ChaCha
[10] Knight
http://www.whatswithinyoursoul.com/round/?challenge_id=651
At the above link, apparently the development team and director will be taking questions about the game, and answering some of them. I encourage you all to come up with some provocative questions for them to answer, and maybe they can shed some light on decisions they made, characters they balanced and where they saw this game heading competitively.
Post your questions here, so the rest of us can see what is answered later and what was passed over.
here is mine:
Hello,
I was wondering where the mindset of the team was in the creation of Tira's new style and move sets?
She is a GREAT concept, I love the mood switching. But she seems ...unfinished... In gloomy mood her self-damage hardly seems worth the risk of most moves she performs (why does it happen on block?), she has very little to no guaranteed damage in comparison to others, no ability to maintain pressure and a fairly weak mix up game. Her Jolly stance has even less damage and ability to punish. Overall this gives her a horrible match up vs a lot of the cast. Paired up with random mood switching, it makes her flaws hard to overcome in a competitive setting...
Is there any light you can shed on her, and perhaps help us envision what you expected Tira users to resort to using in competitive play?
cha cha
At the above link, apparently the development team and director will be taking questions about the game, and answering some of them. I encourage you all to come up with some provocative questions for them to answer, and maybe they can shed some light on decisions they made, characters they balanced and where they saw this game heading competitively.
Post your questions here, so the rest of us can see what is answered later and what was passed over.
here is mine:
Hello,
I was wondering where the mindset of the team was in the creation of Tira's new style and move sets?
She is a GREAT concept, I love the mood switching. But she seems ...unfinished... In gloomy mood her self-damage hardly seems worth the risk of most moves she performs (why does it happen on block?), she has very little to no guaranteed damage in comparison to others, no ability to maintain pressure and a fairly weak mix up game. Her Jolly stance has even less damage and ability to punish. Overall this gives her a horrible match up vs a lot of the cast. Paired up with random mood switching, it makes her flaws hard to overcome in a competitive setting...
Is there any light you can shed on her, and perhaps help us envision what you expected Tira users to resort to using in competitive play?
cha cha