Hochmeistern
[09] Warrior
To be honest, that's what I was doing in the first place, great minds think alike I guess. Also I agree in Runis' idea about match up knowledge, its so crucial with Hilde. Anyway, any specific moves you like to counter with, I tend to use 2A+B but if blocked it leaves you at a strong disadvantage, along with A charges close and B charges from afar.Works for me on wake up after knocking someone down. Fully charged it can be followed with C1A on block which catches a lot of players off guard or C2B if it connects. Test the waters first, see if your opponent mashes or grabs on wakeup, if they do it will more often than not be countered.