VERY new to SC5 (had the game a week) but I found these today. AAB, W!, 66B, W!, 623B, 8A+B,623B If you're in the 'corner' of a stage that has no Ring Outs, SOMETIMES you can do something like: AAB, W!, 66B, W!, 623B, 8A+B, AA, CE or without wall hits; 88B, 88B, 8A+B, 8A+B, AA, CE. Sometimes the CE will track the air tech, sometimes it wont. Saw a Devil Jin do it on the 24/7 XBL stream so I had to experiement. I'm sure this is nothing new though.
I've been playing Devil Jin for a while now and I've started to compile a list of combos and this is the most damage you can do: MOST DAMAGE YOUR CAN DO WITH DJ WITH MAX AND MIN OF NEEDED METER EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) EWGF EWGF EWGF EWGF 22_88B 22_88B EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) 22_88B 22_88B EWGF EWGF EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) TLC EWGF EWGF EWGF EWGF WS~AB BE EWGF WS~AB EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) WS~AB EWGF EWGF EWGF 66B+G EWGF A+B BE EWGF WS~B CD~A9 BE WS~B EWGF AAB CH 4K 46AA3B TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) CH 4K 46AA3B EWGF EWGF CH 44 46AA3B TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) CH 44 46AA3B EWGF EWGF CH FLY~A 4K 46AA3B TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) CH FLY~A 4K 46AA3B EWGF EWGF n+1 22_88K8~FLY FLY~K n+1 7K8~FLY FLY~K 2B+K TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) 2B+K EWGF EWGF CH (66K)A 4K 46AA3B TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) CH (66K)A 4K 46AA3B EWGF EWGF WS~KK CH 11_77A EWGF 66A 11_77A EWGF (66KA)K EWGF CD~KK 33_99K 46AA3B TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) 33_99K 46AA3B EWGF EWGF CH 44K 4K 46AA3B TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF TLC EWGF EWGF EWGF (EWGF) CH 44K 4K 46AA3B EWGF EWGF CD~A EWGF CD~AK 3AB 1B EWGF For those who don't know; n+1 means off axis from facing front orientation (direction does not matter). Also, (EWGF) means it that this EWGF only hits while near a wall. This is to the exclusion of ring out combos, this is only for max damage and may include some natural combos. All these combos can be done with at least a size 3 CaS model, I haven't tested any of this with smaller models. I will post a list of the most damage you can do from wall combos and a structured list of all of the combos soon with lists of damage included, but I won't do a video; it's not my thing.
Was DJ patched or something? I can't use an assigned button with B+K in the 10 hit combo anymore, instead I have to press B and K simultaneously.
Not sure for 360, but for PS3 I've never ran into this problem, then again I'm not using B+K for the 10-hit string, I'm using it for the B+K, B, K string after two EWGF's.
Just thought id share my findings for this, rather odd, combo. It does 95 damage (with my height 1 custom). It is a guaranteed combo against these characters: aPatroklos, Mitsurugi, Seigfried, Nightmare, Astaroth, Ivy, Raphael, Ezio, Aeon, ZWEI, Maxi, Dampierre, Voldo, Yoshimitsu, Cervantes, all forms of Edgemaster and standard Kiliks (including those that wouldnt normally be hit by it), Hilde, Tira, and Elysium as Tira, Pyrrha and Ohpra. It never works on: Pyrrha, Ohpra, Patroklos, Leixia, Natsu, Xiba, Viola, Kilik customs and Elysium as Ivy, Hilde, Natsu and Viola. It is not effected by CaS, besides Kilik, nor CaS height, despite the fact that the only characters it doesn't work on all happen to be some of the shortest. It works on a height 1 Seig, does not on a height 5 Viola. Its a strong combo, well worth using, but remembering all of this... particularly the Elysium stuff, can be tricky. EDIT: Kilik is also weird... the info above was editted!
did you try against rollers or dodgers? might not work. But if it does than that would be pretty cool.
Sorry, didn't complete thought. What I meant was that does it work on those specific characters even if they are real humans. I understand now that it only works on some characters however.
22_88B 6(6) (slight hold to run completely under them) B+K(hits while they're midair).B = 71 22_88B 6(6) (slight hold to run completely under them) B+K(hits while they're midair).A+B = 37 + 34, 41, or 54 depending on timing. Often hits grounded but doesn't combo, and if it does hit standing, it seems like they can't JG it in time.