babalook
[10] Knight
jf B+G 22B BE 66K BE 2A 123/127dmg 132/137 with clean hit
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3B, 66k [BE] 66 damage.
[FC] 6B+K, 22_66K, [BE]22_66, A+G for 98 damage.
i actually haven't found a way to land it from an OTG on small characters. on bigs you can get it off 4B+K~B, but "easy" is only relative. someone earlier said you can do it from 44[A], A,B, 22_88K, 22_88B BE, but i haven't been able to land it at allWhat's the easiest way to land it?
*snip*
i think he meant fully charged 6B+K, but used the wrong notations for it
you can add 6B beforehand... 6B+K, 6B, 22_88K, 22_88B~BE, A+G/66BOkay, he meant fully charged 6B+K, 22_88K, 22_88B~BE, A+G
He forgot the "B" part of 22_88B~BE
i messed around with this a bit and sometimes the computer just won't tech out of 4B+K~BIf you were talking to me, Shin Jin, I think you meant 22_88K. I left a disclaimer with my post. I should know better than to trust the combo counter in this game, though.
Set the CPU in training to Post Ukemi Guard, with interesting results. After 4B+K,B, the CPU will tech out of 22_88K every time. However, 22_88B will occasionally connect. Other times it will be teched and guarded. This either means that there is a way to land guaranteed 22_88Bs after connected 4B+K,B, or Namco sold us a broken training mode. I don't know which is which, but if anyone wants to investigate this further, maybe we can find out what specific circumstances allow this to connect. I was training against Pyrrha.