LargeBillsONLY
[09] Warrior
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also combos off of a perfect 623K JF4B huh? Do you use that as a spacing move?
BB combos after it as well (character specific?) for decent damage plus it keeps them standing at disadvantage within throw range.6.)
Slow, but catches step decently at a range and is very safe on block (-4). It has all the followups and have, but is guaranteed as well, which can lead into a guaranteed of PB if they try to ukemi, or a forced block (followed by a Poker Bluff mixup) if they do not. is also a valid option if you don't feel like saving meter for his Critical Edge.
That I didn't know for some reason. Duly noted. =]BB combos after it as well (character specific?) for decent damage plus it keeps them standing at disadvantage within throw range.
That I didn't know for some reason. Duly noted. =]
3)11/77 B (BE)
One thing I also found is that it doesn't work at max range either. Then again, neither do most of the followups for that move. In addition, it turns out doesn't work after , so I'll amend that in my list.Do note that the option slade mentioned is the highest guaranteed damage you will get, but that's only an extra few damage, so sometimes you may prefer to knock them down instead and play oki