 damage at close-ish range. You need to do the CE input so that aPat does a crouch dash before activating the CE. The timing is very difficult on left tech, but it still works. Tested on Tira, Pyrrha, and NM.

EDIT: Some other stuff

-1B:B, 2143B:B, JFT, 236~236A+B+K is around 140 damage and catches all techs

-CH 33B, 2143B:B, JFT, 236~236A+B+K is about 150 damage and also hits all techs
 
I knew about that. I also know some other apat tech traps that will blow your minds! But I've been enjoying doing them to other people, while not having anyone do it to me.
 
OK, the video is uploading now and will be available in approximately an hour and 30 minutes.


I rushed this video to try and get it up today. I also cut the quality so it wouldn't take all day to upload. My connection sucks. ALSO, THESE TECH TRAPS ARE HEREBY PATENTED BY IADOREBUNNIES. I DO NOT CONSENT TO ANYONE USING THEM ON ME ONLINE OR IN A TOURNEY. THANK YOU.
 
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