Ebolatastic
[08] Mercenary
Hi there, been working on an Ezio guide and here is the deal with 6K2:
It is very nice to tack on to the end of a combo, or to punish someone with as they attempt to roll away and escape. However, the recovery is HUGE, allowing no follow ups and giving your opponent a massive advantage if it whiffs or is blocked.
That being said...6K2 is a match winning move. Imo, save it for the last moment of a fight that you NEED one more hit to win. It is also perfect for several resets that I have developed (which I will have in my guide). But yah, it is perfect move for scoring that last cheap shot you need to win. It is what I use it for, and it succeeds very often in this use.
It is very nice to tack on to the end of a combo, or to punish someone with as they attempt to roll away and escape. However, the recovery is HUGE, allowing no follow ups and giving your opponent a massive advantage if it whiffs or is blocked.
That being said...6K2 is a match winning move. Imo, save it for the last moment of a fight that you NEED one more hit to win. It is also perfect for several resets that I have developed (which I will have in my guide). But yah, it is perfect move for scoring that last cheap shot you need to win. It is what I use it for, and it succeeds very often in this use.