Impact Frame Data : All Characters quickest move

IP_III_IIVII_IP

[08] Mercenary
Just wanted to put everyone's impact frame data for their Quickest Moves after guard in one place so it's easier to figure out matchups...

Natsu : AA i10
Yoshimitsu : iMCF i10

Cervantes : aB i11
Ivy : 4B i11
Leixia : AA i11
Pyrrha : AA i11
Tira : GS AA i11
Voldo : BT A i11

Alpha Pat : AA i12
Dampierre : AA i12
Ezio : AA i12
Maxi : AA i12
Patroklos : AA i12
Pyrrha Omega : AA i12
Raphael : 6B i12
Viola : AA i12

Aeon : AA i13
Algol : AA i13
Astarothn: 6AA i13
Hilde : AA i13
Mitsurugi : AA i13
Nightmare : K i13
Siegfried : K i13
Xiba : K i13
ZWEI : AA i13

edit : Added Astaroth's 6AA. Added Yoshimitsu's iMCF.
 
You have at least two mistakes:

1. Astaroth is missing completely. His fastest moves are 6AA, standing K, and his two crouch grabs, all i13.
2. APat's fastest move is not AA. It's his CE, at i8.
3. (Bonus) Sieg's quickest move is SSH K, at i9. However, I suspect you are listing the fastest move that can be used immediately after guarding an attack, and obviously this rules out stance moves.
 
Natsu has 2bA (i8)

EDIT: not the most useful/reliable move though

I still think the list is useful

e.g. APat's CE is not exactly spammable so the next fastest moves are relevant
 
isn't apats twister i12, and a hell of a lot more damage than his AA? You can buffer it too so punishing most stuff with it is more than possible. Better range than his AA as well.
 
It's just a quick reference to show what people can counter with quickest, that's why I didn't count cry baby or anything like that...

I use it for my dampierre, as 6B is +4 on guard I know what kinda speed I can expect to get back after they block and in turn what damp moves I can use back at them for a guaranteed CH.
 
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