Even though there's a thread for Dampierre's stances that covers some of Dampierre's "random" moves, I think there should be a separate thread on the proper timing for certain "outcomes". The purpose of this thread is to get down the appropiate timings for Dampierre's moves as accurately as possible. I've gone through most of Dampierre's "random" moveset and tried to get pretty close approximate times for the timing of each "outcome". My methods of getting these timings are far from perfect but it should at least give an idea of when to time a move.
Important: I guess I should clarify, Dampierre's moves are not random; the time when you input a move determines the outcome.
Update:
- Added 22_88KK
-----------------------------------------------------------------------------------------
Since I don't have any tools to precisely measure the framerate and the timer for SCV, I had to go on a standard stopwatch and my own average timing. Hopefully this will be improved in the future by me or someone else, but this should still help.
Notes:
- Every second on the timer is equal to 60 frames and most of Dampierre's "random" moves correspond to the last 6-10 frames of a second (Which is about the last 1/6 of a second).
- Only the first button (not D-pad) input matters.
- 33_99bK~PB refers to the version with the low sweep while 33_99bK refers to the mid kick version
- 44K~PB refers to the "Lord Dampierre" version while 44K refers to the roll.
- A+G (W!) refers to the wall splat version of the move.
- Again, the frame data may not be 100% correct, it's just an approximate timing.
- 22_88KK~PB refers to the "Lord Dampierre" version with the second hit while 22_88KK refers to the roll.
*There might be more frames for 44K~PB and 22_88KK~PB.
33_99bK~PB (GB) last 2-4 frames
33_99bK (GB) last 4-6 frames
33_99bK last 6-10 frames
33_99bK~PB first 50-54 frames
B+K (instant) last 2-4 frames
A+B last 6-10 frames
A+B~PB first 50-54 frames
623B~PB last 6-10 frames
623B first 50-54 frames
4B~PB last 6-10 frames
4B first 50-54 frames
*44K~PB last 6-10 frames
44K first 50-54 frames
3AAAAA... (Every hit after the first) last 6-10 frames
3AAAAA... (FP, Every hit after the first) first 50-54 frames
1K last 6-10 frames
1K (FP) first 50-54 frames
11_77K~PB (Only first hit comes out and puts you into PB) last 6-10 frames
11_77K first 50-54 frames
*22_88KK~PB last 6-10 frames
22_88KK first 50-54 frames
33_99B BE (GB) last 6-10 frames
33_99B BE first 50-54 frames
6B BE (instant) last 2-4 frames
A+G (W!) last 6-10 frames
A+G first 50-54 frames
B+G (Max dmg) last 2-4 frames
PB B_A+G_B+G ???
Notes on PB B_A+G_B+G:
PB B_A+G_B+G seems to be split up into two parts, the command input and the mashing during the move. The command input seems to determine the length you get to mash and the last mash input during this length seems to determine whether or not you get the last two hits. However, I really don't know what the timing is, but I would assume that it's at the very end of a second (last 6-10 frames) for max length and the very end of a second for the last two hits.
Additional notes:
- I haven't spent too much time on the different timings for B+K or B+G, but I'll try to figure out the different timings at some point.
- Still need to add some of the brave edges.
Any help to complete, confirm, or correct this data would be greatly appreciated.
Important: I guess I should clarify, Dampierre's moves are not random; the time when you input a move determines the outcome.
Update:
- Added 22_88KK
-----------------------------------------------------------------------------------------
Since I don't have any tools to precisely measure the framerate and the timer for SCV, I had to go on a standard stopwatch and my own average timing. Hopefully this will be improved in the future by me or someone else, but this should still help.
Notes:
- Every second on the timer is equal to 60 frames and most of Dampierre's "random" moves correspond to the last 6-10 frames of a second (Which is about the last 1/6 of a second).
- Only the first button (not D-pad) input matters.
- 33_99bK~PB refers to the version with the low sweep while 33_99bK refers to the mid kick version
- 44K~PB refers to the "Lord Dampierre" version while 44K refers to the roll.
- A+G (W!) refers to the wall splat version of the move.
- Again, the frame data may not be 100% correct, it's just an approximate timing.
- 22_88KK~PB refers to the "Lord Dampierre" version with the second hit while 22_88KK refers to the roll.
*There might be more frames for 44K~PB and 22_88KK~PB.
33_99bK~PB (GB) last 2-4 frames
33_99bK (GB) last 4-6 frames
33_99bK last 6-10 frames
33_99bK~PB first 50-54 frames
B+K (instant) last 2-4 frames
A+B last 6-10 frames
A+B~PB first 50-54 frames
623B~PB last 6-10 frames
623B first 50-54 frames
4B~PB last 6-10 frames
4B first 50-54 frames
*44K~PB last 6-10 frames
44K first 50-54 frames
3AAAAA... (Every hit after the first) last 6-10 frames
3AAAAA... (FP, Every hit after the first) first 50-54 frames
1K last 6-10 frames
1K (FP) first 50-54 frames
11_77K~PB (Only first hit comes out and puts you into PB) last 6-10 frames
11_77K first 50-54 frames
*22_88KK~PB last 6-10 frames
22_88KK first 50-54 frames
33_99B BE (GB) last 6-10 frames
33_99B BE first 50-54 frames
6B BE (instant) last 2-4 frames
A+G (W!) last 6-10 frames
A+G first 50-54 frames
B+G (Max dmg) last 2-4 frames
PB B_A+G_B+G ???
Notes on PB B_A+G_B+G:
PB B_A+G_B+G seems to be split up into two parts, the command input and the mashing during the move. The command input seems to determine the length you get to mash and the last mash input during this length seems to determine whether or not you get the last two hits. However, I really don't know what the timing is, but I would assume that it's at the very end of a second (last 6-10 frames) for max length and the very end of a second for the last two hits.
Additional notes:
- I haven't spent too much time on the different timings for B+K or B+G, but I'll try to figure out the different timings at some point.
- Still need to add some of the brave edges.
Any help to complete, confirm, or correct this data would be greatly appreciated.