docvizzo
[14] Master
As the title says, a list how to build up meter the fastest. tested on Block, HIT, Values show how long it takes to get the FIRST BRAVE EDGE. Bear in mind sometimes when two have the same number, one might actually be a bit better since it gets slighty over first BE.
I did not do whiff data, since it takes forever. Moves that took over 20 Hits on hit werent listed.
There is NO difference between CH and NH UNLESS THERE IS AN ADDITIONAL ATTACK (Like 1AB).
You are welcome to research this data and write up some thoughts and conclusions, since this was already some work, you can contribute that way.
Horizontals:
AA
Block 15
Hit 15
aB
Block 15
Hit 15
6A
Block 30
Hit 20
1AB
Block 15
Hit 15
CH 1AB
Block -
Hit 4 (When you do iGDR Combo only 3!)
4A
Block 15
Hit 6
4AB
Block 10
Hit 4
WS AB
Block 15
Hit 7
3A
Block 15
Hit 15
Verticals:
3B
Block 15
Hit 6
BB
Block 15
Hit 9
BBB
Block 10
Hit 5
bA
Block 30
Hit 10
bK
Block 15
Hit 6
6BB
Block 15
Hit 6
2B
Block 30
Hit 10
1BB
Block 10
Hit 5
4BK
Block 15
Hit 9
WS B
Block 15
Hit 6
7_8_9 B
Block 15
Hit 6
KICKS:
66K
Block 30
Hit 10
33K
Block 30
Hit 12
44K
Block 15
Hit 6
3K
Block 30
Hit 12
1K
Block 30
Hit 12
11K
Block 30
Hit 20
4KK
Block 15
Hit 7
7_8_9 K
Block 30
Hit 12
Simultaneous:
A+B (When you GI succesfully)
Block -
Hit 8
6A+B
Block 8
Hit 5
3A+B
Block 15
Hit 12
2A+B
Block 15
Hit 6
8A+B into GDR Combo
Block -
Hit 2
WS A+B
Block 5
Hit 3
B+K (Succesfull Auto GI)
Block -
Hit 4
6B+K
Block -
Hit 4
2B+K
Block 15
Hit 6
2B+K (hold)
Block 10
Hit
4B+K
Block 15
Hit 6
7_8_9 B+K
Block 10
Hit 4
WS B+K
Block 10
Hit 4
BT B+K
Block 15
Hit 4
8 WAY RUN
66A
Block 30
Hit 8
77_33 A
Block 15
Hit 6 (same with Auto GI)
22AA
Block 15
Hit 15
44A
Block 9
Hit 5
66B
Block 15
Hit 4
33_77B
Block 10
Hit 4
22_88B
Block 15
Hit 6
44B
Block 15
Hit 6
22_88K
Block 30
Hit 12 (same with Auto GI)
44A+B
Block 10
Hit 4
Throws:
A+G
Hit 6
B+G
Hit 6
B+G iGDR Combo
Hit 3 (!!!)
B+G 3B Combo
Hit 3
Left Side Throw: 5
Right Side Throw: 5
Dread Charge Stuff:
GDR
Block 11
Hit 3
iGDR
Block 11
Hit 6
DC A
Block
Hit 6
DC B+K
Block
Hit 6 (B+K Hold takes 8, WTF)
DC KB
Block
Hit 4
BRAVE EDGES:
BEs dont give you Meter back. When you have 4 BEs and use them all, you are at ZERO. Quite important to know :P
Now some staple combos, here i will switch to estimated percentages (max is 200%, so one BE is 50%), this is not super accurate.
3B, 8B+K, 3B, (exactly the same as 2A+B Ender)
Hit around 23%, so 2 Combos wont get you a BE.
3B, iGDR, iGDR
Hit 27%sh
2 Combos will get you a BE immediately.
3B, 8B+K, iGDR, aB
Hit 30%ish
Best option to gain meter after 3B!
iGDR x3
Hit 31% ish
iGDR x2, 2A+B
Hit 31 %ish
Dont see a major difference to iGDR x 3.
And now again for all people who whine about 1AB.
ch 1AB iGDR
This one gives you around 24%! 3 Times give one BE. Or 2 times + one NH 1AB or ANY poke.
