Seven ate you
[08] Mercenary
66A+B on hit can lead to a UK trap that is the UK you can do agB! and if they don't UK you can 2362BA for a good wake-up66A+B is under used for good reason - it's way too linear, even for an A-Pat attack. The only place I've found it pretty likely to hit is after NH 33B (thanks LP!) but then you're skipping damage you could have dealt, especially given that Alpha damage >>> Alpha guard break when you try for it. Not sure if it's worth anyone using more than the 2-3 times a match (as in 3 rounds) I see it.
2A BE is used a lot though? It's not used much from standing because 44B+K BE is a much better i14 meter spend in almost every way.
A+B's created space is nice, but I think most people just JG in that scenario. Seems more rewarding.
The thing is about 44B+K BE is it's a high with weird horizontal properties, 44B+K is better if your opponent attacks and his move doesn't duck or he guards. 2A BE is good for anything else
The thing about JG punishing you can't JG punish moves with alpha like 2As. You use his A+B for this scenario.
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