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Party Wolf
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Just move forward 4Head
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This is SCIV Hilde level stuff if left untouched.
Hilde also lost tournaments and got out placed by Ivy and Cassandra at EVO. Hilde polarized the cast, but that didn't mean every character became unviable, just most of them became not worth playing. Does this mean Hilde didn't need nerfs? There's lots of rhetoric to work around the idea of a character being justifiable or not in a fighting game. Just present the facts and the way it interacts with most of the cast and you'll have your answers on if a character is too good or not.
With that being said, Ivy right now forces a meta where the character has to move forward constantly so that the game can finally have two players. Only exception would be projectile characters when/if they get added. This limits the roster in a bad way since a lot of characters rely on 3D neutral where sidestep is an option at mid/far ranges. Almost all of the characters don't just stay in your face and vortex in SC6, unlike NRS games. Like Signia said in his post, she isn't helpless at range 0 (actually quite good), and her meter utility makes it not a sustainable range if you are winning at it. This is a pretty big design flaw for anyone that plays a character with a preferred mid/far range that isn't Ivy OR if they play a character with a preferred close range that has no ability to create vortex situations constantly.
EDIT: Bonus trivia! Which characters in SC6 have a positive on hit low that is damaging? These will be the characters that will be competitive with SC6 Ivy
Just move forward 4Head
Hmm. Ivy can RO you from full screen with a low throw. She's also not fully baked yet in terms of damage output etc. I don't think counter play will reveal she's opened up. I think Ivy will likely just get stronger once people better know what they're doing with her.This is hyperbole, right? Hilde had TOD combos on most stages, fast plus on block mid horizontals with autoGI properties that lead into said TOD combo, plus on block or safe long range mid launchers that lead to TOD combo that tracked to one side, pretty good damage overall, the best step in the game, and probably a few other things I'm forgetting. Ivy looks very strong (maybe even too strong, though I don't think a few days with the game is enough to determine that especially given how long it took for Hilde to be deemed OP and banned from tournaments) but what Hilde had was almost as blatantly broken as infinite combos/blockstrings, I think the balance of Ivy's tools are a bit less transparent.
I'm just hoping the nerf bat that seems to be coming her way doesn't hit her too hard (like further differentiating the animations of 2/3B+K and 2/3A+G which would defeat the purpose of the low attack throw or making the second hit of 66[A] a high).
I wouldnt be opposed to spike only doing crumple stun on standing characters that way if they fall for the spike trying to block the low throw its not combo-able, you cant take away the stun all together otherwise she has no reliable combo into fishhook > ivy lick. So theres a real conundrum here, because that move is a core aspect of Ivy's entire gameplan and her strongest range which is mid. She has combos built around eating a spike.
Hmm. Ivy can RO you from full screen with a low throw. She's also not fully baked yet in terms of damage output etc. I don't think counter play will reveal she's opened up. I think Ivy will likely just get stronger once people better know what they're doing with her.
Well, just bear in mind people figured that out about Hilde very quickly. Counter play never amounted to much etc. She dictated every game she was in to the detriment of the game.I don't think their RO games are comparable, all of Hilde's best moves lead to a long-range ring out combo. I will agree that given how in past games she's had ways to force the opponent to block 2/3B+K, it's likely that she can in SCVI as well and might be even stronger than she already appears to be. But the game isn't even out yet, there are plenty of unknown unknowns that could pop up that significantly reduce or enhance her game plan's efficacy. I don't think I've ever played a FG where all of the most instrumental aspects of the game's meta were discovered during the beta stage.
I wonder why the topic went too far
The topic creator only want Namco to change animation of Ivy 2A+G because it's similar to 2B+K. That's all.
I wonder why the topic went too far
The topic creator only want Namco to change animation of Ivy 2A+G because it's similar to 2B+K. That's all.
This is already the case, 2/3A+G is a low attack throw.2A+G being an attack throw so both options can be GI'ed is also another thought.
2A+G being an attack throw so both options can be GI'ed is also another thought.
You can GI throws, so I don't think this would make a difference.2A+G being an attack throw so both options can be GI'ed is also another thought.