WS B, iGDR, aB
Hit 22%ish
WS B, 3B (or 2A+B)
Exactly 16,666 % (3 of those give you 50%)
11B, IGDR
Hit 24%ish
11B, 3B
Hit 20%
Greets, doc.
I did not do whiff data, since it takes forever. Moves that took over 20 Hits on hit werent listed.
There is NO difference between CH and NH UNLESS THERE IS AN ADDITIONAL ATTACK (Like 1AB).
You are welcome to research this data and write up some thoughts and conclusions, since this was already some work, you can contribute that way.
Horizontals:
AA
Block 15
Hit 15
aB
Block 15
Hit 15
6A
Block 30
Hit 20
1AB
Block 15
Hit 15
CH 1AB
Block -
Hit 4 (When you do iGDR Combo only 3!)
4A
Block 15
Hit 6
4AB
Block 10
Hit 4
WS AB
Block 15
Hit 7
3A
Block 15
Hit 15
Verticals:
3B
Block 15
Hit 6
BB
Block 15
Hit 9
BBB
Block 10
Hit 5
bA
Block 30
Hit 10
bK
Block 15
Hit 6
6BB
Block 15
Hit 6
2B
Block 30
Hit 10
1BB
Block 10
Hit 5
4BK
Block 15
Hit 9
WS B
Block 15
Hit 6
7_8_9 B
Block 15
Hit 6
KICKS:
66K
Block 30
Hit 10
33K
Block 30
Hit 12
44K
Block 15
Hit 6
3K
Block 30
Hit 12
1K
Block 30
Hit 12
11K
Block 30
Hit 20
4KK
Block 15
Hit 7
7_8_9 K
Block 30
Hit 12
Simultaneous:
A+B (When you GI succesfully)
Block -
Hit 8
6A+B
Block 8
Hit 5
3A+B
Block 15
Hit 12
2A+B
Block 15
Hit 6
8A+B into GDR Combo
Block -
Hit 2
WS A+B
Block 5
Hit 3
B+K (Succesfull Auto GI)
Block -
Hit 4
6B+K
Block -
Hit 4
2B+K
Block 15
Hit 6
2B+K (hold)
Block 10
Hit
4B+K
Block 15
Hit 6
7_8_9 B+K
Block 10
Hit 4
WS B+K
Block 10
Hit 4
BT B+K
Block 15
Hit 4
8 WAY RUN
66A
Block 30
Hit 8
77_33 A
Block 15
Hit 6 (same with Auto GI)
22AA
Block 15
Hit 15
44A
Block 9
Hit 5
66B
Block 15
Hit 4
33_77B
Block 10
Hit 4
22_88B
Block 15
Hit 6
44B
Block 15
Hit 6
22_88K
Block 30
Hit 12 (same with Auto GI)
44A+B
Block 10
Hit 4
Throws:
A+G
Hit 6
B+G
Hit 6
B+G iGDR Combo
Hit 3 (!!!)
B+G 3B Combo
Hit 3
Left Side Throw: 5
Right Side Throw: 5
Dread Charge Stuff:
GDR
Block 11
Hit 3
iGDR
Block 11
Hit 6
DC A
Block
Hit 6
DC B+K
Block
Hit 6 (B+K Hold takes 8, WTF)
DC KB
Block
Hit 4
BRAVE EDGES:
BEs dont give you Meter back. When you have 4 BEs and use them all, you are at ZERO. Quite important to know :P
Now some staple combos, here i will switch to estimated percentages (max is 200%, so one BE is 50%), this is not super accurate.
3B, 8B+K, 3B, (exactly the same as 2A+B Ender)
Hit around 23%, so 2 Combos wont get you a BE.
3B, iGDR, iGDR
Hit 27%sh
2 Combos will get you a BE immediately.
3B, 8B+K, iGDR, aB
Hit 30%ish
Best option to gain meter after 3B!
iGDR x3
Hit 31% ish
iGDR x2, 2A+B
Hit 31 %ish
Dont see a major difference to iGDR x 3.
And now again for all people who whine about 1AB.
ch 1AB iGDR
This one gives you around 24%! 3 Times give one BE. Or 2 times + one NH 1AB or ANY poke.
WS B, iGDR, aB
Hit 22%ish
WS B, 3B (or 2A+B)
Exactly 16,666 % (3 of those give you 50%)
11B, IGDR
Hit 24%ish
11B, 3B
Hit 20%
Greets, doc.