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Smilez (Yoshimitsu) VS Xephukai (Astaroth)
Dusk0Naka (Natsu) VS Xephukai (Astaroth)
Something-Unique (Pyrrha) VS Xephukai (Astaroth)
Even after the beating SU put on me, I feel the match up is 5:5. I was just outplayed. MLG Anaheim, I was one hit away from beating SU- he came back full force at EVO with a gameplan. Excessive use of TC's; abusing my lack of a fast mid, and baiting 66K:BE. Oh, and thanks.really great showing xeph. congrats. mind if i ask why you used astaroth against su though? that matchup has always been awful for the big man.
GIing is essential, in my opinion, when using Astaroth. Other than that, JGing is your only other options to halt mix ups. You usually get a free throw attempt with a GI. Also, for immediate attack, 66AB does 54DMG-62 with clean hit. His delay game after a GI is probably some of the best in the game.Good job Xeph, your Asta is a lot different from others I saw around.
May I ask you why don't you spend BE bar to increase throw damage? I see you like to use GI a lot, feature I nearly forgot in SC V, since the post GI game for Asta is so crappy. Do you think GIs are useful to avoid mixups, not too risky?
Last question, I see your're doing 22AA on hit, 4B+K. That's a wierd setup, you hope to make people's retailations whiff?
214A Tech traps after 4B+KB. Mix that up with 22_88K:BE- or, use 1AA. 1AA Idn't guaranteed, last I checked, but you have to get up and guard in a weird timing. Mix that up with 214A tech trap.Ok on GI. I think I'll try implementing them in my game, as soon as I'll remember I have to do it with 3 buttons ^^'
About 4B+K, if you connect the AT, what's your best, guaranteed damage? I saw a lot of fuss in this section, but followups seem a lot different from character to character.
You had a great success in dealing with mitsus with Patroklos, do you feel the matchup that bad for asta?
so throw breaks can be punished with 66K BE? is it universal or back against wall only? should this be buffered in for every throw?youtube
It can be done anywhere but I'm pretty sure it is only after an off-the-ground grab (1A+G/B+G).so throw breaks can be punished with 66K BE? is it universal or back against wall only? should this be buffered in for every throw?
Towards the end of this match, at the 5:40 mark, i saw you do 63214B+G 6632K 22B BE, is this a combo or a tech trap, ive not been able to land it?Dusk0Naka (Natsu) VS Xephukai (Astaroth)
It combos if the opponent doesn't ukemi after the command throw.Towards the end of this match, at the 5:40 mark, i saw you do 63214B+G 6632K 22B BE, is this a combo or a tech trap, ive not been able to land it?
I practiced wall combos and got to do them in the very first match!
Though none of them worked the way they were supposed to.
I guess the walls are too round in that stage.
I can't tell if I'm out of practice or perhaps there was some kind of weird lag; all my command grabs are messing up.