SpaghettiViking
Blink Master
44[A] no longer hits on guard break with 1B and similar moves.
22K is now +2/3 on hit. as 6B (i13) trades with Leixia's AA (i11) after 22K hits. AA beats out 6KK (i14), however. Strangely, her 2A (i13) is beaten (not a trade) by 2B (i15) after 22K, meaning it is +3. BB (i14) beats out 3B (i17), meaning it is +2. Can anyone explain why this might be?
CH 22K is a knockdown that leaves the opponent pushed back in a Face Up, Head Towards state. This knockdown can be Ukemi'd, which may allow for some kind of tech trap, spacing permitting. I'll do some testing, maybe I can find something useful.
The move also seems easier to ring out with now that it doesn't do that silly knocked-down-almost-rung-out-but-not thing that it did before.
22K is now +2/3 on hit. as 6B (i13) trades with Leixia's AA (i11) after 22K hits. AA beats out 6KK (i14), however. Strangely, her 2A (i13) is beaten (not a trade) by 2B (i15) after 22K, meaning it is +3. BB (i14) beats out 3B (i17), meaning it is +2. Can anyone explain why this might be?
CH 22K is a knockdown that leaves the opponent pushed back in a Face Up, Head Towards state. This knockdown can be Ukemi'd, which may allow for some kind of tech trap, spacing permitting. I'll do some testing, maybe I can find something useful.
The move also seems easier to ring out with now that it doesn't do that silly knocked-down-almost-rung-out-but-not thing that it did before.