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[11] Champion
What's that? Hilde is cheaper than Death Note users?
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On something actually constructive, my Astaroth matches against Hilde are usually rather unfun to watch, but tense as hell to actually play. That's because we're both trying to work around the other's strengths. Astaroth has the best throw game in SC4, so she has to adapt to that. Of course, if I just go around with throw, that's easily defended against, so we have to constantly play yomi. Even outside of throws, I can see that stuff coming very easily. A good block, or if I'm feeling confident, a GI will definitely do the trick.
Eh, as my sig says. The only way to actually determine is something is a blemish on the game is by its wins. If you think it's too good to have around, yet it's legal, go ahead and play it. If you manage to get a good reputation with it by winning tournaments consistently against good players, you'll have a decent argument.
We all know Warble can rape hilde but im talking about fighting her without cat-like reflexes.
ummm, how is it high risk to hold L2? (or whatever button it is pad hildes use)
btw, hilde is the easiest char in the game to beat. all you scrubs whining need to play more and post less!!!!
that is all
NoFace:
1) haha
2) If throw suceeds assume she's back at lvl 3.
if you break A, she has full C3B up, which basically means, she is safe to space. Anything she does from that point may lead to insta RO. If you're so reckless to use this situation to mix up consider the following.
2.1 - backdash covers all tools you may want to try to prevent her from spacing.
2.2 - running at her will net you no mixup, will result in either
- She throws you
- She hits you with C3B
- You block C3B and her C3A is already up by that moment.
2.3 Run halfway into something to stop her spacing may work from time to time if mixed up with step, but risk reward is pretty obvious AND if she realizes this, she just turtles and her charges are up to lvl 3. + she probably get free grab attempt.
3. If throw suceeds assume she's back at lvl 3.
You break B. She has C3A chraged up. Compared to C3B and ring positioning, her reward goes down, and so does risks. She is practically immune to anything you're going to do. At that point the best strategy is to provoke her into C3A and enjoy an opportunity to hit her with anything risking *just* C2B:B C2A:A combo.
I mean, wow, congrats, you got a mixup at -3 that will not get you insta RO'ed.
3.1 If you block C3A without previous sucessful B-break (meaning practically everywhere else) that means. oh well. that means you're fucked up.
4. Another tip I can give is that depending on ring position IF you can figure out a *safe* situation to interrupt her or cut her spacing (too many variables for an actual example) her C3A on hit is not an issue if she has C3B up as well. it will *only* net her C3A, C3B combo which isnt too much damage.
There are variables. but what you absolutely cannot do vs Hilde is spam, b/c each time you poke you're at risk of RO. If it works for you, hilde you play can't move around the ring at all, her spacing is the key to unleashing the beast.
change the way storing charges works in this game (ie. no more binding for free charges)